Kaivax submitted Feedback – Auction House Revamp 9 days ago

In Visions of N’Zoth, we’re completely replacing the Auction House with a much-improved new Auction House system. Please read on for the changes coming to the Auction House, and then after you’ve tested it in the PTR, feel free to give us your feedback in this thread.

Buying

Commodities (stackable items) cannot be bid on, and are no longer bought or sold in stacks. Now, you’ll enter in the number of a commodity that you’d like to buy and the AH will automatically select the cheapest available and give you a total price.

Copper is no longer displayed in the auction house, but is used for calculations behind the scenes.

Selling

The sell interface now displays the current market for your item, so you can easily know what to set your asking price at. For weapons and armor that vary in item level, the AH now shows auctions of all the item levels for easy price comparison. Additionally, there’s no longer any need to undercut by small amounts. Auctions at the same price point are sold last in, first out. As long as you match the current lowest price, yours will sell first.

The Auctions tab now shows you where your listings currently stand in the market. Within each price point, you can see the sell priority of your lots among your competitors’ lots.

Searching

The AH search function has learned some new tricks:

  • You can now search “Uncollected Only” to find items that have a collection UI associated with them:
    • Weapon/armor appearances
    • Mounts
    • Battle Pets
    • Toys
    • Recipes
  • You can now use advanced search operators, including exact match ( “iron ore“ ), exclusion ( -iron ), and OR ( iron | truesilver ).
  • There is now an “Upgrades Only” search, which finds upgrades for your class and active specialization. This is based on item level and number of sockets.
    • For casters, two-handed weapons are compared to one-handed weapons and off-hands by using the weighted average item level of the one-handed setup.

Playing Favorites

Your favorites list now appears immediately when you open the auction house and when you press the Favorites button. Favorites are saved separately for each character.

Work in Progress

We have a few areas where we’re still working on implementation issues. These are coming soon in a future build of the Visions of N’Zoth PTR:

  • Auction house mail for sold, expired, and won auctions are consolidated to a single mail if they are of the same item and price.
  • Currently in the PTR, favorites are shared among all characters and will reset when you exit the game.
  • Localization work is underway, and currently, searching only works in English.

Thank you very much for testing with us on the PTR!

Kaivax submitted Class Changes in Visions of N’Zoth 9 days ago

In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.

Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.

With the first build of the update on our Public Test Realm (PTR), you will see the following changes:

Classes

  • Druid

    • Balance
      • Moonfire damage and periodic damage reduced by 10%.
      • Sunfire damage and periodic damage reduced by 10%.
      • High Noon (Azerite Trait) damage increased by 11%.
      • Power of the Moon (Azerite Trait) damage increased by 11%.
  • Mage

    • Frost
      • Ice Lance damage increased by 20%.
        • Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain.
  • Monk

    • Brewmaster
      • Stamina bonus reduced to 30% (was 35%).
      • Stagger percentage reduced to 90% of Agility (was 105%).
      • High Tolerance now increases the effectiveness of Stagger by 5% (was 8%).
        • Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
      • Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina.
    • Mistweaver
      • Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build]
        • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option.
      • Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build]
        • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
    • Windwalker
      • Rising Sun Kick damage increased by 25%.
      • Blackout Kick damage increased by 10%.
        • Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights.
  • Paladin

    • Holy
      • Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
        • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown.
  • Priest

    • Discipline
      • Atonement healing reduced to 50% (was 55%).
      • Mastery: Grace effectiveness increased by 12%.
        • Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive.
    • Shadow
      • Auspicious Spirits damage bonus reduced to 25% (was 50%).
      • Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented.
        • Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts.
      • Chorus of Insanity critical strike bonus reduced by 25%.
      • Shadow Word: Pain damage reduced by 8%.
      • Vampiric Touch damage reduced by 8%.
  • Warlock

    • Affliction

      • Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%).
      • Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row.

Essences

  • Worldvein Resonance
    • Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
  • Vision of Perfection
    • Proc rate increased by 12%.
  • Unbound Force
    • Major rank 1 damage increased by 40%.
    • Minor rank 1 duration increased to 4 seconds (was 3 seconds).
    • Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
  • Purification Protocol
    • Major rank 1 damage increased by 15%.
    • Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
  • Vitality Conduit
    • We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.

As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.

Thank you very much for your testing and feedback!

Kaivax submitted How to get into the PTR 9 days ago

If you’re still not testing the PTR (Public Test Realm) with us, and you want to, we’ve made it easy to get started. Just follow these steps:

CREATE A PTR ACCOUNT:

  • Log in to Blizzard Account Management.
  • Select Games and Subscriptions.
  • In the Starter Editions & Public Test Regions section, select Create PTR Account.
  • Click the Create Account button.

JOIN THE PTR:

  • Open the Blizzard Battle.net App and select World of Warcraft from your Games list.
  • In the selector above the Play button, change your Region / Account to PTR: World of Warcraft.
  • Click Install to install the PTR client. This becomes a Play button when ready.
  • Click Play to log in to the PTR, and select any of the available Test Servers.
  • Create a new test character, or copy over a character from your live account using the Copy Character button.
  • Enter the game and test the new content!

Welcome to the Visions of N’Zoth PTR General Discussion forum.

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Warcraft commented on @warcraft 9 days ago

Join Game Director Ion Hazzikostas for a first look at what’s in store for #BattleforAzeroth and what’s next for… https://t.co/uCORcJymlJ

Bornakk submitted Watch the New Developer Content Update Preview 9 days ago

The World of Warcraft development team is hard at work on the next content update for Battle for Azeroth. Join game director Ion Hazzikostas for a first look at what’s in store for Battle for Azeroth and what’s next for WoW Classic!

World of Warcraft submitted Watch the New Developer Content Update Preview 9 days ago
The World of Warcraft development team is hard at work on the next content update for Battle for Azeroth. Join game director Ion Hazzikostas for a first look at what’s in store for Battle for Azeroth and what’s next for WoW Classic!
For the lastest updates visit: http://WorldofWarcraft.com/news
Warcraft commented on @warcraft 10 days ago

RT @WarcraftRadio: 🔴 LIVE NOW: Heart of Azeroth 🖤 A #Warcraft live stream with @GarethCales , @actually_Slanik, and @MangoWCR! Listen as…

Araxom commented on Starter Edition and Subscription Issues??? 11 days ago

Correct, if the account is new or hasn't subscribed in months, it will be at least 24 hours (no more than 48) for the Starter Edition restrictions to be removed.

Warcraft commented on @warcraft 12 days ago

Join us to celebrate BlizzCon 2019 at your nearest Meltdown bar on November 1st – goodies and fun activities await!… https://t.co/VhS190RKTk

Hey there, I'm replying from home since I came down with a bug last night - looks like you already have an appeal in, but you can still go ahead and PM me your recent ticket ID# so I can have that for reference when I return tomorrow. Thanks!

Kaivax submitted Realm Layering Update 13 days ago

Over the five weeks since we launched WoW Classic, we’ve continuously monitored realm populations and utilized layering when necessary to handle launch populations. As we’ve said before, we will have all realms on a single layer before introducing world bosses, and a great deal of progress has been made toward that goal.

First and foremost, players have leveled up and spread out around the world. This allowed us to accommodate more players per layer, which means fewer layers required per realm. The last time a server in this region had more than three layers was the first week of September, and almost all realms reached two layers shortly after that. This includes high population realms such as Faerlina, which has had only two layers for three weeks now.

Along the way, some select realms reached their end-state of a single layer, and we locked that in. With a change we made earlier this week, the following WoW Classic realms are now permanently set to one layer:

  • Anathema
  • Arcanite Reaper
  • Ashkandi
  • Azuresong
  • Deviate Delight
  • Earthfury
  • Felstriker
  • Heartseeker
  • Netherwind
  • Old Blanchy
  • Remulos
  • Smolderweb
  • Windseeker

Be on the lookout for another change that we will make in the coming days: soon, realms that are operating with more than one layer will indicate that on the realm selection screen. Those realms will say “Layered” in the realm list. Thereafter, you’ll only see the Full/High/Medium/Low markers for realms that are permanently set to one layer.

We plan to move more realms to a single layer over time, and we will continue to offer free character moves to balance populations and manage login queues. In order to avoid queues in the future, we encourage you to use that service as soon as possible.

Thank you very much!

Araxom commented on Banned for.... I don't even know? 13 days ago

I snuck in an edit right before you responded. What's your recent ticket ID# to us about this, and which region did you submit it through?

Araxom commented on Banned for.... I don't even know? 13 days ago

Thanks, Edit: I see u/BigDaddyKyle14 you submitted the appeal already. Although I can't promise I'll have more specific info to share, go ahead and PM me your ticket ID# and the region you play in. Ty

Kaivax commented on Hotfixes - October 2 2019 14 days ago
Updated the OP – Oct. 2, 1:20 p.m. PDT
Warcraft commented on @warcraft 14 days ago

In episode 6 of #WoWClassic with Creators, Tom Chilton can't pick a favorite. https://t.co/1cg0fVlgkc

World of Warcraft submitted WoW® Classic with Creators Episode 6: Tom Chilton 14 days ago
In episode 6 of WoW Classic with Creators, Tom Chilton can't pick a favorite.

http://WorldofWarcraft.com

Subscribe!
http://www.youtube.com/subscription_center?add_user=WorldofWarcraft
Bornakk submitted Honor Requirement Changes for Specific Essences 14 days ago

We’re currently working on a hotfix to update the Honor requirement necessary to unlock the Artifice of Time, Blood of the Enemy, and Sphere of Suppression Rank 2 and 3 Essences. We are in the process of applying the hotfix to make the following changes:

  • Artifice of Time, Blood of the Enemy, and Sphere of Suppression Rank 2 now requires 10,000 Honor (was 15,000 Honor) and Rank 3 now requires 30,000 Honor (was 50,000 Honor).

  • Developers’ note: We fixed a bug that incorrectly allowed Honor rewarded from quests and mercenary mode bonuses to contribute toward the “Battlefield Brawler” and “Battlefield Tactician” achievements required to unlock these Essences. To account for the quests and mercenary mode rewards no longer contributing credit toward these achievements, we have reduced the Honor amount necessary to earn these Essences. Rank 4 for these Essences will remain unchanged. Players who are now at or above the new Honor value will need to earn some Honor for the achievement to update.

As always, this change is a work in progress. We’ll let you know if we change plans, and you’ll see the final adjustment in the final hotfix notes.

Thank you!

Kaivax submitted Closing Free Character Moves to Heartseeker 14 days ago

Tomorrow, October 2, at approximately 11:00 a.m. PDT, we will close the free character move service for the two realms that have had free character moves to Heartseeker.

If you have been looking to move from Faerlina or Stalagg to Heartseeker, we suggest you use the free character move service as soon as possible.

Thank you!

Bornakk submitted BlizzCon 2019 Virtual Ticket 15 days ago

It is now available for purchase … and BlizzCon is just one month away!

BlizzCon® 2019 Virtual Ticket BlizzCon® 2019 Virtual Ticket

Level up your BlizzCon home experience with epic in-game items, premium viewing options, and more.

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