Linxy-11302 commented on WoW Hotfixes - Updated September 29 2 days ago
Here is today’s update for Shadowlands: SEPTEMBER 29, 2022 Items and Rewards The Forgotten Proto-Vault in Zereth Mortis no longer requires the World Quest “Frog’it” to appear.

Here are today’s hotfixes for Wrath Classic:

SEPTEMBER 29, 2022

Wrath of the Lich King Classic

  • Zidormi will now reliably allow players to enter or leave the Battle for The Undercity. If you have haven’t started the Battle for The Undercity questlines, you must complete the following quests to enter:
    • Horde – “Darkness Stirs”
    • Alliance – “Return to Angrathar”
  • Fixed an issue preventing Heirlooms, Tome of Cold Weather Flying, Northrend Faction Helm Enchant Arcanums, and Sons of Hodir Shoulder Inscriptions from being transferable to other WoW accounts.
  • Brassbolt Mechawrench and Reginald Arcfire have returned to Dalaran to offer their Auction House services for Grand Master Engineers.
  • The Master Summoner’s Staff quest item for “Destroying the Altars” has been increased to 100%.
  • Fixed an issue with “The Slumbering King” where Queen Angerboda could fail to respawn after being defeated under specific circumstances.
  • Fixed an issue where players could disconnect when jumping in the pool after battling The Prophet Tharon’ja in Drak’Tharon Keep.
Aggrend-1483 commented on Battle for Undercity Issues - Updated 9/29 2 days ago

Greetings,

Just wanted to follow up on this with an update. As of 4:48 p.m. PDT we’ve deployed a hotfix that will add a member of the Bronze Dragonflight “Zidormi” to Tirisfal Glades near the entrance of the Ruins of Loardaeron (for Horde players) or the entrance to the Undercity Sewers (for the Alliance players) that will allow you to manually enable or disable the quest phase that you are placed in for the “The Battle for the Undercity” quest and event.

Horde – Near the entrance to the Ruins of Lordaeron:

Alliance – Near the entrance to Undercity Sewers:

Additionally, when this hotfix was pushed, it will have reset the phase state for all players that are currently on The Battle for the Undercity quest phase. What this means is if you had completed either “Darkness Stirs” (horde) or “Return to Angrathar” (Alliance) or were on any of the ensuing quests up to and including the “The Battle for the Undercity”, you will be restored to the default phase to see the Undercity, Orgrimmar, and the Throne rooms of both Orgrimmar and Stormwind as if you had never started either of those quest chains.

Here’s a full list of the affected quests:

Horde:
• Darkness Stirs
• Herald of War
• A Life without Regret
• The Battle for the Undercity

Alliance:
• Return to Angrathar
• Reborn from the Ashes
• Fate, Up Against Your Will
• A Royal Coup
• Killing Time
• The Battle for the Undercity

Again, if you were actively in-progress for any of these quests, you may need to travel to the Tirisfal Glades and speak with Zidormi to return to the correct phase and resume progress on them either now or at a later time when we are able to implement a full fix for the issues that cause the battle to become stuck. Abandoning and re-accepting these quests will not put you back into the correct phase to see the battle-related events.

This should heal situations where players were “stuck” in the Battle for the Undercity phase and could not interact with vendors or trainers in Orgrimmar or Undercity. The goal with this hotfix was to get players stuck in this phase out of it and skip past this event. We will be doing additional work over the coming days and weeks to further harden the Battle for the Undercity event to make it able to be more consistently completed so that players can get the powerful rewards from this quest more reliably.

We again offer our sincere apologies for these issues, and hope to continue working towards a more complete solution to these issues.

Scariizard-1547 commented on Changes & Experiments to Raid Rewards in Dragonflight Season 1 2 days ago

We’re working on this, but ideally:

  • If you control a 398 ‘Cool Dragon Ring’ with any tertiary, you cannot roll need on another 398 ‘Cool Dragon Ring’ without a tertiary. It only works one way.
  • This is a little under the hood, but we’re working towards it being so that not all tertiaries are considered equal - it’s valid for a healer to want to roll for an item with leech or some players to roll on an item with a socket, even if they have that exact item and level but it has say, Speed or Indestructible. We’ll see how this works long-term but some version of that is the idea.

And yes, Loot Spec will be set via the character pane under ‘Loot Options’ as it is currently.

Bornakk commented on PLEASE Reconsider Group Loot Only in Vault 2 days ago

Some updates and clarifications were posted on this topic: Changes & Experiments to Raid Rewards in Dragonflight Season 1 - #363 by Scariizard-1547

Thanks for your feedback so far!

Scariizard-1547 commented on Changes & Experiments to Raid Rewards in Dragonflight Season 1 2 days ago
That’s correct, dual wielding classes are exempt from this as far as weapons are concerned (assuming the weapon itself is not unique-equipped).
Scariizard-1547 commented on Changes & Experiments to Raid Rewards in Dragonflight Season 1 2 days ago

Hey folks, going to respond to add some clarity that might alleviate some concerns, or at the very least better communicate how things will be.

As the title says, these would be for Dragonflight Season 1 - which means the Group Loot being always on is not just for beta. That said, we’ve improved Group Loot a lot from when it was last shown in 2016, and are continuing to work to remove other edge cases. For example:

  • In the past, Need/Greed only knew if something was equippable or the right armor type, not if it was meant for your spec or not. This is now changed.
  • First off, you can never Need for anything your class cannot wear. No warriors sniping cloth robes with a need roll and giving it away or trolling.
  • We also have mainspec and offspec functionality built-in, which changes based on the current loot spec you set.
  • Main spec takes priority, then Off spec, then greed. So while a Ret paladin can’t off-spec loot a shield away from a main-spec roll from the Tank, anyone rolling greed could never win it over them. This also means that if you swap specs for a specific fight, like going Holy, you can still main spec roll for your desired items if they come from that boss without having to worry about hurting yourself by being flexible to your group.
  • Players won’t be able to win multiples of the same item - say that 2 sets of Shoulders drop. While you can roll Need on both of them, winning one will ‘remove’ your roll from the other.
  • Additionally, players can’t Need on a piece of loot if they’re wearing the exact piece at the exact item level, though in the event where this occurs but the dropped piece has a Tertiary stat or Socket, that roll would be possible (as those are upgrades).
  • Lastly, even after winning the roll, items remain fully tradeable without restrictions to any player that was eligible as a looter - as-in, if you weren’t locked to that boss previously. Inversely, this means that players who have already killed Boss 1 on Normal for the week can’t join for that boss and have loot traded to them (similarly, the need/greed pane won’t appear for that player).

As many in this thread have speculated, all players in Personal Loot were constantly ‘rolling’ behind the scenes, whether you wanted to or not. It’s not as simple as ‘with group loot you’re rolling against everyone, but in personal loot you’re rolling against fewer’. Changing to Group Loot for raids makes the process of loot acquisition and distribution more transparent and gives players more freedom to trade loot around and allocate it socially if they choose to do so.

Additionally, the current plan is for Group Loot to be active in Looking for Raid, though we’re open to taking action such as increasing the quantity of loot from LFR if the friction proves to be too much there.

On the Topic of BoEs:

Based on feedback and some further consideration, we’re likely not moving forward with Weapons as part of a BoE table just yet. It’s very possible that introducing that level of volatility would make it hard to us to verify how the other BoE changes are working (and if we’d like to support them). It’s on the table for future iteration, but might cause too much unintended chaos at the start of a period of so much systemic change for WoW as a whole.

Thanks for all your feedback thus far, and we hope this at least better clarifies how we envision this working in the near future.

Greyton-1292 commented on Feedback: Dragonriding 2 days ago
Hello again Dragonriders! Another dragon glyph improvement worth mentioning: When near an uncollected dragon glyph and on a Dragon Isles drake, you’ll gain a buff called “Dragon Glyph Resonance”, displaying the distance to the relevant uncollected dragon glyph
Kaivax commented on Dalaran Engineering Auction House Disappeared 2 days ago
Daysgoneby:

it was a small robot dude in the room where the engineer trainer is.

Can confirm. Brassbolt Mechawrench and Reginald Arcfire have gone missing for everyone. They’re intended to be present and working for Grand Master Engineers.

We’re testing a hotfix that should return them to duty soon.

Warcraft commented on @warcraft 2 days ago

It's back! Get +50% bonus XP with the Winds of Wisdom buff, blowing into Azeroth next week: https://t.co/OByJ6kJ2Fz https://t.co/rRZsE6dBS9

Warcraft commented on @warcraft 2 days ago

📅 Raid release schedule ☠️ New dungeon rotation 🔮 New Mythic+ Affixes Learn all about #Dragonflight Season 1:… https://t.co/mdhnFggsL1

Warcraft commented on @warcraft 2 days ago

@Sugarvenom_LYL Go get that 50% XP buff!

Warcraft commented on @warcraft 2 days ago

@timthetatman HYPE!

Warcraft commented on @warcraft 2 days ago

@EchoGuild See you there! 🐉

Balgri:

This would incentivize more players to level up more characters, making the world feel more alive and a better experience for new players as their first taste of the game is leveling up.

We agree. The buff is coming next week (October 4).

Greyton-1292 commented on Feedback: Dragonriding 2 days ago

Hello Dragonriders!

With the latest build, we wanted to call out a few things:

  • We’ve adjusted the default sensitivity of the pitch up/down keys while Dragonriding.
    • For those wanting to customize this further, you can now adjust the sensitivity of the pitch keys during Dragonriding by typing “/console dragonRidingPitchSensitivity 1” in the chat window. DragonRidingPitchSensitivity scales from 1 to 10 and supports decimals
  • When uncollected, glyphs shine much more brightly
  • You can now shift click dragonriding mounts in the Mount Journal and share your dragon with customizations via chat link.
Warcraft commented on @warcraft 2 days ago

#Dragonflight arrives November 28 ✨ 50% XP Buff begins Oct 4 🏰 Raid opens Dec 13 Details: https://t.co/hDiz6Dv0tH https://t.co/OgmV0huFu8

Gather your friends and allies and make ready to soar into new adventures when the World of Warcraft: Dragonflight expansion goes live.

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BlizzardEntertainment submitted The Winds of Wisdom 50% Experience Buff Returns! 2 days ago

It’s a great time to return to World of Warcraft, level a new character, or prepare for the Dragonflight expansion as the Winds of Wisdom buff blows into Azeroth once more.

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BlizzardEntertainment submitted Dragonflight Season 1 and Raid Schedule 2 days ago

With the release of Dragonflight ahead, we wanted to provide more information on what this means for Season 1 and the schedule for the Vault of the Incarnates raid dungeon.

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