BlizzardEntertainment submitted Weekly Bonus Event: Legion Timewalking 2 days ago

Prime your minds for a fel-tangled chrono-spatial conundrum and more in this week’s Bonus Event.

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BlizzardEntertainment submitted Weekly Bonus Event: Legion Timewalking 2 days ago

Prime your minds for a fel-tangled chrono-spatial conundrum and more in this week’s Bonus Event.

View Full Article

Kaivax submitted Realms Coming Online Imminently with 10.0.5 2 days ago

Welcome back to World of Warcraft. We’ve deployed patch 10.0.5 and completed maintenance.

Our maintenance period today ran a bit longer than we initially expected, but we made good use of it. We took the extra time to deal with some unexpected issues that can only be found and dealt with in the ‘live’ WoW environment(s). At times like this, we’re highly aware of how much players want to get in and try out the new patch, and all day long you’ve been top of mind for us.

Thank you for your patience!

With today’s 10.0.5 patch,

  • Epic items that have a chance to drop off of non-boss enemies in Mythic Vault of the Incarnates are now bind-on-equip.
Kaivax:

Please note that the second adjustment will not change already-acquired soulbound gear back into Bind-on-Equip. After that time, only new drops will be BoEs.

With a configuration change that is now live, we’ve made it possible for cross-realm groups of players to queue together for Arenas and Battlegrounds.

For more information on how to create a cross-realm party, see our Support Article here.

Good luck out there!

We’ve seen data and feedback from players on Oceanic realms that they have had very long queues for PvP activities, so we’ve decided to make it possible for them to queue into games with their counterparts in the Americas. This configuration change was made during maintenance today.

The PvP queue system will continue to prioritize matching players with other players in the same region, but if it can’t find a match within the same region in a reasonable amount of time, it will extend the search to include players from both Oceanic and Americas realms.

The change was put into place after Arena Season awards for Season 5 were assigned. It was necessary for us to keep the two regions’ leaderboards separate until after the final rankings were determined.

Thank you for all of your feedback and enthusiasm!

Hey all! Here are today’s hotfixes.

January 23, 2023

Wrath of the Lich King Classic

  • Sack of Ulduar Spoils and Large Sack of Ulduar Spoils now drop Emblems of Conquest instead of Emblems of Triumph.
  • Creatures and NPCs
    • Elder Bluewolf of the Lunar Festival has been found, and we’ve relocated them to the Wintergrasp fortress.
  • Dungeons and Raids
    • Weakened the increased healing taken effect generated from Blood of the Loa in Troll Heroic Dungeons with Defense Protocol Alpha active. That buff now has a 4 second duration (was 10 seconds) and cancels when the enemy is no longer affected by Blood of the Loa.
    • Ulduar
      • Iron Council
        • Stormcaller Brundir’s corpse will no longer get stuck midair if killed during his transitions into and out of Lightning Tendrils.
  • Professions
    • Fixed an issue where you could not abandon Leatherworking.
Sanq-11813 commented on WoW Hotfixes - Updated January 23 3 days ago

Hey all! Here are today’s hotfixes.

January 23, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Vexamus
      • Fixed an issue allowing players to line of sight Mana Bombs and Arcane Fissure.
  • Mythic+
    • Affixes
      • Thundering
        • Mark of Wind now prefers tank specialized players.
          • Developers’ note: We’ve heard the feedback from players that safely removing their mark on tank players can be overly dangerous in many situations. Tank players will still have the option of being involved in removing Marks of Lightning, but we believe this change will offer players increased flexibility in terms of how they choose to approach the affix.
    • Halls of Valor
      • Olmyr’s and Solsten’s health reduced by 25%.
      • Valarjar Aspirant health reduced 20%.
      • Valarjar Marksman health reduced by 10%.
      • Valajar Purifier health reduced by 20%.
      • The health of the four kings found in Odyn’s throne room has been reduced by 20%.
      • Valajar Champion’s no longer use Enraged Regeneration.
      • Ebonclaw Worg no longer use Ferocious Bite.
      • God-King Skovald
        • Is now less verbose when stating his claim to the Aegis of Aggramar.
      • Hyrja
        • Health reduced by 10%.
      • Fenryr
        • Health reduced by 10%.
        • Ravenous Leap bleed effect now has a 30 second duration (Was infinite).
      • Odyn
        • The periodic damage on Runic Brand has been reduced by 20%.
    • The Nokhud Offensive
      • Balakar Khan
        • Nokhud Stormcaster health reduced by 20%.
        • Balakar Khan’s Static Spear prefers not to target the same player for subsequent casts.
        • Balakar Khan’s Static Spear area of effect damage reduced by 30%.
      • Teera and Maruuk
        • Ancestral Bond is now applied when Teera and Maruuk are 15 yards apart. (was 10 yards).
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Reduced the base damage on Stoneslam Detonation by 63%. This will reduce the need to bring only tank-specialization classes that can avoid the effect by being immune to it.

Items and Rewards

  • Fixed an issue with Darkmoon Deck: Dance where the cast was bouncing more or less than intended for certain cards.
  • Fixed an issue with Darkmoon Decks where players would sometimes not be granted a Card after the cooldown had completed.
  • Fixed an issue where, if a player lost their Spiteful Storm Aura, all players also using the trinket on the same target would lose their auras as well.
Aggrend-1483 commented on "Slaves to Saronite" daily MASSIVE BUG 6 days ago
Liluglymanee:

Is there any way to make a claim that I experienced this issue, Beyond just a bug report?

Nope, not needed at all. We can see all those affected on our end and the process to refund everyone should be totally automatic. Thanks!

Kaivax submitted Class Tuning Incoming – January 24 6 days ago

In addition to the class changes that are part of the 10.0.5 patch, during scheduled weekly maintenance on Tuesday, January 24, we will make a number of tuning adjustments to specializations based on their performance in Raid and M+ content. It’s our intent that these changes help make these specializations viable options for raid and dungeon content.

Druid

  • Balance
    • Fixed an issue where Cosmic Rapidity did not increase the frequency of Shooting Stars to occur based on the increased rate of Moonfire, Sunfire, and Stellar Flare.
    • Lunar Eclipse now increases the damage Starfire does to nearby enemies by 30% (was 50%).
      • This is an adjustment to the 10.0.5 PTR values for this ability.
  • Developers’ notes: The redesign of Lunar Eclipse proved to be a bit overtuned during testing so we’re reining it in a bit. The current tuning should still make Lunar Eclipse the ideal state for when you’re dealing with multiple enemies at once. Additionally, we’re fixing an unintended bug caught during testing that caused Shooting Stars to not benefit from Cosmic Rapidity.
  • Restoration
    • Verdancy healing reduced by 10%.
    • Adaptive Swarm now increases the effectiveness of periodic effects by 20% (was 25%) for Restoration druids.
    • Adaptive Swarm healing and damage reduced by 10%.
    • Dreamstate now reduces cooldowns by up to 20 sec while channeling Tranquility (was 15).
  • Developer’s notes: We are making targeted adjustments primarily aimed at Restoration Druid’s Mythic Plus performance. Our goal is to also avoid much impact to their raid performance.

Mage

  • Fire
    • All ability damage increased by 5%.
  • Frost
    • All ability damage increased by 5%.

Monk

  • Mistweaver
    • Lesson of Despair now increases critical strike while above 50% health (was 80%).
    • This is an adjustment to the 10.0.5 PTR values for this ability.

Paladin

  • Holy
    • Barrier of Faith now accumulates 50% of effective Flash of Light and Holy Light healing (was 40%).

Priest

  • Discipline
    • Flash Heal healing increased by 25% (Discipline only).
    • Renew healing increased by 25% (Discipline only).
    • Power Word: Radiance healing increased by 100%.
    • Ultimate Radiance increases the healing done by Power Word: Radiance by 10% (was 100%).
    • Sins of the Many increases damage dealt by 40% at its highest effectiveness (was 30%).
    • Divine Aegis create a protective shield for 3%/6% of critical healing done (was 5%/10%).
  • Developers’ notes: Our changes to Discipline are aimed at improving the spec’s ability to react to burst damage, especially in dungeons. At the same time, we’re tuning down a talent that’s contributing more than intended to Discipline’s overall healing. Between these tuning changes and talent changes in 10.0.5, we expect Discipline to be slightly more effective in raids and significantly more effective in dungeons.

Rogue

  • Outlaw
  • Combat Stamina stamina bonus reduced to 5% (was 10%).
  • Developers’ notes: Outlaw’s survivability in challenging content has been consistently higher than what we expect and intend. As a result, we are reducing Combat Stamina’s bonus to a value more appropriate for its position and single-point cost.
  • Killing Spree (newly added for 10.0.5) damage reduction value reduced from 65% to 35%.
    • This is an adjustment to the 10.0.5 PTR values for this ability.

Shaman

  • Healing Surge healing increased by 15%.
  • Mana Spring now restores 400 Mana at level 70 (was 200).
  • Totemic Surge reduces the cooldown of Totems by 3 seconds/6 seconds (was 2 seconds/4 seconds).
  • Elemental
    • Flame Shock damage increased by 10% (Elemental only).
    • Chain Lightning damage increased by 10% (Elemental only).
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
  • Restoration
    • Healing Wave healing increased by 6%.
    • Acid Rain damage increased by 120%.
    • Flame Shock damage increased by 20% (Restoration only).
    • Lava Burst damage increased by 20% (Restoration only).
    • Master of the Elements increases the effectiveness of the Shaman’s next Nature, Physical, or Frost spell by 20% (was 10%).
  • Developers’ notes: These changes for both Elemental and Restoration are aimed at improving their capabilities in dungeon content. We feel Restoration is lacking in reactive healing as well as damage contribution, so we’re increasing single target heals and a few damage abilities and talents. We’re also increasing the effectiveness of Master of the Elements, which is intended to encourage weaving in damage spells while healing.

Warlock

  • Affliction
    • Harvester of Souls damage increased by 25%.
  • Demonology
    • Reign of Tyranny causes Demonic Tyrant to deal 7% additional damage for each stack of Demonic Servitude active at the time of his summon (was 5%).
  • Developers’ notes: Overall, we’re happy with Demonology’s AOE capabilities. However, we feel their single-target profile needs a bit of help. We’re increasing the damage output of Reign of Tyranny to accomplish this. Ideally, Reign of Tyranny serves as a strong single-target oriented choice in comparison to Grand Warlock’s Design which works well in content like M+.

Warrior

  • Arms
    • Thunder Clap damage increased by 30%.
    • Cleave damage increased by 5%
    • Whirlwind damage increased by 10%.
    • Bladestorm damage increased by 5%.
    • Rend initial damage only (not periodic) increased by 15%.
  • Developers’ notes: The 10.0.5 talent tree update for Arms will make for more flexible builds, however, their performance in AOE in Dungeons and Raids hasn’t been where we would like relative to other specs, so we’re additionally making some tweaks to improve things.
  • Fury
    • Raging Blow damage increased by 10%.
    • Execute damage increased by 15%.
    • Rampage damage increased by 10%.
    • Annihilator damage increased by 15%.
    • Bloodthirst damage increased by 10%.
    • Bloodbath damage increased by 5%.
  • Developers’ notes: Despite a strong start to Season 1, Fury’s performance has fallen behind where we’d like it to be. 10.0.5 will see some minor changes to their talent tree but these are more related to encouraging build diversity than providing more throughput so we’re making some additional changes to help their damage output.
  • Protection
    • Brace for Impact now increases block value by 3% (was 5% per stack).
    • Brutal Vitality now causes 10% of the damage you deal to add to your Ignore Pain (was 15%).
    • Shield Specialization now increases block value by 12% per rank (was 15%).
  • Developers’ notes: Protection Warriors are currently dominating tank populations. While we do want all tanks to feel powerful, our data and overall perceptions of tanks put Protection Warriors ahead of the pack. We’re making some small talent adjustments that are overbudget to help address this.
Player versus Player

In addition to the above notes and the 10.0.5 patch, during scheduled weekly maintenance on Tuesday, January 20, we will make a number of tuning adjustments to specializations based on their performance in PvP. It’s our intent that these changes help adjust outliers to have a better and more fun gameplay experience in PvP.

Items

  • Gladiator’s Distinction (Trinket Set Bonus)
    • Primary stat provided by the bonus decreased by 40%.
    • Stamina provided by the bonus increased by 35%.
  • Developers’ notes: We’ve seen that overall PvP pacing, especially in arena, has been very fast as players acquire more gear/tier sets. This leaves less room for player reactions than we would like. In conjunction with the rest of the balance changes, we’re adjusting the primary stat and stamina bonus from Gladiator’s Distinction to help address this.

Death Knight

  • Death Strike healing is no longer reduced in PvP Combat (was reduced by 25%).
  • Improved Death Strike’s effectiveness is still reduced by 50% in PvP Combat.
  • Enfeeble’s enemy damage reduction against the Death Knight is now reduced by 33% in PvP Combat.
  • Rune of Spellwarding’s absorb shield is now 33% effective in PvP Combat.
  • Rune of Spellwarding’s cast speed reduction is now 33% effective in PvP Combat.
  • Unholy
    • Necrotic Wound from Necrotic Wounds now absorbs 4% of healing done (was 5%) and heals the Death Knight for up to 4% of their max health when its effect ends (was 5%).
    • Virulent Plague no longer deals increased damage in PvP Combat (was increased by 30%).
  • Developer’s Note: Death Knight survivability continues to be higher than we are comfortable with, especially against casters, so we are targeting passive parts of their defensive kit while adjusting Death Strike’s healing up as a more proactive survivability tool. Additionally, Unholy Death Knights are dealing too much overall damage, so we are adjusting Virulent Plague.

Druid

  • Rake damage reduced by 18% in PvP Combat.
  • Rip damage reduced by 18% in PvP Combat.
  • Ferocious Bite damage reduced by 25% in PvP Combat (was reduced by 20%).
  • Balance
    • Orbit Breaker now resets its count when entering an arena match.
    • Full Moon damage reduced to 60% power (was 80% power) when triggered by Orbit Breaker in PvP.
    • Wrath deals 50% increased damage in PvP.
    • Starfire deals 50% increased damage in PvP (was 20%).
    • Starsurge deals 40% increased damage in PvP (was 20%).
    • New Moon, Half Moon, and Full Moon deal 20% increased damage in PvP.
    • Gathering Starstuff (Balance Druid 2 piece set bonus) grants 15% increased damage to Wrath or Starfire per stack (was 20%).
    • Touch of the Cosmos (Balance Druid 4 piece set bonus) grants 20% increased damage to Starsurge (was 35%).
    • Umbral Embrace increases Wrath or Starfire damage by 40% (was 50%) in PvP.
  • Feral
    • Feral Frenzy damage reduced by 10% in PvP Combat.
    • Frenzied Regeneration healing reduced by 50% (was reduced by 38%) in PvP Combat (Feral and Restoration only)
  • Restoration
    • Frenzied Regeneration healing reduced by 50% (was reduced by 38%) in PvP Combat (Feral and Restoration only).
    • Budding Leaves is now 50% effective in PvP combat (was 70%).
  • Developers’ notes: Feral damage has been much higher than we are comfortable with, so we are lowering it. Additionally, both Feral and Restoration have been too survivable when targeted, so we are lowering the healing from Frenzied Regeneration for those specializations. Balance druid’s single target pressure is behind other casters. We’d like to reward them for using cast time spells like Wrath and Starfire a little bit more, while at the same time fixing some issues that caused Orbit Breaker to do more damage than intended.

Evoker

  • Devastation
    • Deep Breath deals 20% increased damage in PvP (was 40%).
    • Spellweaver’s Dominance grants 20% increased critical strike damage in PvP (was 30%).
    • Disintegrate deals 20% increased damage in PvP (was 15%).
    • Azure Strike deals 20% increased damage in PvP.
  • Developers’ notes: Devastation Evokers’ burst potential is higher than we’d like, so we’re reducing it a bit to give players more time to react to damage.
  • Preservation
    • Dream Projection’s heal over time effect can now be dispelled.
    • Dream Projection now costs 4% base mana.
  • Developers’ notes: Dream Projection has been more impactful and efficient in Preservation’s healing breakdown than we would like.

Hunter

  • Roar of Sacrifice (PvP Talent) now deals 10% of damage the target suffers to the pet (was 20%).
  • Developers’ notes: We have been concerned with Hunter pet survivability, particularly during Roar of Sacrifice. We are adjusting the damage transfer from Roar of Sacrifice to help.

Mage

  • Arcane
    • Arcane Bombardment is now 40% effective in PvP combat (was 65%).
  • Developers’ notes: Arcane Bombardment has remained a more effective execute than we would like after our previous reduction to its effect. We are lowering it again with the goal of increasing the opportunities for opponents to counterplay.

Monk

  • Mistweaver
    • Mana Regeneration now decreased by 10% in PvP Combat (was 15%).
    • Enveloping Mist healing increased by 25% while in PvP combat.
    • Chrysalis (PvP Talent) - Reverted a previous change. Now reduces the cooldown of Life Cocoon by 45 seconds.
  • Developers’ notes: In a previous recent change, we adjusted Mistweaver mana regeneration. The result was more than we would like, so we are adjusting it back a bit. Enveloping Mist’s healing was reduced for PvE purposes at the start of Dragonflight, so we are increasing its healing to match its previous levels in PvP.

Paladin

  • Divine Protection now reduces damage by 30% while in PvP combat (was 20%).
  • Flash of Light healing increased by 15% in PvP combat.
  • Aura of Reckoning max aura stacks raised to 100 (was 50). The Reckoning effect now activates at 100 stacks.
  • Consecration damage increased by 50% in PvP combat.
  • Holy
    • Reckoning (PvP talent) now increases the damage of your next Judgment by 25% (was 100%). The tooltip for Aura of Reckoning will be updated to reflect this in a future patch.
    • Holy Light now heals for 75% more in PvP combat (was 40%).
    • Holy Shock healing increased by 15% in PvP combat.
    • Fixed an issue that caused the Judgment from Reckoning to not always critically strike.
  • Retribution
    • Final Reckoning damage reduced by 20% in PvP Combat.
    • Radiant Decree damage reduced by 33% in PvP combat.
    • Paladin Retribution Class Set 2-piece now increases the damage of Judgment, Blade of Justice, and Wake of Ashes by 10% in PvP Combat (was 15%).
    • Crusader Strike now deals 80% increased damage in PvP combat (was 30%).
    • Healing Hands now 70% effective in PvP combat (was 50%).
    • Templar’s Verdict damage increased by 10% in PvP combat.
    • Final Verdict damage increased by 10% in PvP combat.
    • Exorcism damage increased by 80% in PvP combat.
    • Lawbringer (PvP talent) now deals up to 8% of the enemy’s maximum health (was 10%).
  • Developers’ notes: Aura of Reckoning has been much more powerful than intended, so we are making targeted adjustments to slow down its availability for all Paladins and its healing/damage contribution for Holy Paladins. We are increasing some of Holy’s other healing spells with the goal of a more balanced healing breakdown for this class. Additionally, Paladins have been squishier than we would like, so we are increasing Divine Protection’s defensive capabilities to help in this area. Retribution Paladins have high burst potential without counterplay, so we are adjusting their burst capability downward while bringing up some of their sustain damage, to have a healthier playstyle. Lawbringer has represented a higher-than-expected damage contribution due to Judgment based procs within the Talent Tree, so we are reducing its value slightly.

Shaman

  • Earth Unleashed from Unleash Shield now breaks on damage and lasts 2 seconds (was 4 seconds).
  • Restoration
    • Water Shield now returns 1% mana when struck by a melee attack in PvP combat (was 2%).
    • Stormkeeper’s damage increase is now 67% effective in PvP Combat (Restoration only).
  • Elemental
    • Elemental Shaman’s Dragonflight Season 1 2-piece Tier Set bonus has 50% reduced effectiveness in PvP Combat.
    • Primordial Surge’s Lava Burst damage increase is now 60% effective in PvP Combat.
  • Developers’ notes: In conjunction with the above game-wide adjustments to their healing spells, we are making further adjustments for healthier gameplay in PvP. Root mechanics typically break on damage, and Unleash Shield was an exception to this, so the root will now break when enough damage occurs. We’re not applying diminishing returns to it, but decreasing its duration as well. Additionally, we felt that Restoration Shaman mana regeneration from Water Shield and burst capability with using Stormkeeper was too high, so we are adjusting those down. Finally, Elemental shamans’ burst has been higher than we would like, with minimal time for opponents to react, especially as players have been obtaining tier set bonuses.

Warrior

  • Thunderous Roar (Talent) bleed damage no longer deals reduced damage in PvP (was 50% reduced).
  • Uproar (Talent) no longer has a reduced cooldown effect in PvP (was 50% reduced).
  • Fury
    • Slaughterhouse (PvP Talent) now lasts 16 seconds (was 12 seconds).
    • Storm of Steel (Talent) no longer has a reduced damage reduction effect in PvP (was 50% reduced).
  • Developers’ note: Fury Warriors have fallen behind other melee specializations, so we’re increasing the duration of Slaughterhouse to allow access to the max effectiveness of their healing reduction more often.
Aggrend-1483 commented on "Slaves to Saronite" daily MASSIVE BUG 6 days ago

Hi All,

Sorry for the late reply on this but I wanted to chime in and confirm that we are actively looking into refunding those that lost gold during the time period this issue was active in the US/AU this past Tuesday/Wednesday. We’ve hit a few delays and complications trying to get this resolved and we want to be extra sure we have everyone who experienced this issue covered before we do our restorations. Please hang in there for a bit longer and hopefully we’ll be able to get your gold back to you very soon.

Thanks for all the reports and your patience in this. Have a great weekend!

Hey all! Here are today hotfixes.

January 19, 2023

Wrath of the Lich King Classic

  • Dungeons and Raids
    • Getting into combat with a Risen Zombie in Heroic Culling of Stratholme will no longer prevent activation of Defense Protocol Alpha.
Sanq-11813 commented on WoW Hotfixes - Updated January 19 7 days ago

Hey all! Here are today’s hotfixes.

January 19, 2023

Dungeons and Raids

  • Stratholme
    • When zoning into Stratholme from the exterior world, players now have access to all of the dungeon’s bosses instead of the two-wing Looking For Dungeon counterparts.

Greetings,

We’ve just pushed a hotfix out ahead of today’s Ulduar raid launch that will prevent a few potential methods groups could use to reset raid cooldowns such as Heroism and Bloodlust repeatedly while clearing trash mobs in the raid. We don’t usually post about exploits as we don’t want to shine a light on them, but in this situation we wanted to make it very clear what our stance is on this behavior, and make it clear that we do consider this to be an exploit and not merely a “creative use of game mechanics”.

The exploit in question involved having a single raid member (such as a Hunter with Feign Death) engage a raid boss alone while the other 24 raid members are clearing trash. The solo member would then drop combat after a certain amount of time to reset the raid cooldowns of the other 24 members of the raid.

The intent of the change to allow certain cooldowns to reset after a boss encounter was to make the experience of wiping and restarting a difficult encounter less painful and prevent raid groups from needing to wait around for many minutes for critical raid-wide abilities like Heroism and Bloodlust. This change was not intended to be used to have 24 members of your raid gain permanent heroism/bloodlust, while one raid member serves exclusively as a “dedicated buff reset person”.

Additionally, we also consider methods that bypass or go outside of terrain to skip large portions of the raid to be an exploit as well. Skips are a part of classic and can be a fun and exciting show of skill in speedrunning, but anything that takes players far outside of the playable space within a raid is something we consider to be a bridge too far, and also moves outside of the realm of creative use of game mechanics and into exploit territory as well.

We are watching this raid closely and will take action against raid groups found to be using methods like these, including potentially issuing suspensions and stripping realm first Death’s Demise titles, if needed. We acknowledge that this is a more heavy handed approach than we’ve taken previously, and we don’t take these actions lightly, but we felt it was important to point this out and make our stance on these issues very clear before the raid releases later today.

We are very much looking forward to seeing everyone get to experience Ulduar with us today at 3 p.m. PST and hope that you enjoy the raid! Thank you!

Hey all! Here are today’s hotfixes.

January 18, 2023

Wrath of the Lich King Classic

  • Auction House
    • Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
    • Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
    • Searching an item name in quotes will now perform an exact match search for that item name.
    • Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
  • Creatures and NPCs
    • Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we’ve asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we’ll re-enable it once we’ve fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
  • Dungeons and Raids
    • Defense Protocol Alpha
      • Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
      • The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
      • The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus Emblems of Conquest.
    • Obsidian Sanctum
      • Sartharion
        • Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
        • 10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.
Sanq-11813 commented on WoW Hotfixes - Updated January 18 8 days ago

Hey all! Here are today’s hotfixes.

January 18, 2023

Classes

  • Warlock
    • Fixed an issue where Grimoire of Synergy would not function while Grimoire of Sacrifice was active.

Dungeons and Raids

  • The Nokhud Offensive
    • The Raging Tempest
      • Surge of Power can no longer be removed with player immunities.
  • Mythic+
    • Azure Vault
      • Leymor
        • Explosive Affix - Volatile Saplings no longer spawn Explosive Orbs.

Professions

  • We have re-enabled the ability to skip some profession tutorial quests.

Wrath of the Lich King Classic

  • Auction House
    • Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
    • Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
    • Searching an item name in quotes will now perform an exact match search for that item name.
    • Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
  • Creatures and NPCs
    • Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we’ve asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we’ll re-enable it once we’ve fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
  • Dungeons and Raids
    • Defense Protocol Alpha
      • Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
      • The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
      • The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus Emblems of Conquest.
    • Obsidian Sanctum
      • Sartharion
        • Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
        • 10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.
Greetings, We are aware of this issue and are cooking up a solution now for those impacted by it. We appreciate the reports about it and hope to have more info to share very soon. Thank you!
BlizzardEntertainment submitted Dragonflight: 10.0.5 Content Update Notes 8 days ago

The Dragonflight 10.0.5 content update arrives to World of Warcraft on January 24!

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Sanq-11813 submitted The Revival Catalyst is Coming Next Week 8 days ago

Greetings adventurers!

The Revival Catalyst will become available for players after scheduled maintenance the week of January 24. To access it, characters will travel to the northern side of Tyrhold in Thaldraszus and the console is located next to the NPC Antuka.

At a base level, the Revival Catalyst will allow players to turn Season 1 Dragonflight gear into corresponding tier gear for that slot. Eligible items can be earned through Mythic+ dungeons, PvP, the Vault of the Incarnates raid dungeon, Tier 2 (Epic) Storm Gear, Tier 2 Warmode gear, World Bosses, and direct options from The Great Vault. Tier set pieces which contribute to the tier set bonus will be granted for chests, gloves, legs, helms, and shoulders. Tier set appearance pieces which do not contribute to the tier set bonus will be granted for belts, boots, bracers, and cloaks.

Each week, an account-wide quest will be available which awards a charge to the Revival Catalyst. Progress towards this quest will require players to complete relevant Raid, Mythic+, PvP, and/or world content. This can be done on a single character or combined across multiple characters on the account. Completion will then award a separate charge for each character on the account which includes any characters that get created in the future! The total number of charges that can be stored for an individual character is currently capped at 6.

If a character vendored, disenchanted, or destroyed a Dragonflight Season 1 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.

Some additional details:

Q: When creating tier set items with the Revival Catalyst, what is the item level of the tier piece after the process is complete? Is it the same item level as the base piece or are there item level ranges that snap to LFR, Normal, Heroic, and Mythic item levels for tier?

A: The resulting item will have the same item level of the item that you put into the catalyst. It also keeps Mythic/PvP upgrade paths, tertiary stats (leech, speed, etc.), and sockets.

Q: Are tier set items created by the Revival Catalyst upgradeable or do you need to remake the tier with a higher item level base piece?

A: You’ll want to remake it with a higher item level base piece, unless the initial version had an upgrade path from PvP or Mythic+ and you earned currency to allow it to be upgraded in that way. For example, if you convert a non-set 9/12 helm from Mythic+ to a 9/12 tier piece, you will be able to use the Valor currency to upgrade it to a 12/12 tier piece.

Q: What secondary stats (Haste, Versatility, etc.) will be on the items made by the Revival Catalyst?

A: The tier pieces all have specific secondary stats regardless of what item is put into the system, only the tertiary stats (Leech, Speed, etc.), and sockets carry over.

Q: What gear is not eligible for use in the Revival Catalyst?

A: Items that are not eligible for the Revival Catalyst include items gained from crafting and from the Renown track.

Sanq-11813 commented on WoW Hotfixes - Updated January 17 9 days ago

Hey all! Here are today’s hotfixes.

January 17, 2023

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where the damage zone visual for Stonebreaking Leap from Quarry Stonebreakers sometimes did not match the actual damage location.
  • Mythic+
    • Algeth’ar Academy
      • Overgrown Ancient
        • Explosive Affix - Hungry Lashers no longer spawn Explosive Orbs.
    • Azure Vaults
      • Arcane Fury’s Piercing Shards impact damage reduced by 30%.
      • Unstable Curator’s Forbidden Knowledge cooldown increased.
      • Arcane Construct health reduced by 25%.
      • Crystal Thrasher no longer use Splintering Shards.
      • Nullmagic Hornswog health reduced by 15%.
      • Telash Greywing
        • Telash Greywing health reduced by 10%
        • Vault Rune reduces all damage taken by 60% (was 50%).
      • Umbrelskul
        • Umbrelskul’s health reduced by 15%.
        • Oppressive Miasma now reduces movement speed by 6% per stack (was 7%).
    • Ruby Life Pools
      • Reduced the damage of Primalist Cindweaever’s Cinderbolt by 50%.
      • educed the periodic damage of Thunderhead’s Rolling Thunder by 30%.
      • Reduced the damage of Flamegullet’s Molten Blood by 25%.
      • Reduced the periodic damage of Blazebound Destroyer’s Inferno by 25%.
      • Melidrussa Chillworn
        • Explosive Affix - Infused Whelps no longer spawn Explosive Orbs.
      • Kokia Blazehoof
        • Increased the cast time of Blazebound Firestorm’s Roaring Blaze to 3 seconds (was 2 seconds).
      • Kyrakka and Erkhart Stormvein
        • Reduced the periodic damage of Kyrakka’s Inferno Core by 20%.
        • Reduced the damage of Erkhart Stormvein’s Interrupting Cloudburst by 30%.

Quests

  • Lunar Festival now starts on 1/24 to allow for new Elders to search out on the Dragon Isles.
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