@ProccStar Sneaky sneaky catchy fishy. But were you sneaky enough to get Old Ironjaw? 😮
@iconcurmatt A lot's changed since you've been away Matt! We hope you enjoy rediscovering it all! 😀
Yeah, the DB got into a bad state and that usually manifests as blank character selection screen, issues loading onto a character, and then trouble “saving” your character in-game like when you get loot, turn in a quest, etc.
We’ve made some initial fixes that seem to be helping, and we’ll continue to monitor and fix. If you were having problems earlier I’d recommend trying again now.
There is a problem on the database side, which we are investigating and actively working to resolve. Apologies for the problems in the meantime. If you are running into this problem we would advise to waiting on the character selection/character loading screen instead of closing and re-opening constantly.
We checked against our reference client and it confirmed what others are saying here: Frost wands are supposed to work, and we found the offending line of code (introduced in 2008!) and fixed it.
Thanks for helping us crush these bugs!
Sorry we missed it.
No, you cannot transfer Silithid Carapace Fragments to another realm. You can give them away, sell them on the Auction House, or turn them in for reputation with the Brood of Nozdormu before transferring.
Please keep in mind that you also can’t ring the gong within 90-days of transferring.
With the upcoming Ahn’Qiraj event in WoW Classic, we’ve seen players discussing transferring to a different server to become the Scarab Lord. We’d like to clarify that there is a 90-day period following a character transfer, during which a player is prevented from opening the gates and obtaining the mount. If you transfer to another realm, you will still be able to complete the quest within 90 days of the transfer, however, you will not receive the rewards associated with being the first to tur…
The character wipe is complete, the Beta has been updated to the latest build, and testers can now resume.
The WoW Engineering Team would like to celebrate a special milestone with you.
First, here’s some quick background. Whenever we want to make a change, implement a feature, or fix a bug in the World of Warcraft code, we author the change on our local computer, have it reviewed by our peers, then commit the change to the World of Warcraft code repository. Each commit is given a sequential and unique ID, which allows it to be referenced and tracked as it works its way into an expansion, patch, or hotfix. These IDs have been increasing, from the number 1, since the moment the very first lines of code were committed to the fledgling game project that would eventually become World of Warcraft.
We are excited to share that we recently committed the 1,000,000th change to the WoW codebase! In addition to being an awesome decimal landmark, this puts us within striking distance (only 48,576 commits away) of being able to report WoW’s total code changes in mega-commits *.
(* This is almost certainly a made-up measurement that no one uses for source code repositories.)
As we celebrate our millionth commit, we can’t help but reflect a bit. For all of us, being an engineer on World of Warcraft is the best job on Earth. It combines the challenges of a massive, highly complex, and ever evolving software project with the creativity, whimsy, and magic that is bringing a world to life.
It’s because of you that we’ve had the privilege of calling Azeroth home for over 473 billion milliseconds. We are honored and humbled by your support, your stories, and your feedback, and we can’t wait to see what the next million commits have in store for us.
The World of Warcraft Engineering Team
Leading into Shadowlands, the leveling experience will undertake a complete rehaul – the current max level 120 will be squished down to level 50, a new introductory excursion that will teach you the fundamentals of the new character that you created, and a new starting experience that will allow you to select an expansion to level through and experience its full story.
Heirlooms and other experience gained bonuses were originally introduced as a quick fix for alts to not have to spend over 100 hours leveling. With the revamped leveling experience, you can look forward to reaching the new max level more than twice as fast than before. With the quicker leveling experience, the fundamental problem to the long leveling process has been solved and we found that the experience bonuses that come from Heirlooms were no longer necessary and instead, made the new leveling experience feel very awkward with the extra leveling speed.
We want to ensure that players’ investment in these Heirlooms continues to offer unique benefits while leveling, so we’re planning to replace the experience bonus on Heirlooms with unique Heirloom set bonuses.
The new set bonus can be obtained from all Heirloom pieces except weapons and trinkets. Please keep in mind that the new Heirloom set bonuses are a work in progress and may have additional changes during the course of development and testing.
There are a few other experience bonus items that will also see changes due to the new leveling experience. Monks Peak of Serenity Enlightenment buff will be changed to granting rested experience and Elixir of Ancient Knowledge, Elixir of the Rapid Mind, and Excess Potion of Accelerated Learning will become Poor quality and no longer usable. The Draught of Ten Lands will still retain the 10% experience bonus but will now be capped at level 50.
We hope that you look forward to the new leveling changes that introduces a faster and more flexible leveling experience than ever before.
Blizzard, you forgot the Paladin class set from AQ40 (Avenger’s Battlegear). More proof that blizzard still has an anti-pally bias. Please don’t ignore an entire community of players.
Not a Blizzard bias. It’s the priest in me. Sorry about that. It was added shortly after noticing the Paladin set was missing in the listing yesterday.