Kaivax commented on Live Class Tuning -- July 16, 2019 5 hours ago
I’ve just added this to the OP above: Items Heart of Azeroth Essence of the Focusing Iris major effect damage reduced by 15%.
Kaivax commented on Several Class Adjustments Coming July 16 5 hours ago
Dellexi:

was the change to the “interact” (the menu that comes out when you right click on someone’s portrait) IU intentional?

I just logged into a character of mine in Newhome, and I was able to Inspect and Compare Achievements on Horde player characters who were nearby.

My first thought – could you have an outdated addon getting in the way?

Araxom commented on Battle.net App on phone 6 hours ago

Hi all, the issue should now be resolved. If you notice that the issue does persist for you, I would ask that you report it in this thread. Thanks much!

Kaivax submitted Several Class Adjustments Coming July 16 9 hours ago
Live Class Tuning -- July 16, 2019 BFA Items and Classes
We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region: Classes Mage Arcane Damage for all spells and abilities increased by 6%. Player versus Player Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of A…
Kaivax submitted Class Adjustments for July 15, 2019 9 hours ago
Live Class Tuning -- July 16, 2019 BFA Items and Classes
We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region: Classes Mage Arcane Damage for all spells and abilities increased by 6%. Player versus Player Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of A…
Kaivax submitted Live Class Tuning -- July 16, 2019 9 hours ago

We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:

Classes

  • Mage
    • Arcane
      • Damage for all spells and abilities increased by 6%.

Player versus Player

  • Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations.
    • Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
  • Druid
    • Restoration
      • Healing reduced by 10% in PvP situations.
        • Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
  • Items
    • Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%).
    • Mindthief’s Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%).
    • Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%)
      • Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
    • Heart of Azeroth
      • Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations.
      • Vision of Perfection (Essence) heals for 50% less in PvP situations.
      • Purification Protocol (Essence) heals for 50% less in PvP situations.
      • The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
        • Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits.

As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.

Warcraft commented on @warcraft 1 day ago

How's your raid group faring in Azshara's Eternal Palace? https://t.co/YlCyUOZIO3

Bornakk commented on Thanks for Testing the WoW Classic Beta 3 days ago
You all rocked it, thanks so much!
Kaivax submitted Thanks for Testing the WoW Classic Beta 3 days ago
Again, we want to extend our biggest thanks to all of you who tested WoW Classic in the closed beta. Your efforts have helped us tremendously. Thank you very much!
Kaivax submitted Closed Beta Shutting Down Today 3 days ago

Aloha!

The time has come to shut this thing down. We’re going to do that at 2019-07-13T00:00:00Z.

Look for something quite unusual starting at 2019-07-12T23:00:00Z.

#Blessed

Kaivax submitted Closed Beta Shutting Down Today 3 days ago

Aloha!

The time has come to shut this thing down. We’re going to do that at 2019-07-13T00:00:00Z.

Look for something quite unusual starting at 2019-07-12T23:00:00Z.

#Blessed

Warcraft commented on @warcraft 3 days ago

The European #AWC #SummerCup 3 starts now! WATCH LIVE 🔴 https://t.co/9xTFY73yW1 https://t.co/zScKDOjMNO

Kaivax commented on WoW Classic “Not A Bug” List 4 days ago
I’ve updated the OP with several Hunter concerns outlined here.
Aggrend-1483 submitted Hunter Beta Issues Update 4 days ago

Greetings!

Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.

The following issues are behaving as expected and are considered to be “Not a Bug” (we’ll be updating the Not A Bug list with these issues as well):

  • Hunter “dead zone” is working as expected and is consistent with the Reference Client
  • A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff
  • A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client
    • Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level.
  • Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
  • Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities
  • Scatter Shot and Freezing Trap share diminishing returns

The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing:

  • Crocolisk pets cause noticeable server lag when summoned
  • Beast lore does not display the targeted creatures armor in the tooltip
  • Feign death does not immediately drop the Hunter from combat in a Battleground
  • Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead
  • Feign Death does not kill the hunter if they stay feigned the entire duration
  • Hunters are performing a WalkBackwards animation while strafing left during Auto Shot
  • Hunters have the ability to tame pets 2 levels higher than the Hunter’s level
  • Hunter Pets do not auto-cast Dash or Dive when engaging their target
  • The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it
  • Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking
  • Multiple instances of Hunter’s Mark can be applied to a target
  • Hunters are unable to cancel the animation associated with placing a trap by moving
  • Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage
  • Enemies will ignore collision when in combat with a player
    • Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here
  • Pets do not display a “ding” visual when leveling up
  • Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view
  • Ranged attacks cannot be blocked
  • Training pets may cause your client to become unresponsive
  • The spell animation for flare is significantly different than the animation used in 1.12

Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.

The following issues have been are confirmed bugs and are still Known Issues as of our current Beta build:

  • Hunter pets that died while the hunter was in a battleground are resurrected in an unhappy state when the battleground ends
  • Auto Shot does not animate or display a missile when it fires immediately after Aimed Shot
  • Aspect of the Pack will sometimes attempt to apply itself to mounted party members
  • When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive
  • When taming a pet that teaches the Hunter a new Beast Training ability, the chat message does not report the ability’s rank
  • The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon

We hope to have fixes in place for these issues before launch, but please note that we can never guarantee when or if any known issue will be fixed.

Thank you all for your reports on the WoW Classic Beta so far!

Bornakk commented on How Do You BEAT Conch in Naz? 4 days ago
I did some explosions on him and then just found some hard hitting anti-water options from there.
Bornakk commented on Entrance to Eternal Palace 4 days ago
The update for this should be live btw.
Bornakk commented on Entrance to Eternal Palace 4 days ago
Noobacleese:

So it appears if you haven’t completed the questline in Nazjatar you cannot jump in the whirlpool to get to the raid entrance.

Just a quick FYI that we are looking into a change for this.

We’ve found the bug here and we’re working on a hotfix for it.
Kaivax submitted Arena World Championship – Summer Cup #3 4 days ago

Update: The Robodrome Arena, all new essences, & new gear are all available for competitive play! Tune in to see how the top arena teams have adapted to all the changes.

The Summer Season of the 2019 Arena World Championship (AWC) continues on! The world’s best PvP-ers in World of Warcraft will clash again this weekend to qualify for the second LAN of the year, the AWC Summer Finals. At the Summer Finals, teams will compete for $100,000 and two qualification spots to BlizzCon. The first Cup concluded and the top 8 teams of Cup 2 have already been decided in NA & EU. If you’re interested in catching some of the Open Bracket games, make sure to follow GCDTV on twitch. GCDTV is an organization we’ve partnered with to administer and broadcast all these Arena Tournaments, and they will be broadcasting the early rounds every Wed.

All Top 8 series will be broadcast on Twitch.tv/Warcraft on Fridays, Saturdays, and Sundays during the Summer Season. Each Top 8 broadcast day will begin at 10:00 a.m. PT / 7:00 p.m. CET, live on Twitch.

These teams are not only competing for a $10,000 prize pool each week – they’re vying for AWC Points which qualify teams for the Summer Finals.

Start Times

EU Top 8NA Top 8Championship Sun
Fri Sat Sun
10:00 a.m. PDT 10:00 a.m. PDT 10:00 a.m. PDT
1:00 p.m. EDT 1:00 p.m. EDT 1:00 p.m. EDT
19:00 CEST 19:00 CEST 19:00 CEST

Resources

WoW Esports Website

VoDs & Full Year Schedule

Sign up for the next Arena Cup in your region

Arena World Championship Summer Season: A Viewer’s Guide

Link to NA Cup #2 - Bracket

Link to EU Cup #2 - Bracket

Top 8 Teams

Warcraft commented on @warcraft 4 days ago

This weekend the Arena World Championship is back! The Robodrome Arena, essences & new gear are all available for c… https://t.co/0I21o5HLH6

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