Warcraft commented on @warcraft 27 minutes ago

Get the latest news on Season 4, dungeon tuning, #Dragonflight alpha and more. 📜 https://t.co/MWmXilEZsQ https://t.co/vkt1Hyo6OS

BlizzardEntertainment submitted World of Warcraft News and Development Updates 40 minutes ago

Catch up on the latest World of Warcraft release dates, news, hotfixes, and more in our newest update.

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BlizzardEntertainment submitted World of Warcraft News and Development Updates 40 minutes ago

Catch up on the latest World of Warcraft release dates, news, hotfixes, and more in our newest update.

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Warcraft commented on @warcraft 1 hour ago

Take the Auction House with you... wherever you need to go. Updates to the WoW Companion App are coming August 16.… https://t.co/q2rG2H7u2f

BlizzardEntertainment submitted Shadowlands 9.2.7 Update Notes 1 hour ago

The Shadowlands 9.2.7 update arrives to World of Warcraft on August 16!

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BlizzardEntertainment submitted Shadowlands 9.2.7 Update Notes 1 hour ago

The Shadowlands 9.2.7 update arrives to World of Warcraft on August 16!

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BlizzardEntertainment submitted The Auction House Joins the WoW Companion App 1 hour ago

After a long hiatus, the Auction House becomes a part of the WoW Companion App with the release of patch 9.2.7.

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Jayem commented on Mobile Auction House App - Bring It Back? 1 hour ago

Hi, everyone!

During the WoW Q&A portion of BlizzConline last year, a player asked the WoW Development Team about plans to bring the Auction House to the WoW Companion App. John Hight talked a bit about some of the history of the Armory App that previously hosted the Remote Auction House feature, why it was discontinued, and expressed a desire to bring the Auction House back to mobile in some form that serves our goals and players’ needs as much as we can, without devolving into a platform for automation and other forms of abuse.

I come bearing good news! My team has been working for quite a while on an updated version of the mobile Auction House that we think will satisfy those goals, while hopefully addressing the avenues for abuse, considering both the ways that players interact with the Auction House, as well as avenues in technical frameworks. We’re posting an article soon with more information. This version of the mobile Auction House will be available not Soon-ish™, not Soon™, but Very Soon™ – with the release of the 9.2.7 update! We hope you give the article a read, discuss, and try it out!

Warcraft commented on @warcraft 3 hours ago

Calling all Dungeon Divers! Get a preview of the upcoming dungeons available in #Dragonflight:… https://t.co/TFYlDuPZ38

BlizzardEntertainment submitted Dragonflight Dungeon Preview: A Bounty of Adventure Ahead 3 hours ago

Face new challenges and adventures in the Dragon Isles with four new level-up dungeons and four maximum-level dungeons. Danger, malice, and perhaps a bit of loot are yours to discover.

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Warcraft commented on @warcraft 4 hours ago

With next week’s reset: ⚔ Conquest Cap will be lifted ⚔ Spoils of War Buff is reactivated 📜: https://t.co/OoNtHtfCKy

Bornakk commented on Conquest point cap? 5 hours ago
The cap is being removed and some details on this are over here: Season 4 PvP Update: Removing the Conquest Cap and Spoils of War

We’ve been hearing the feedback from the community to lift the Conquest Cap for Shadowlands Season 4. We’re happy to announce that we will be doing so with next week’s resets (Tuesday, August 16), but also want to offer some explanation on why we were initially hesitant to do so.

  • First, we understand the sentiment regarding how Valor is uncapped this season while Conquest remains capped. However, the two currencies are not exactly alike in design or purpose. For example, there is no Valor vendor where you can purchase the specific item that you want. While Conquest is used to acquire specific items at a vendor, Valor is used to upgrade items that have dropped randomly from the Great Vault or from running M+ dungeons.

  • Second, we know that once the Conquest cap is removed, many players will set out to acquire a full set of gear as quickly as possible, creating a significant power gap between themselves and any characters that are new to the season. We generally do not remove the cap until later in the season when we feel many players who have been playing all season have had the opportunity to acquire a full set of gear. This allows the competitive environment to remain closer during the early part of the season.

  • Finally, the Conquest cap serves to throttle gear acquisition to a rate comparable with the other main parts of the endgame, Raids and M+.

By lifting the cap early, we understand that some of the above issues may arise. But in this shortened and experimental final season of Shadowlands, we want to take an opportunity to be flexible and responsive to your feedback.

In addition to the Conquest cap removal, there are two more PvP changes that we want everybody to be aware of:

  1. The Spoils of War buff will be reactivated with next week’s reset, so players taking part in Battlegrounds and Arena will have their Conquest gains increased by 25% and Honor gains increased by 40%. This is planned to remain active for the rest of Season 4.
  2. For the Solo Shuffle Brawl, the minimum item level floor has been increased to 278 (is currently 252). This is already live.

Thank you for your feedback and we’ll see you on the battlefield!

Warcraft commented on @warcraft 6 hours ago

Learn more about the immaculate vibes of Ohn'ahran Plains in Dragonflight alpha ✨ 📜 https://t.co/qKIDLsScRD https://t.co/hcL3dNRCoa

BlizzardEntertainment submitted Dragonflight Zone Preview: Ohn'ahran Plains 6 hours ago

Explore the Ohn'ahran Plains, a verdant region filled with sweeping plateaus, mesas, groves, and valleys abundant with life.

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Kaivax commented on Feedback: Warriors 8 hours ago

Hello, Warriors. Here are some notes from the class developers.

The arrangement of Warrior talents in the Alpha at this time is a partial implementation towards opening up more options for each specialization. We expect to have the full version of this in the next Alpha build, and once it’s live, we’d love to hear whether you prefer the wider choices or a more streamlined tree like we had in the initial version of the revamped Warrior class tree.


  • We’re happily getting close to the finish with the Arms talent tree. There’s still work to do on individual talents (including a few additions) rather than the tree structure as a whole.


  • Currently the Fury tree is undergoing some iteration and what you’re seeing in the Alpha today, unfortunately, has some key missing placements, connections, and a number of requirements that are not working correctly.
  • We’ll also likely make Titan’s grip baseline, as there’s no specific benefits (outside of weapon stats) for picking up this talent in comparison to others in the tree.


  • We’ve been recently focused on the overall class, as we’ve been pleased with Protection and feedback that this talent tree is mostly in a good place. We’ll be looking more at Protection once the other trees are up to the same standard.
Warcraft commented on @warcraft 24 hours ago

No flux given? Wrong. Cosmic Flux rewards from PvP, Mythic+, and Raids have been increased by 100%.

Aggrend-1483 commented on Wrath Classic Beta Development Notes - Updated August 10 1 day ago
Beta Test Release Build 44043
August 10, 2022

Testing Updates

  • The Group Finder tool has been updated with several adjustments:
    • Players listing in the tool can now flag themselves or their group as “New Player Friendly”, indicating that your group is open and welcoming to less experienced players.
    • Level ranges have been adjusted for many dungeons, raids, and zones.
    • When selecting roles as a solo lister, the role tooltip will now include a text warning for roles that are not traditionally recommended for your class.
  • Heartbeat Resist mechanics have been removed from Arena.
    • Developer’s Note: There is a mechanic in place on Crowd Control effects that does a periodic check while a CC is active to see if the effect resists and ends early. In Wrath of the Lich King this check does not start to occur until several seconds into a CC’s duration, so in PvP Settings this had a relatively small chance to occur, but it was very impactful when it did. After receiving feedback on this mechanic over the course of Classic and Burning Crusade Classic, we’ve decided to make a small adjustment and completely remove this chance in Arena.


  • When a spell misses, it no longer will appear in-game as a resist.
    • Developer’s Note: It is still possible for spells to partially or fully resist, and spell penetration can still be used to counteract resists specifically. The bug here was that both spell resists and spell misses were showing in-game as “resists”.
  • Spell hit and resistance formulas have been updated to match 3.3.5. Notably, extra chance for spells to miss gained from talents and racial abilities can now correctly be overcome with additional spell hit.
  • Area of Effect Damage caps now kick in above 10 targets rather than 20.
  • Fixed several interface errors with the Equipment Manager.
  • Fixed Novos the Summoner’s Arcane Field visual effect to match the correct area effect of the ability.
  • Pit lords no longer have all of the sparkles. We loved it, but no one Pit Lord should have all that flair.
  • Scripted RP events that were previously missing audio lines have been fixed.
  • Fixed a number of issues with incorrect Dungeon Portal visuals displaying on raids and dungeons across Northrend.
  • The Achievement Tracker will now properly update when a new achievement is tracked or a tracked achievement is completed.
  • During the final quest of the Death Knight intro experience, Lord Maxwell Tyrosus should no longer attack playters during the RP event.
  • Pets and Guardians no longer turn to target their owner when casting friendly spells.
  • Meeting stone level ranges listed on the tooltips now display appropriate level ranges based on the level of the associated content.
  • Intravenous Healing Potions now function correctly.
  • Flying Carpet mounts are now properly restricted to Tailors.
  • Fixed an issue that caused some skinning targets to incorrectly display the dark red “skinnable” tag, even when you had the skill to skin the target.
  • Critters such as Cows, Sheep, and Rabbits are no longer skinnable.
  • Interacting with a Glyph in your inventory now properly opens the Glyph panel.


  • Armored to the Teeth and similar abilities now properly increase attack power based on Armor Value.
  • Fixed an issue that caused Slam to return a “Not enough mana” error message when cast at 29 or less rage.


  • Shadowform now properly grants Devouring Plague and Vampiric Touch the ability to benefit from Haste.
  • Prayer of Shadow Protection and Arcane Brilliance now properly affect raid/party members.


  • Glyph of Quick Decay now works properly, granting Warlocks spell haste effects on Corruption.
  • Fixed an issue with the Warlock’s Ritual of Summoning portal model.
  • Resolved a visual issue in the tooltip for Life Tap


  • Fixed an issue where rogue combo finishers will not appropriately activate or deactivate on the action bar when switching targets
  • Rogues will no longer receive an erroneous extra, large spike of additional energy just after the energy bar had been fully depleted
Warcraft commented on @warcraft 1 day ago

Your party begins their adventure in a tavern... https://t.co/AxsEc1bkip

Nimox-11491 commented on Feedback: Paladins 1 day ago

Rule of Law no longer mentions increasing our Mastery, which seems like a significant nerf

This was an intentional change. Rule of Law provides unique utility to increase the range of your heals. The reality is, people used it as a throughput cooldown. Not every situation needs a range increase, but having the option to do so is nice and not something we wanted to remove.


I cant find magic dispel on Holy Paladin

This is something we’re working on, we don’t intend on removing the ability to dispel magic effects from Holy Paladin.

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