After we experienced and fixed some issues early in today’s test, we’ve decided to leave Badge of Justice, the raid testing realm, up overnight until our next raid testing period tomorrow. Karazhan should remain open and available for testing until 2:00 p.m. PDT tomorrow (April 14).

Here’s an update on what testers will find on Badge of Justice.

  • All class templates should now have relevant gear for each spec. While some of this gear is not perfectly optimized, we intend to test with gear that a relatively new level 70 player should be able to obtain before venturing into Karazhan.
  • Flaskataur is present, and:
    • Sells reagents, consumables, and some specific gear items.
    • Teaches professions.
    • Grants Outland reputations which you can use to additionally obtain and test reputation items from reputation vendors all around Outland.
  • Mrs. Flaskataur is present and:
    • Sells gems and enchants.
  • Nexus Lord Donjon Rade Jr. is present and provides teleports to Karazhan. Other raids will be available when their raid testing periods begin.
Warcraft commented on @warcraft 3 hours ago

@HARAINNA They are a lively crowd. 💣

Warcraft commented on @warcraft 3 hours ago

@Mr_Milestv You look like one tough dude.

Warcraft commented on @warcraft 3 hours ago

@milkbunbunny ⚔ 🔥

Warcraft commented on @warcraft 3 hours ago

@Shotty_Ingemars How peaceful. 🏕

Aelthas-11766 submitted Raid Testing Schedule - April 16th 6 hours ago

On Friday, April 16th, we will be starting our raid tests in the Sanctum of Domination.

Friday, April 16th

The Tarragrue - Heroic Sanctum of Domination

14:00 PDT (17:00 EDT, 23:00 CEST)

Guardian of the First Ones - Heroic Sanctum of Domination

15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.

Kaivax submitted FEEDBACK: Karazhan raid testing 6 hours ago
Please reply to this thread with your feedback on anything you encountered in the Karazhan raid test that began on April 13. Thank you!

Thank you for testing the World of Warcraft: Chains of Domination PTR with us! For years now, our development and quality assurance teams have worked to make bug reporting much more effective and efficient in our World of Warcraft test environments. This has been accomplished by vastly expanding our tools and methods to utilize in-game bug reports.

If you encounter any bug or issue to report while testing Chains of Domination, please activate the in-game bug report tool and tell us about it.

SUBMITTING AN IN-GAME BUG REPORT

Whenever you mouse over any Creature, NPC, Item, Achievement, or Spell in the game, you should see blue text at the bottom of the tooltip that reads “Press F6 to submit a bug for this Item”.

864×839
Simply hit that hotkey while mousing over the item or creature or spell you’d like to report, and you’ll see a text box pop up with the model of the creature or icon corresponding to the relevant spell or item. From there just type a short description of the misbehavior you observed, and your bug report will be sent to our Quality Assurance team for review.

The default hotkey for bug reporting is F6, but this can be re-bound to any other key by pressing escape to bring up the game menu, and then selecting Key Bindings. Find the PTR sub-section of the Key Bindings menu and set the hotkey for the Tooltip Bug Hotkey to any key you like.

Write it up and smash that submit button!

OTHER FEEDBACK

As always, we welcome your feedback on any aspect of the design of the game. Please post any non-bug feedback that you have in this sub-forum.

Thank you very much for submitting bugs in-game!

Kaivax submitted How to Get Into the PTR 7 hours ago

If you’re still not testing the PTR (Public Test Realm) with us, and you want to, we’ve made it easy to get started. Just follow these steps:

CREATE A PTR ACCOUNT:

  • Log in to Blizzard Account Management.
  • Select Games and Subscriptions.
  • In the Starter Editions & Public Test Regions section, select Create PTR Account.
  • Click the Create Account button.

JOIN THE PTR:

  • Open the Blizzard Battle.net App and select World of Warcraft from your Games list.
  • In the selector above the Play button, change your Region / Account to Public Test Realm.
  • Click Install to install the PTR client. This becomes a Play button when ready.
  • Click Play to log in to the PTR, and select any of the available Test Servers.
  • Create a new test character, or copy over a character from your live account using the Copy Character button.
  • Enter the game and test the new content!
Kaivax submitted Welcome! Please read before posting 7 hours ago

Welcome to the Chains of Domination PTR Discussion forum! This forum is here to provide you with a friendly environment where you can discuss the Chains of Domination test environment with other players.

Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.

Code of Conduct: https://battle.net/support/article/000256989

Terms of Use: Terms of Use for Blizzard’s Websites

Guidelines

In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, they cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked.

The World of Warcraft forums are for discussion of topics directly related to World of Warcraft.

The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net, or Blizzard Entertainment are subject to deletion.

Don’t post in all capital letters, use a misleading title, excessive punctuation, and/or non-standard symbols, etc.

While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion.

Using the words “Blizzard,” “Blue,” or any community team members’ names in a thread topic is frowned upon.

Everyone would like Blizzard to read and acknowledge his or her post, and we understand that; however, use of such words in the subject line does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion.

Posting “First” or IBTL (“in before lock”) constitutes as spamming.

You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (“in before the lock”) is not helpful, and if you feel a thread should be moderated please use the rating button to do so.

Do not “bump” posts.

The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called “necro bumping” or “necroing”).

Petition posts are frowned upon.

These are discussion forums and, as such, we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion.

Do not post about locked or deleted threads.

Posts that are moderated have a reason behind the moderation. It’s up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.

There is also cool down period we institute during times of high forum traffic. If you are violating policy during one of these times due to frustration, you will be given a three-hour cool down suspension. This does not get logged on your record and is simply in place to keep the forums readable and civil. Serious violations will still have the appropriate action taken against them as documented in the Code of Conduct, and we do keep track of these cool down periods separately—if one is found to be repeatedly violating policy, appropriate action will be taken.

What if I would like to submit feedback on posts from Blizzard employees but not post on the forums as call outs are against the rules?
If you have any sort of issue or feedback about a Blizzard employee’s posts then you can submit that via email at [email protected].

Warcraft commented on @warcraft 8 hours ago

@scribblebear Sometimes photobombers improve the shot.

Warcraft commented on @warcraft 8 hours ago

@Slashoom Smells like a... necropolis... 💀

Warcraft commented on @warcraft 8 hours ago

@TheVinnie7 Hello. 👋

Warcraft commented on @warcraft 9 hours ago

@Ammathrel Grats!

Linxy-11302 submitted 9.1.0 Chains of Domination PTR Notes 10 hours ago
World of Warcraft Version 9.1.0 PTR Chains of Domination PTR Notes

CLASSES

  • Druid

    • Balance
      • New Moon (Talent) now has 20 second recharge (was 25 seconds).
      • Solstice (Talent) now causes Shooting Stars to fall 200% more often (was 300%).
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 25% and allows you to cast while moving while Starfall is active, but it has a 15 second cooldown.
      • The free Starfall from Oneth’s Clear Vision (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
      • Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
  • Mage

    • Fire
      • Flamestrike damage reduced by 10%.
      • Flame Patch (Talent) damage reduced by 10%.
      • Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
      • Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.
  • Priest

    • Discipline
      • Spirit Shell (Talent) cooldown increased to 90 seconds (was 60 seconds).
    • Holy
      • Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 12% of their missing mana over 5 seconds.
    • Shadow
      • Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
  • Rogue

    • The shield from Cloaked in Shadows (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
  • Warlock

    • Dark Pact’s (Talent) additional absorb shield has been increased by 216%.
    • Destruction
      • Chaos Bolt damage increased by 10%.
    • Affliction
      • Malefic Rapture damage reduced by 18%.
      • Agony damage increased by 20%.
      • Shadow Embrace now lasts 16 seconds (was 12 seconds) and can now only be applied to 1 target at a time.
      • Focused Malignancy (Conduit) effectiveness reduced by 53%.
      • Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).

COVENANTS

  • New Covenant Campaign Chapters.
  • 40 new Renown levels.
  • Soulbinds
    • New Soulbind Tiers
      • All existing Soulbinds now have 4 new rows:
        • 3 new Conduit slots (1 Potency, 1 Endurance, and 1 Finesse)
        • 2 new Traits
        • 1 Capper Trait
    • Kyrian
      • Soulsteel Clamps (Forgelite Prime Mikanikos) now reduces duration of stun and incapacitate effects by 20% (was 30%).
      • Sparkling Driftglobe Core (Forgelite Prime Mikanikos) cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
    • Necrolord
      • Sulfuric Emission (Emeni) fear duration reduced to 3.5 seconds (was 4.5 seconds).
    • Venthyr
      • Familiar Predicaments (Nadjia the Mistblade) now reduces incoming interrupt, snare and root effects by 20% (was 25%).

DUNGEONS AND RAIDS

  • New Raid: Sanctum of Domination
    • The following encounters will be available for testing on April 16:
      • Tarragrue
      • Guardian of the First Ones

ITEMS AND REWARDS

  • The Empyreal Ordnance trinket now puts other on-use trinkets on a 40 second cooldown when used (was 20 seconds).

PLAYER VERSUS PLAYER

  • Death Knight

    • Frost
      • New PvP Talent: Shroud of Winter.
      • Heartstop Aura (PvP Talent) has been removed.
  • Mage

    • Kleptomania (PvP Talent) is now Arcane only.
    • Dampened Magic (PvP Talent) has been removed.
    • Arcane
      • New PvP Talent: Arcanosphere.
      • Arcane Blast now deals 20% more damage in PvP combat.
    • Fire
      • New PvP Talent: Ring of Fire.
      • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
      • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
    • Frost
      • New PvP Talent: Ice Wall.
      • Frostbolt now deals 100% more damage in PvP combat (was 15%).
      • Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
      • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
  • Monk

    • Mistweaver
      • New PvP Talent: Peaceweaver.
      • New PvP Talent: Dematerialize.
      • New PvP Talent: Thunderous Tea.
      • Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
      • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
      • Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
      • Surging Mist (PvP Talent) has been removed.
  • Priest

    • New PvP Talent: Improved Mass Dispel.
    • Shadow
      • Lasting Plague (PvP Talent) has been removed.
  • Rogue

    • Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
    • Assassination
      • New PvP Talent: Hemotoxin.
      • Neurotoxin (PvP Talent) has been removed.
  • Warlock

    • New PvP Talent: Shadow Rift.
    • Affliction
      • Soul Shatter (PvP Talent) has been removed.
    • Demonology
      • New PvP Talent: Fel Obelisk.
      • Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
      • Singe Magic (PvP Talent) has been removed.
    • Destruction
      • New PvP Talent: Bonds of Fel.
      • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
      • Focused Chaos (PvP Talent) has been removed.

RUNECARVING

  • New Runecarving Powers
    • Death Knight, Druid, Warrior and Mage have new powers available in this PTR build.
  • Some existing powers have been updated. See the Classes sections for details.

THE MAW

  • New Zone: Korthia
    • Archivist and Dreadlord Questlines
    • Visitor Dailies
  • New: Maw Assaults
  • New: Tormentors of Torghast
Warcraft commented on @warcraft 11 hours ago

THIS WEEK IN WARCRAFT - 🦥 Charity Pet Program ⚔ Arena Skirmish Bonus Event ⚔ PvP Brawl: Packed House https://t.co/LpwAzXJRl2

Linxy-11302 commented on WoW Hotfixes -- Updated April 12 1 day ago

Here are today’s hotfixes, including three new Achievements that increase Anima earnings.

APRIL 12, 2021

Achievements

  • Three new Achievements have been added for upgrading all four of your Covenant Sanctum features to tiers 1, 2, and 3.

Items and Rewards

  • Anima rewards now scale upward when you earn each new Achievement for unlocking a tier on all four of the features in your Covenant Sanctum.

Player versus Player

  • Rogue
    • Subtlety
      • [With regional restarts] Dagger in the Dark (PvP Talent) now increases Shadowstrike damage by 5% per stack (was 10%) and affects targets within 12 yards (was 20 yards).

Quests

  • The captives for the “Fortunate Souls” Nazjatar quest will once again be following behind their captors.
Kaivax submitted Anima Rewards Increased 1 day ago

Since we increased Anima drops a few weeks ago, we’ve seen a lot of feedback that obtaining Anima still feels as though it becomes too difficult as you progress into the later tiers of the features of your Covenant. We don’t want players to feel as though spending 10,000 Anima on a feature upgrade is ever the wrong thing to do. The heroes of Azeroth have made a great impact in the Shadowlands, and continuously defeating the Jailer’s forces should make Anima more plentiful.

With hotfixes that have just gone live in all regions,

  • Three new Achievements have been added for upgrading all four of your Covenant Sanctum features to tiers 1, 2, and 3.
  • Anima rewards now scale upward when you earn each new Achievement for unlocking a tier on all four of the features in your Covenant Sanctum.

Now, when you upgrade all of your Covenant features (the Adventures system, transportation network, Anima conductor, and Queen’s Conservatory/Ember Court/Path of Ascension/Abominable Stitching) to tier 1, you’ll receive an Achievement and see all uncommon and rare Anima rewards increase by 1 Anima item. This means that after you hit tier 1 on all four structures, a World Quest the previously rewarded 4 Anima items worth 35 Anima each (for a total of 140 Anima) will now reward 5 items for a total of 175 Anima. When you upgrade all four Covenant features to tier 2, that same World Quest will reward a total of 210 Anima, and with the tier 3 Achievement, it will reward 7 Anima items, for a total of 245 Anima.

The new Achievements will be granted to player-characters who already have the required Sanctum feature tiers when you next log in, and you can start earning the additional Anima immediately.

As always, thank you very much for your feedback!

Warcraft commented on @warcraft 1 day ago

This week's #MogMonday player features are now available for viewing on Fleets and Stories!

Warcraft commented on @warcraft 1 day ago

@ChrisA198788 A devoted Knight of the Ebon Blade!

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