Please see our patch notes here.
Please find our Known Issues for this patch in the Bug Report forum, and report new bugs there.
Thank you.
This balance patch has a few different goals in mind. For heroes in general, we’re looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool.
Items are another big area of this patch. Charged levels 5 and 6 are getting a shake-up to see if we can encourage more usage of these categories going forward.
Additionally, we want to support map makers’ future endeavors by doing a balance pass on the units provided by Mercenary Camps. Finally, in 1v1 matchups, we want to address rifle pushes in Human vs. Night Elf and slightly alter the early game in Human vs. Undead.
There will also be a map pool rotation in this patch. One map per game mode will be rotated out and a new one rotated in. This time around, all of the maps are made by our wonderful community map makers.
Art
Campaign
Editor
Human
Mountain King
Rifleman
Paladin
Orc
Shadow Hunter
Far Seer
Tauren Chieftain
Witch Doctor
Night Elf
Keeper of the Grove
Druid of the Claw
Druid of the Talon
Undead
Crypt Lord
Death Knight
Skeleton Warrior
Ritual Dagger
Neutral
Beastmaster
Pit Lord
Firelord
Naga Sea Witch
Blue Dragon Whelp, Blue Drake, and Blue Dragon
Breath of Frost
Transportation Ship
Another area we want to address within this balance patch is opening up a bit more map design options for our map making community. Mercenary Camps provide a way to both adjust how matchups play out as well as provide extra map variety. However, only the Lordaeron Summer camp has seen widespread use in the competitive scene. We have looked at all of the Mercenary Camps and adjusted their unit offerings to bring them more in line with the Lordaeron Summer mercenary camp, while also offering differing options of units/abilities provided. Additionally, many units had their costs and availability time adjusted. We’re trying out having two availability times to unify the Mercenary Camps a bit, by reducing the amount of numbers players have to memorize: short (120 seconds), medium (220 seconds), and long (440 seconds). It’s likely that further adjustments to unit offerings or the unit costs/availability will be needed, so we are interested in player and map maker thoughts on these changes.
Mercenary Camp Composition
Lordaeron Summer
Cityscape / Dalaran
Underground / Dungeon
Ashenvale
Barrens
Black Citadel / Outland
Felwood
Icecrown Glacier
Lordaeron Fall
Lordaeron Winter
Northrend
Sunken Ruins
Village / Village Fall
Mercenary Camp Units
Assassin
Bloodfiend
Blue Dragonspawn Warrior
Burning Archer
Centaur Archer
Centaur Outrunner
Dark Troll Berserker
Dark Troll Shadow Priest
Draenai Disciple
Giant Wolf
Gnoll Brute
Gnoll Warden
Harpy Windwitch
Ice Troll Priest
Kobold Geomancer
Kobold Tunneler
Mur’gul Blood-Gill
Mur’gul Snarecaster
Murloc Flesheater
Nerubian Warrior
Quillboar Hunter
Rogue
Satyr Shadowdancer
Spitting Spider
Stormreaver Hermit
Tuskarr Healer
Unbroken Darkweaver
Voidwalker
Maps
Map Pool Rotation
1v1
2v2
3v3
4v4
Free For All
Map Updates
Terenas Stand LV
Twisted Meadows
Echo Isles
Sanctuary LV
Twilight Ruins LV
We are poised to strike!
Thank you to everyone who participated in the PTR! In the coming week, we will be closing the PTR and patching the live game. Based on feedback given during the PTR (as well as some of our own observations), we’re making the following additional changes:
Crypt Lord
Pendant of Energy
Breath of Frost
Breath of Fire (Brewmaster)
We’re editing the PTR Patch Notes to reflect the above adjustments, and again, THANK YOU!
We are poised to strike!
Thank you to everyone who participated in the PTR! In the coming week, we will close the PTR and patch the live game. Based on feedback given during the PTR (as well as some of our own observations), we’re making the following additional changes:
Crypt Lord
Pendant of Energy
Breath of Frost
Breath of Fire (Brewmaster)
We’re editing the PTR Patch Notes to reflect the above adjustments, and again, THANK YOU!
Starting with version 1.32.6, we’re transitioning Warcraft III to use the shared container technology that World of Warcraft and Overwatch already use. Having a shared container for Warcraft III means that we can have the different types of builds (currently retail and public test) use the same data directory. In order to support this new technology, we’ll change the directory layout of the game. The root Warcraft III install directory will contain a Data folder, and one or more folders that re…
Starting with version 1.32.6, we’re transitioning Warcraft III to use the shared container technology that World of Warcraft and Overwatch already use. Having a shared container for Warcraft III means that we can have the different types of builds (currently retail
and public test
) use the same data directory.
In order to support this new technology, we’ll change the directory layout of the game. The root Warcraft III install directory will contain a Data folder, and one or more folders that represent the build types: _retail_
for the retail version and _ptr_
for the public test version. The Data folder will store data for all build types (reusing data when possible). The build type folders ( _retail_
, _ptr_
) will act as the game root. For example, any file or folder that you previously placed in Warcraft III
should now be placed in Warcraft III/_retail_
instead. If you have any files that you previously added to your install directory (not recommended), you will need to move those files to _retail_
or _ptr_
. With this new layout, you can have multiple build types installed side by side without disruption.
When installing a build, the user will still have the option to have separate installs of Retail and PTR if so desired. However, we recommend using the shared installed because it will overall use less disk space and will be quicker to install the Retail or PTR versions of the game.
There will be a phased transition to change to the new directory layout. You won’t be able to fully take advantage of this technology until both the 1.32.6 version of retail and the PTR have been released. The 1.32.6 PTR is aware of the new directory layout, but the current Retail version of the game is 1.32.5 and that version is not yet aware of the new directory layout.
Once the 1.32.6 Retail version is released, we highly recommend that you uninstall the 1.32.6 PTR version. Any future PTR or Retail releases after 1.32.6 will now be able to share the data directory if desired.
Thank you for testing Version 1.32.6 with us.
Please find the patch notes here in our PTR Discussion and Bug Report forum.
Warcraft III: Reforged PTR Patch Notes - Version 1.32.6 PTR Discussion and Bug ReportWarcraft III: Reforged PTR Patch Notes Version 1.32.6 Please note: These PTR Patch Notes are a work in progress and will be updated with further changes before the release of Patch 1.32.6. This balance patch has a few different goals in mind. For heroes in general, we’re looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool. Items are another big area of this patch. Charged levels 5…
The Warcraft III: Reforged Public Test Realm (PTR) is now open for testing the next version of Warcraft III.
Please note: The PTR may not always be available, and is subject to closure at any time without warning.
To operate the PTR, simply follow these steps:
Please see our PTR Patch Notes for this version of Warcraft III.
Thank you!
Hello!
Welcome to the General Discussion and Bug Report forum for the Warcraft III: Reforged Public Test Realm (PTR).
All posts in this forum are investigated by Blizzard Quality Assurance Analysts. Even if you don’t see a response, we’ve looked at your report.
Should you be experiencing technical issues with your computer, such as driver errors, please head over to the Technical Support forum. For other account issues please use the Blizzard Support site to resolve your issue. The Bug Forums are for bugs!
Forum Ground Rules
Please post respectfully as ALL posts and replies are subject to the Blizzard Code of Conduct.
Each player that comes to this forum is either looking for help, or making a goodwill effort to give us a heads up. Be kind to each other .
While we welcome feedback, this forum is not the appropriate location to discuss intended gameplay mechanics in depth. At times we may venture into discussion territory for the purposes of clarifying a report, but in general, feedback posts will be moved to our General Forums, where further discussion is encouraged.
Do not bump posts without adding new or relevant information to the initial report. Should you wish to report that an issue is still occurring, please make a new posting after a reasonable amount of time has passed.
Report each bug individually – We request that each bug you submit have its own posting, so that we can ensure a proper analyst investigates the contents of it. Bug “lists” need to be passed from one type of analyst to another, which can complicate getting validation on your report.
Please use the search feature at the top of our forum landing to find similar issues. Should you feel your issue is unique, or that related issues are non-relevant, please create a new posting. The exception to this is if the newest thread you can find is older than 2 months, and your issue is still active in the current patch. Please make sure to check our Known Issues List for your report before making a post on the forum.
Please post from the account that is experiencing the issue. It helps us more accurately diagnose any issues that you may be experiencing on the server side.
Bug Writing
When posting a bug, please begin with a one sentence Summary that clearly describes the bug. We should be able to understand the majority of the issue you are reporting by reading your Summary.
Good summary : The tooltip for the Footman’s Defend skill contains a typo.
Bad summary : Bug with defend
After your Summary, include a detailed report of the bug you experienced. Include as much relevant information as you can.
If you have steps and can reproduce them consistently, write them out. This will help our team in reproducing your report, getting into the hands of our developers all the faster.
Types of Bugs
Below are several categories of bug you may encounter during play. We have included the specific information we would like for each bug reported of this type.
Functionality/Design – You are expecting something in the game to work one way, and it’s working another way. This could include skills not functioning properly, computer AI behaving oddly, or a hero completely disappearing after using a skill.
Helpful info to include:
Compatability – If something is wrong with how the game is behaving with your hardware or peripherals, such as graphics not displaying properly, sounds playing incorrectly or not at all, freezes or performance loss.
Helpful info to include:
Helpful info to include :
Crashes - When the game crashes, you may be provided with a text entry field, which sends a report directly to our bug database.
Please Remember
The more specific you can be in any report made to us, the faster we can work towards resolving the issue. Thank you for taking the time to visit our forum and enjoy your stay in Azeroth!
In our developer update, we share some insights into the work that's been done since launch and provide an overview of what's to come. We also share a deeper look at an upcoming feature and lay out plans for future updates from the team.
We’ve just released a hotfix patch to address several issues.
April 29, 2020
Bug Fixes
We've released a Warcraft III: Reforged update that includes bug fixes and many improvements to visuals, custom gam… https://t.co/27xmyq8aky
New patch:
Warcraft III: Reforged Version 1.32.4 Patch Notes General DiscussionWarcraft III: Reforged Patch Notes Version 1.32.4 April 28, 2020 Art All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability. Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette. Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset. Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability. Adjus…
Warcraft III: Reforged Patch Notes
Version 1.32.4
April 28, 2020
Art
Custom Games
Editor
Gameplay
Graphics
Sound
User Interface
As part of our ongoing work on Warcraft III: Reforged, we’ve just made an update to our matchmaking system. There is now has a wider band between the lowest value and the highest tracked values. This allows for player skill to be more accurately represented, especially for very high skill players. With this change, a 5000 matchmaking rating (MMR) should now represent a player who is rated higher than 50% of all players.
Additionally, in the Free for All system, each player’s MMR will now be updated based on their placement in the game. Players in first and second will typically gain matchmaking rating while third and fourth will lose rating. However, the players in second and third will receive notably smaller MMR changes than first and fourth, and it is possible for second place to lose MMR or third place to gain MMR depending on the disparity of MMR between players in the game. This change should help increase matchmaking accuracy for Free for All games.
As this was a change to our internal systems, there will not be a patch for players to download. The update was automatic.
Thank you.