Torelef-1910 commented on No Collection progression 7 days ago
Hey Bischa! Which portrait are you not unlocking? Is it the Human 75 win one? Or can you not unlock any portraits?
Kaivax-1970 submitted Hotfixes -- March 23, 2020 8 days ago

We’ve just deployed a package of hotfixes to Warcraft III: Reforged.

Version 1.32.3
March 23, 2020
Hotfixes

  • Fixed an issue with customized spells that was crashing some popular custom maps.
  • Resolved an issue with Banewood Bog and Banewood Bog_LV that caused the wrong melee data to be used in gameplay.
    • Banewood Bog_LV is added back to the 4v4 Versus map pool.
  • Fixed an issue with item stacking that impacted some popular custom maps.
Torelef-1910 commented on Shift Key not working since yesterday's update 8 days ago
What OS are you guys on?
Torelef-1910 commented on Ancient of wars 12 days ago
Could you send us the replay? [email protected]
Torelef-1910 commented on Shift Key not working since yesterday's update 12 days ago
Are all of you guys using MAC? Or are some of you using PC?
Kaivax-1970 submitted Banewoodbog LV Disabled 12 days ago
Banewoodbog LV Disabled Bug Report
Greetings Denizens of Azeroth, Since the patch yesterday, we’ve noticed that Banewoodbog LV is not a true melee map due to a change to the map that removed the melee ruleset. To alleviate the impact to the players, we are going to disable the map from the melee map pool until we resolve the issue. Thanks, Torelef
Torelef-1910 submitted Banewoodbog LV Disabled 12 days ago

Greetings Denizens of Azeroth,

Since the patch yesterday, we’ve noticed that Banewoodbog LV is not a true melee map due to a change to the map that removed the melee ruleset. To alleviate the impact to the players, we are going to disable the map from the melee map pool until we resolve the issue.

Thanks,
Torelef

Torelef-1910 commented on 1.32.3 Broke Item Stacking 12 days ago
I’m glad the steps i provided are helping some. We are investigating the other issues reported here as well. We appreciate all the info everyone.
Torelef-1910 commented on 1.32.3 Broke Item Stacking 13 days ago

Hello! Please follow these steps and let me know if it fixes the issue for you:

  1. In the World Editor go to Advanced -> Gameplay Constants
  2. Check the “Use Custom Gameplay Constants” box.
  3. Change “Inventory - Enable Item Stacking” from False to True

Thanks,
Torelef

Warcraft3 commented on @Warcraft3 13 days ago

We've just released an update to Warcraft III: Reforged that includes bug fixes and improvements to the campaign, v… https://t.co/gu5rtiyVjC

Kaivax-1970 submitted Warcraft III Reforged Version 1.32.3 Patch Notes 13 days ago
Zug Zug!
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

.

Warcraft III Reforged Version 1.32.3
Patch Notes
March 18, 2020

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.

Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.

Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.

Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.

Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.

Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.

Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.

Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.

User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.

Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
  • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).
Kaivax-1970 commented on Match Found not fixed 33 days ago
Leviathan:

post where the report can do some good:

Please do! If this is still happening for you, we hope we can get info that leads to a fix:

"Match found" - nothing happens Bug Report
Hello, With the patch we released on Monday, we fixed a bug that could cause this situation, so if it’s still happening, we’d like to get as much detail as we can to track it down. If you experience this again, please reply to this thread with an approximate time when it occurred, which game mode you were queued for, and which race you were queued as. Thanks in advance for any info you can provide!
Torelef-1910 commented on "Match found" - nothing happens 34 days ago

Hello,

With the patch we released on Monday, we fixed a bug that could cause this situation, so if it’s still happening, we’d like to get as much detail as we can to track it down. If you experience this again, please reply to this thread with an approximate time when it occurred, which game mode you were queued for, and which race you were queued as.

Thanks in advance for any info you can provide!

Warcraft3 commented on @Warcraft3 35 days ago
Warcraft3 commented on @Warcraft3 36 days ago

Our latest Warcraft III: Reforged patch includes changes and bug fixes for the campaign, multiplayer, and more. https://t.co/HLogSbEZ3v

Kaivax-1970 submitted New Patch Going Out - Version 1.32.2 36 days ago

I’ve unpinned the 1.32.1 patch notes thread from the pins above, and I added the 1.32.1 patch notes this new 1.32.2 thread:

Warcraft III: Reforged Patch Notes - Version 1.32.2 General Discussion
Warcraft III: Reforged Patch Notes Version 1.32.2 February 24, 2020 Changes and Bug Fixes Campaign Audio levels for some dialogue have been adjusted. The animations, triggers, and cameras for some cutscenes have been tweaked. Fixed multiple campaign missions that had units appear invisible. Multiple inventory issues have been fixed for the Rexxar campaign. Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns Updated the cutscene cinematic panel to transition c…
Kaivax-1970 submitted Warcraft III: Reforged Patch Notes - Version 1.32.2 36 days ago

Warcraft III: Reforged Patch Notes

Version 1.32.2

February 24, 2020

Changes and Bug Fixes

  • Campaign
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Fixed multiple campaign missions that had units appear invisible.
    • Multiple inventory issues have been fixed for the Rexxar campaign.
    • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
    • Updated the cutscene cinematic panel to transition cleanly between conversations.
    • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
    • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
  • Custom Games
    • Fixed multiple missing assets that were impacting Custom Games.
    • The Custom Games list has been updated to better optimize searching.
  • Gameplay
    • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
    • The Female Demon Hunter now uniquely metamorphosizes to her own model.
    • Fixed an issue with Tranquil Paths where creeps were invisible.
    • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
    • Guardian Golem now has an auto-attack impact sound.
    • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
    • Lady Vashj has a small update to her head to address her human ears.
    • Succubus models are now visually distinct.
    • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
    • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
  • Interface
    • Players are now able to leave the matchmaking queue in versus mode.
    • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
    • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
    • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
    • Battletags now consistently show for team invites in the user interface.
    • Map Vetos now save for Versus FFA Mode.
    • Ultra-Widescreen is now a viable option in the options menu.
    • The Grid Hotkey option now works correctly for campaign and hero units.
    • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
    • Added Squelching to chat channel functionality.
    • Fixed multiple portrait issues with units in both campaign and online play.
  • Editor
    • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
  • System
    • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
    • Fixed a crash that could occur in systems with a high number of logical processors.

Warcraft III: Reforged Patch Notes
Version 1.32.1
February 6, 2020

Changes and Bug Fixes

  • Campaign
    • Players should no longer be met with a “defeat” screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
      Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
      Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
  • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
      Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.
Warcraft3 commented on @Warcraft3 39 days ago

RT @DreamHackWC3: Day 1 - lets gooooo!! 🤩 👉 https://t.co/cW2IBAFIaG https://t.co/BET49AyZen

Warcraft3 commented on @Warcraft3 40 days ago

RT @DreamHackWC3: TOMORROW IT BEGINS! Our very first stop in the DreamHack Warcraft III Open 😍 Big thanks to @impellek for this nerd chil…

Torelef-1910 commented on Bad latency - but there's no network between the clients 41 days ago
How is the ping once you get in game?
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