Based on player feedback of this season’s maps, we worked with the maps’ creators to implement a few adjustments. We plan to release an update on Tuesday, 9/3 PDT with the following changes:
Disco Bloodbath LE
Winter’s Gate LE
@ 유승곤: TR24 is the fastest that the game engine can support. In order to support a higher TR, we’d need to make (significant) changes to the game engine itself, and this is not only a very large task, but it’s risky, since it may change the way the game plays. I don’t think it’s worth it for us to take this risk with the engine.
Is this works on europe? Becouse on streams seems not. For example Bonyth can play on VPN vs Koreans but he is still not matched with Koreans wo VPN as i know.
It’s everywhere: the matchmaker is global not regional.
What you’re describing sounds like a bug if it’s correct. We’ll need to investigate that further.
Could you please elaborate on why VPN is not necessary anymore? I assume this system is still favors geolocation and lower latency. There’s still the case when you matched with the same person over and over on ladder if you are close to each other geographically.
Previously, the matchmaker would look at your IP address, resolve it to a location (geoip), and take a guess at what your latency would be to other regions based on this geoip location.
Now the matchmaker looks at your latency to key regions instead. This means if you can achieve a good TR game vs Korea, that’s all the matchmaker cares about to get you a fast match with Koreans. It doesn’t care where you’re based; it only cares about the predicted TR based on your ping data.
Since VPNs can add latency (some of them translate UDP <-> TCP for example), it’s possible that you’re hurting your potential matchups by using one.
TLDR the matchmaker doesn’t care about region - there are no region buckets - it’s a global matchmaker that cares only about actual latency data. If you want more/better matches, you want to be doing everything you can to improve your latency. And that’s likely not using a VPN.
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These crashes are both in SuperShieldHookCpy32 dll, which is not part of SCR. A bit of Googling looks like it might be part of the PC Pit Stop/PC Matic app. You could try disabling this and launching SCR?