StarCraft commented on @starcraft 36 days ago

Earn War Chest XP while learning all three races with @StarcraftWinter! Live now: https://t.co/KkfzWEsSiI https://t.co/kRrYH3qJ0w

StarCraft commented on @starcraft 40 days ago

RT @DreamHackSC2: Group Stage 1 of #WCS Fall at #DHMTL19 is officially running, get in on the #SC2 action! 📺Group A is live at 🇩🇪 https://…

StarCraft commented on @starcraft 40 days ago

RT @esportstarcraft: The 🥌games🏒 begin here in Montreal... ...oh, you're here for StarCraft? Good news! The Open Group Stage for #WCS 🍁Fal…

GrantTheAnt commented on The map Gladiator is still bugged 41 days ago
We’re aware of this issue, but we still haven’t been able to reproduce it in our QA environment yet. Looks like we’ll have to add some more diagnostic info into our next public build to try to get a better understanding of it.
SCIIBalanceTeam submitted Community Update - August 29, 2019 48 days ago

Hey there,

Based on player feedback of this season’s maps, we worked with the maps’ creators to implement a few adjustments. We plan to release an update on Tuesday, 9/3 PDT with the following changes:

Disco Bloodbath LE

  • Moved a Vespene Geyser at the natural base so that a wall-off with one Command Center and three Supply Depots is possible.
  • Moved Cooling Towers so that they fully block off nearby ramps after collapsing.
  • Removed various light flash effects at bases.

Triton LE

  • Expanded Reaper paths such that they now require more than one structure to wall off.
  • Moved various mineral patches that could allow landing Mules to become trapped.

Winter’s Gate LE

  • Expanded Reaper paths such that they now require more than one structure to wall off.
StarCraft commented on @starcraft 49 days ago

📡 INCOMING TRANSMISSION A Flash Sale has been detected. > https://t.co/A9153KSXX6 https://t.co/WWtZG4RH6t

StarCraft commented on @starcraft 50 days ago

Join @x5_PiG and earn War Chest XP! Watch now: https://t.co/HvmlgGz64O https://t.co/GVvQAf3mH1

Matt_Sherman commented on Patch 1.23.0 Notes 54 days ago
The Maintenance Patch; now 1.23.0.6537, is live! Thanks, Matt
Matt_Sherman commented on Patch 1.23.0 Notes 54 days ago
We are rolling back the client version to 1.23.0.6482. Thank you for your patience.
Matt_Sherman commented on Patch 1.23.0 Notes 54 days ago
Sorry for the graphics inconveniences folks, we are looking to hotfix asap.
Matt_Sherman commented on Patch 1.23.0 Notes 55 days ago
Hey earob, Sorry to hear that. Do you know if you are using DX9? We are seeing some incoming crash reports related to this and are investigating. Matt
Matt_Sherman commented on Patch 1.23.0 Notes 55 days ago
Hey all – We’ve just released maintenance patch 1.23.0.6535 which includes code to help us further progress our efforts to squash instabilities. thanks, Matt
GrantTheAnt commented on Turn rates, matchmaking, and you 55 days ago
It does not eliminate TR8 games, but it will prefer higher TR games if possible. That’s why it will be very difficult to match vs Korea at TR8 - Korea can pretty easily get TR16+ games, so it’s unusual for a player in Korea to be waiting long enough to accept a TR8 game.
GrantTheAnt commented on What's the difference between 32 and 64-bit? 56 days ago
Thanks! Yes 64-bit will use more RAM, and some people have reported higher frame rates / better performance, but other than that it should be the same experience.
GrantTheAnt commented on Turn rates, matchmaking, and you 56 days ago

@ 유승곤: TR24 is the fastest that the game engine can support. In order to support a higher TR, we’d need to make (significant) changes to the game engine itself, and this is not only a very large task, but it’s risky, since it may change the way the game plays. I don’t think it’s worth it for us to take this risk with the engine.

@Bonyth:

  1. This is because your latency to Korea is 300+ ms, which puts you into the TR8 category to Korea. The matchmaker prefers a higher TR than that, which means it’s very difficult to get matched to Korea for you.
  2. The DTR system adjusts based on the number of times the game has to pause to receive network updates (which is a reflection of current latency). On a connection where the latency changes a lot, it can be difficult to find the right value. In any case, this is good feedback and we can continue to tweak it.
  3. This is also good feedback. Previously we’ve heard that players would rather play on a lower TR at Low Latency than a higher TR at Extra High Latency.
GrantTheAnt commented on Turn rates, matchmaking, and you 61 days ago
The gateway is, and has always been, irrelevant in matchmaking.
GrantTheAnt commented on Turn rates, matchmaking, and you 61 days ago
poegim:

Is this works on europe? Becouse on streams seems not. For example Bonyth can play on VPN vs Koreans but he is still not matched with Koreans wo VPN as i know.

It’s everywhere: the matchmaker is global not regional.

What you’re describing sounds like a bug if it’s correct. We’ll need to investigate that further.

GrantTheAnt commented on Turn rates, matchmaking, and you 61 days ago
BRuǂQuaD:

Could you please elaborate on why VPN is not necessary anymore? I assume this system is still favors geolocation and lower latency. There’s still the case when you matched with the same person over and over on ladder if you are close to each other geographically.

Previously, the matchmaker would look at your IP address, resolve it to a location (geoip), and take a guess at what your latency would be to other regions based on this geoip location.

Now the matchmaker looks at your latency to key regions instead. This means if you can achieve a good TR game vs Korea, that’s all the matchmaker cares about to get you a fast match with Koreans. It doesn’t care where you’re based; it only cares about the predicted TR based on your ping data.

Since VPNs can add latency (some of them translate UDP <-> TCP for example), it’s possible that you’re hurting your potential matchups by using one.

TLDR the matchmaker doesn’t care about region - there are no region buckets - it’s a global matchmaker that cares only about actual latency data. If you want more/better matches, you want to be doing everything you can to improve your latency. And that’s likely not using a VPN.

StarCraft commented on @starcraft 61 days ago

Upgrade your War Chest with the Terran, Protoss, and Zerg passes to earn even more in-game items and show your supp… https://t.co/vajCH7WvKI

GrantTheAnt commented on SCR won't even start up 61 days ago
JiiQuon:

B5ABC6F5-113F-4ED6-B579-80C33E0C13BD

These crashes are both in SuperShieldHookCpy32 dll, which is not part of SCR. A bit of Googling looks like it might be part of the PC Pit Stop/PC Matic app. You could try disabling this and launching SCR?

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