We’ve been wanting to deliver a group matchmaking feature since release. On last year’s Pylon Show at BlizzCon, I indicated that we were pushing the release until this year (2019). Recently, it’s become apparent that we cannot deliver this feature this year.
Although it’s probably little consolation, to give some context as to why it is taking longer than anticipated: since we’re a small team juggling many priorities, for large tasks like this we’re reliant on receiving help from various other teams. We’ve made progress in this area, but thus far the planets have not aligned to receive all the help we need just yet.
We’re also exploring other, more creative avenues to get the work done. And as far as good news goes, the SCR team has been working on this feature since last year, and a decent portion of the work is complete - just not to the point of release readiness yet.
Group MM has been one of our highest priorities for some time. It’s a feature we’d love to deliver and something we’re pushing for constantly and will continue pushing for.
Just a quick note to say that we’re listening to all the opinions on the colors - and thanks all for the feedback. We’ll make some changes based on suggestions here to find a happy medium - with the goal of addressing concerns regarding similar colors but at the same time not removing all of the new colors (since plenty of people are liking them).
So let’s see how these changes go and circle back after the next patch.
We’ve recently implemented a change from the community priorities list:
Please let us know how you feel about the change.
1.23.1 Patch Notes
Greetings Cerebrates, Commanders, and Executors,
Patch 1.23.1 has arrived!
Features and Improvements:
Players may now select their preferred color in unranked multiplayer games. Additionally, we’ve extended the available color palette.
Worker counts have been added to the Replay UI.
Additional voice lines for game start and game end have been added to the “Voices of Legend” announcer packs.
Players in unranked multiplayer games must now choose a race before a game can start. This should help folks that get stuck with a race they didn’t intend to play, and hopefully result with fewer people immediately leaving games.
Players will now re-join their previously used chat channel when logging back into Battle.net. This change was made for the folks that would prefer not to view/engage in default chat channels.
Note: Players can re-join the default chat channel via the channel list - the first entry will always be the default channel
Additionally, please note that we will be updating the Battle.net desktop APP to execute the 64bit version of SCR by default in the coming weeks. (32-bit will remain as an option for Windows users).
Regarding the DOS/DDOS attacks, we have taken action on the perpetrator based on the evidence provided, so thank you for that.
It sounds like the attacks are happening outside of Blizzard’s domain. Ultimately, there is nothing we can do to prevent a DOS (or DDOS) attack which occurs outside of the Blizzard infrastructure.
However, here are some suggestions to try as preventative action:
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