Is this works on europe? Becouse on streams seems not. For example Bonyth can play on VPN vs Koreans but he is still not matched with Koreans wo VPN as i know.
It’s everywhere: the matchmaker is global not regional.
What you’re describing sounds like a bug if it’s correct. We’ll need to investigate that further.
Could you please elaborate on why VPN is not necessary anymore? I assume this system is still favors geolocation and lower latency. There’s still the case when you matched with the same person over and over on ladder if you are close to each other geographically.
Previously, the matchmaker would look at your IP address, resolve it to a location (geoip), and take a guess at what your latency would be to other regions based on this geoip location.
Now the matchmaker looks at your latency to key regions instead. This means if you can achieve a good TR game vs Korea, that’s all the matchmaker cares about to get you a fast match with Koreans. It doesn’t care where you’re based; it only cares about the predicted TR based on your ping data.
Since VPNs can add latency (some of them translate UDP <-> TCP for example), it’s possible that you’re hurting your potential matchups by using one.
TLDR the matchmaker doesn’t care about region - there are no region buckets - it’s a global matchmaker that cares only about actual latency data. If you want more/better matches, you want to be doing everything you can to improve your latency. And that’s likely not using a VPN.
Upgrade your War Chest with the Terran, Protoss, and Zerg passes to earn even more in-game items and show your supp… https://t.co/vajCH7WvKI
These crashes are both in SuperShieldHookCpy32 dll, which is not part of SCR. A bit of Googling looks like it might be part of the PC Pit Stop/PC Matic app. You could try disabling this and launching SCR?
You need an HD license to play ranked mode. It’s probably unlikely that people are creating tons of HD accounts (because they’d need to be paying $15 each time) just to smurf.
If they’re using the same battlenet account and creating new profiles, the new profile MMR will be based off the MMR of their battlenet account rather than resetting to the default value.
Over the past month, we featured two sets of possible changes on the testing tab. After digesting all the discussion and feedback, we’re ready to announce the final set of changes in the upcoming balance update. These changes will be updated to the balance test mod later today, and the final set of changes will go live on the ladder on August 20th, the start date of season 3.
Before we reveal the final list of changes, we’d like to go over some of the changes we decided not to move forward with:
We saw a lot constructive discussion surrounding this proposal, and we believe a change along these lines could have a lot of interesting consequences. However, we felt the impact of the change using the numbers proposed would be too great, especially for a mid-year patch.
This change was originally proposed to address multiple concerns, such as the potency of all-ins in PvZ, the frontal pushing power of the Protoss army, especially in PvT, and the overall potential for harassment when used with Warp Prisms. However, after further consideration, we now believe the totality of the remaining changes proposed are sufficient to address these concerns for now.
In the last community update, we proposed fixing a bug, which allowed Infested Rockets to ignore armor. This was in lieu of a different proposal from a previous update to decrease Infested Rockets attack damage from 14 to 12. Though these two changes are comparable, the bugfix is a much greater hit to the Infested Rocket’s effectiveness against naturally high-armored air units.
Following this last update, we received additional feedback that even with the bugfix, Infested Terrans would be still too powerful against Protoss late-game armies. While we considered going forward with both the bugfix and the damage decrease, we thought the combination would synergize too much at weakening their damage output against high-armored air units. And while this is desirable to some extent, our primary intention was to temper the Infested Terran’s strength against Interceptors. Thus, we’d instead like to go with an approximate 20% weapon cooldown increase, which would more evenly reduce the Infested Terran’s effectiveness against all air units. This brings us to our final list of changes:
Stimpack upgrade research duration decreased from 121 seconds to 100 seconds.
New upgrade: Enhanced Shockwaves: Increases the radius of the Ghost’s EMP Round from 1.5 to 2. Cost: 150/150. Research time: 79 seconds.
The remaining changes proposed over the last month have generally been well received, and we’re confident in moving forward with this finalized list. As always, we thank you for your valuable continued feedback. We’ll see you on the ladder!
–StarCraft II Team