GrantTheAnt commented on Turn rates, matchmaking, and you 2 days ago
The gateway is, and has always been, irrelevant in matchmaking.
GrantTheAnt commented on Turn rates, matchmaking, and you 2 days ago
poegim:

Is this works on europe? Becouse on streams seems not. For example Bonyth can play on VPN vs Koreans but he is still not matched with Koreans wo VPN as i know.

It’s everywhere: the matchmaker is global not regional.

What you’re describing sounds like a bug if it’s correct. We’ll need to investigate that further.

GrantTheAnt commented on Turn rates, matchmaking, and you 2 days ago
BRuǂQuaD:

Could you please elaborate on why VPN is not necessary anymore? I assume this system is still favors geolocation and lower latency. There’s still the case when you matched with the same person over and over on ladder if you are close to each other geographically.

Previously, the matchmaker would look at your IP address, resolve it to a location (geoip), and take a guess at what your latency would be to other regions based on this geoip location.

Now the matchmaker looks at your latency to key regions instead. This means if you can achieve a good TR game vs Korea, that’s all the matchmaker cares about to get you a fast match with Koreans. It doesn’t care where you’re based; it only cares about the predicted TR based on your ping data.

Since VPNs can add latency (some of them translate UDP <-> TCP for example), it’s possible that you’re hurting your potential matchups by using one.

TLDR the matchmaker doesn’t care about region - there are no region buckets - it’s a global matchmaker that cares only about actual latency data. If you want more/better matches, you want to be doing everything you can to improve your latency. And that’s likely not using a VPN.

StarCraft commented on @starcraft 2 days ago

Upgrade your War Chest with the Terran, Protoss, and Zerg passes to earn even more in-game items and show your supp… https://t.co/vajCH7WvKI

GrantTheAnt commented on SCR won't even start up 2 days ago
JiiQuon:

B5ABC6F5-113F-4ED6-B579-80C33E0C13BD

These crashes are both in SuperShieldHookCpy32 dll, which is not part of SCR. A bit of Googling looks like it might be part of the PC Pit Stop/PC Matic app. You could try disabling this and launching SCR?

StarCraft commented on @starcraft 2 days ago

Earn War Chest XP and unlock all-new FREE rewards just by watching StarCraft II on @Twitch! Here's how:… https://t.co/5azgqGreB2

StarCraft commented on @starcraft 2 days ago

Earn War Chest XP and unlock all-new FREE rewards just by watching StarCraft II on @Twitch! Here's how:… https://t.co/00884PEAyN

GrantTheAnt commented on Starcraft Remstered doesnt launch 3 days ago
Have you tried a Scan & Repair? A reboot of your system? Sounds like the patch data didn’t download properly.
Matt_Sherman commented on Patch 1.23.0 Notes 3 days ago
Hello again, We’ve just released another Maintenance Patch 1.23.0.6482, which includes extra stability fixes for frequent crashes. thanks, Matt
StarCraft commented on @starcraft 3 days ago

War Chest: BlizzCon 2019 Scope it out: https://t.co/Q03NH2suaA

StarCraft commented on @starcraft 3 days ago
StarCraft commented on @starcraft 3 days ago
StarCraft submitted StarCraft II – War Chest: BlizzCon 2019 3 days ago
Ally with the Tyrador Terran, unleash the Cerberus Zerg, discover the secrets of the Ihan-rii Protoss, or obtain all their skins and more at once with the War Chest: BlizzCon 2019 Complete Bundle!

Purchasing the War Chest Complete Bundle grants you a special random race loading screen in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest product will grant you an immediate access to Ranked play! Also, throughout the duration of the War Chest: BlizzCon 2019, players will be able to unlock free rewards, including classic Brood War-inspired skins for the Marine, Zealot, and Hydralisk, with no additional purchase necessary.

Learn more War Chest information here at: https://starcraft2.com/news/23082786
Matt_Sherman commented on Patch 1.23.0 Notes 5 days ago
Hey all, We’ve just released another Maintenance Patch for 1.23.0 (6466). This is going to help us track down some elusive crashes. thanks Matt
StarCraft commented on @starcraft 5 days ago

RT @TwitchEsports: 16 streamers team up for a 2v2 brawl in #TwitchRivals $10,000 @StarCraft Archon Showdown! Tune in Thursday, Aug.15 at 1…

GrantTheAnt commented on SCR won't even start up 9 days ago
Have you tried a scan & repair operation from the Blizzard launcher? The exception ID shows that the installation is corrupt. A scan & repair should correct the issue.
GrantTheAnt commented on Why can you make infinite accounts? 11 days ago

You need an HD license to play ranked mode. It’s probably unlikely that people are creating tons of HD accounts (because they’d need to be paying $15 each time) just to smurf.

If they’re using the same battlenet account and creating new profiles, the new profile MMR will be based off the MMR of their battlenet account rather than resetting to the default value.

GrantTheAnt commented on SCR won't even start up 11 days ago
Are you sure the report ID is correct? I do not see it in the system.
SCIIBalanceTeam submitted Community Update - August 6, 2019 12 days ago

Hey everyone,

Over the past month, we featured two sets of possible changes on the testing tab. After digesting all the discussion and feedback, we’re ready to announce the final set of changes in the upcoming balance update. These changes will be updated to the balance test mod later today, and the final set of changes will go live on the ladder on August 20th, the start date of season 3.
Before we reveal the final list of changes, we’d like to go over some of the changes we decided not to move forward with:

  • Warp Prisms no longer start with the Warp Conduit passive ability and warp-ins will take 11 seconds when not near a Warp Gate or Nexus, up from 4. The Gravitic Drive upgrade now has the added functionality of granting Warp Prisms the Warp Conduit passive ability, reducing warp-in time from 11 to 4.

We saw a lot constructive discussion surrounding this proposal, and we believe a change along these lines could have a lot of interesting consequences. However, we felt the impact of the change using the numbers proposed would be too great, especially for a mid-year patch.

  • Zealot Charge additional impact damage decreased from 8 to 0. After researching Charge, Zealots will still retain the ability to always hit a fleeting target at least once.

This change was originally proposed to address multiple concerns, such as the potency of all-ins in PvZ, the frontal pushing power of the Protoss army, especially in PvT, and the overall potential for harassment when used with Warp Prisms. However, after further consideration, we now believe the totality of the remaining changes proposed are sufficient to address these concerns for now.

New Change

  • Infested Terran Infested Rockets weapon cooldown increased from 0.95 to 1.14.

In the last community update, we proposed fixing a bug, which allowed Infested Rockets to ignore armor. This was in lieu of a different proposal from a previous update to decrease Infested Rockets attack damage from 14 to 12. Though these two changes are comparable, the bugfix is a much greater hit to the Infested Rocket’s effectiveness against naturally high-armored air units.

Following this last update, we received additional feedback that even with the bugfix, Infested Terrans would be still too powerful against Protoss late-game armies. While we considered going forward with both the bugfix and the damage decrease, we thought the combination would synergize too much at weakening their damage output against high-armored air units. And while this is desirable to some extent, our primary intention was to temper the Infested Terran’s strength against Interceptors. Thus, we’d instead like to go with an approximate 20% weapon cooldown increase, which would more evenly reduce the Infested Terran’s effectiveness against all air units. This brings us to our final list of changes:

Final Changes
Terran

  • Stimpack upgrade research duration decreased from 121 seconds to 100 seconds.

  • New upgrade: Enhanced Shockwaves: Increases the radius of the Ghost’s EMP Round from 1.5 to 2. Cost: 150/150. Research time: 79 seconds.

Zerg

  • Overlord/Overseer Pneumatized Carapace upgrade research cost decreased from 100/100 to 75/75.
  • Infested Terran Infested Rockets weapon cooldown increased from 0.95 to 1.14.
  • Bugfix: Infested Terran Infested Rockets weapon will no longer ignore armor.

Protoss

  • Warp Prism cost increased from 200 minerals to 250 minerals.
  • Warp Prism pick up range decreased from 6 to 5.
  • Carrier Interceptor build time decreased from 11 seconds to 9 seconds.
  • Nexus Strategic Recall cooldown increased from 85 to 130 seconds.

The remaining changes proposed over the last month have generally been well received, and we’re confident in moving forward with this finalized list. As always, we thank you for your valuable continued feedback. We’ll see you on the ladder!

–StarCraft II Team

GrantTheAnt commented on Patch 1.23.0 Notes 17 days ago
Looks like there was a minor hiccup on a patch server this morning which temporarily reverted some folks to a previous patch, but it should be back to normal now.
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