RT @jpPlayOverwatch: カネザカ・チャレンジ開催を記念して有名イラストレーター「はんくり」(@click_burgundy)さんに特別なファンアートを描き下ろしていただきました! https://t.co/omPFH0H2TJ
RT @Blizzard_Ent: 📢 One month until #BlizzConline! Enjoy the virtual festivities in our free-to-watch experience on February 19-20! Be sure…
“The most adorable reference is probably that the cat portraits found in the cat café are based on Overwatch team m… https://t.co/wvWOEbFtbm
Learn about the ins and outs of the newest Overwatch map from four of its creators.
Now traveling to the cat cafe....Savor the sights of Kanezaka, a quiet town nestled in the shadow of Hanamura and t… https://t.co/M8MlkRNVzx
Greetings from Kanezaka! Cuddle up at the Cat Café, check out Mochi’s Pottery Workshop, drop by Tora no Sumika (th… https://t.co/3W4ifuu4c3
Hey everyone, we wanted to follow up on the performance of the Priority Pass and some next steps we’re taking to improve the process.
So far, our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker. In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.
Moving forward, we’re looking to make the following adjustments to address some of these learnings:
We’re going to continue evaluating data, make appropriate tuning changes to the system, and are looking into how we can better communicate when you are rewarded passes after playing a match.
We hope you continue to enjoy the Priority Pass feature going forward. Let us know what you think about the feature, we’re listening! To learn more about the Priority Pass, check out our interview with Scott Mercer and our forum post outlining the feature’s goals.
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
Feature Update: Replay Viewer Fine Grained Playback Controls
General
General
Heroes
Reaper
Zenyatta
Close your eyes and take a cat nap to the soothing sounds of the Kanezaka Cat Cafe. 🐈 https://t.co/tUx4VjfvoS
The outcome was never in doubt. Link your Twitch and Blizzard accounts during the Kanezaka Challenge to earn limit… https://t.co/XaSWQ3Drht
In the aftermath of Mondatta’s shocking assassination, the Underworld omnics begin a violent revolution. Jump into… https://t.co/eCSTjJPNeq
Unleash the storm! Play the new map and earn new rewards, including Kyōgisha Hanzo, by winning games and watching… https://t.co/TuSCjP7y8K
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.
Learn more about the Kanezaka Challenge on the Overwatch website.
GENERAL UPDATES
Feature Update: Replay Viewer Custom Spectator Options
HERO UPDATES
Ashe
The Viper
Developer Comments: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
Hanzo
Storm Arrows
Developer Comments: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
Sigma
Experimental Barrier
Developer Comments: We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Wrecking Ball
Adaptive Shield
Developer Comments: Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
General
Heroes
Doomfist
Genji
Junkrat