JoshNash-1223 submitted Overwatch PTR Patch Notes – November 30, 2020 1 day ago
Overwatch PTR Patch Notes – November 30, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

General

  • Stability updates
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“Stone by Stone” author Christie Golden discusses writing, her foray into the Overwatch universe, and being one within the Iris.

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JoshNash-1223 commented on Priority Pass Testing on the PTR 11 days ago

An additional detail when using Priority Passes: Priority Passes may not be used when playing a group of 5 or more. Since we try to pair large parties against other large parties, and parties this large already contain a good balance of roles, we do not anticipate that using a Priority Pass would actually reduce queue times. As such, we don’t want players to waste their passes if this wouldn’t have a noticeable effect towards the feature’s goal.

JoshNash-1223 submitted Overwatch Retail Patch Notes – November 19, 2020 (2) 12 days ago
Overwatch Retail Patch Notes – November 19, 2020 (2)

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


BUG FIXES

General

  • [PC-Only] Fixed an uncommon crash
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BlizzardEntertainment submitted The Whats, Whys, and Hows of the Overwatch Priority Pass 12 days ago

Learn more about the Priority Pass feature now testing on the PTR from principal game designer Scott Mercer.

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BlizzardEntertainment submitted The Whats, Whys, and Hows of the Overwatch Priority Pass 12 days ago

Learn more about the Priority Pass feature now testing on the PTR from principal game designer Scott Mercer.

View Full Article

JoshNash-1223 submitted Priority Pass Testing on the PTR 12 days ago

Hey everyone,

Today’s PTR patch introduces the new Priority Pass feature. The Priority pass seeks to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. When you select Flex, you’re essentially signing up for all three roles and will fill whichever is most needed at the time. You can then use a Priority Pass to decrease queue time for a role currently experiencing higher traffic.

Since the population of players who play on the PTR is small compared to the live environment, we anticipate that the feature will not drastically reduce queue times, even when a Priority Pass is used. The Priority Pass’ ability to reduce queue times is heavily dependent on the number of people actively in queue. This means that if you use a Priority Pass on PTR, your queue times may remain relatively unchanged compared to queueing without using a Priority Pass.

Our goal on the PTR is to test the stability of the feature rather than its efficacy at reducing queue times. We will get a better idea of the efficacy of the reduction to queue times once the feature reaches a much wider audience in the live environment. We will be keeping an eye on feedback throughout the PTR phase to ensure that there aren’t any abnormalities like getting stuck in a weird state, game crashes, etc. If you encounter any issues with the feature aside from the lack of reduction to queue times, please let us know!

We can’t wait to get this feature on the PTR to ensure that it’s stable ahead of the live release! It’s also important to note that once the feature reaches the live environment, we’ll continue to monitor and make adjustments to the system based on its performance.

JoshNash-1223 submitted Overwatch PTR Patch Notes – November 19, 2020 12 days ago
Overwatch PTR Patch Notes – November 19, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


GENERAL UPDATES

New Feature: Priority Pass

In an effort to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance, we’re introducing the new Priority Pass feature. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. Use a Priority Pass to decrease queue time for a role currently experiencing higher traffic.


Feature Update: Replay Viewer Custom Spectator Options

We have added a new options menu to the Replay Viewer, accessible via the Media Controls. Our goal is to grant our players more control over how the Replay Viewer looks and behaves in order to navigate replays more easily, as well as make awesome content. These additional settings include the ability to independently toggle UI elements, modify player outline strength, disable objective capture sounds, and adjust the spectator camera behavior. We’ve also added 0.75x and 1.75x playback speeds to give you finer control.

New Options:

  • Team 1 Banner
  • Team 1 Heroes
  • Team 2 Banner
  • Team 2 Heroes
  • Status Messages
  • Playback Indicators
  • Game Mode Specific HUD
  • Kill Feed
  • Player Names
  • Player Health Bars
  • Player Outline Strength
  • First-Person Health
  • First-Person Ultimate Meter
  • First-Person Ability and Weapon Info
  • First-Person Crosshair
  • First-Person Hero HUD
  • First-Person Activity Feed
  • Objective Capture Sounds
  • Time Skip Interval Length
  • FOV Change Per Zoom
  • FOV Interpolation Rate
  • Maximum Free Camera FOV

WORKSHOP UPDATES

New Workshop Features

  • [PC-Only] Inspector Log File

Developer Comments: When the setting Enable Workshop Inspector Log File [PC-ONLY] is enabled, any log entries written to the Inspector Log will be written out to a local file on disk. When the custom game ends (or if you disconnect), the current log file will close. A new log file will be opened each time you are in a new custom game that writes out a log line via Log To Inspector.


New Workshop Values

  • String Slice

BUG FIXES

General

  • Fixed a bug that caused the “default to friends” option on the competitive leaderboards to not persist between game sessions

Heroes

Baptiste

  • Fixed a bug that resulted in his left forearm animating incorrectly during his Scout emote

D.Va

  • Fixed a bug that would allow D.Va to use Call Mech immediately after ejecting from her mech in rare conditions

Echo

  • Fixed a bug that would fail to force Echo out of an ult during end of round causing her to become stuck in the previous spawn point

Sigma

  • Fixed a bug with his Medal victory pose that would cause him to clip into allies during specific victory lineups

Widowmaker

  • Fixed a bug that caused her to spawn with an abnormal amount of health

Wrecking Ball

  • Fixed a bug that caused the camera to appear beneath the ground if Wrecking Ball shifts into ball mode while his model is still loading
JoshNash-1223 commented on Overwatch Retail Patch Notes – November 17, 2020 (2) 12 days ago
This crash fix patch has now been applied to Xbox.
JoshNash-1223 commented on Overwatch Retail Patch Notes – November 17, 2020 (2) 12 days ago
This crash fix patch has now been applied to PlayStation as well.
JoshNash-1223 submitted Overwatch Retail Patch Notes – November 19, 2020 13 days ago
Overwatch Retail Patch Notes – November 19, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


GENERAL UPDATES

General

  • Support heroes no longer say “Group up with me” when they are missing health and request healing

HERO UPDATES

Ana

Biotic Grenade

  • Projectile now passes through allies with full health

Developer Comments: A significant number of Biotic Grenades are blocked by allies accidentally intercepting it. Having it collide with allies in the same manner as Ana’s primary fire will enable more deliberate placement of the ability.


Brigitte

General

  • Base health reduced from 175 to 150

Developer Comments: Brigitte was a likely candidate when looking at close range heroes to receive a health adjustment while experimenting with 25 HP increments. This ended up being too powerful when combined with her self-healing and barrier.


Hanzo

Storm Arrows

  • Can now be manually canceled

Mei

Ice Wall

  • Can now be manually destroyed while dead

Moira

Biotic Grasp

  • Healing resource consumption rate lowered from 14 to 12.5

Developer Comments: Moira could use a small bump in healing efficiency after recent changes made maintaining her high healing output more challenging.


Symmetra

Teleporter

  • Can now be manually destroyed while dead

Torbjörn

Deploy Turret

  • Turret can now be manually destroyed while dead
PlayOverwatch commented on @PlayOverwatch 13 days ago

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