PlayOverwatch commented on @PlayOverwatch 54 minutes ago

RT @jpPlayOverwatch: カネザカ・チャレンジ開催を記念して有名イラストレーター「はんくり」(@click_burgundy)さんに特別なファンアートを描き下ろしていただきました! https://t.co/omPFH0H2TJ

JoshNash-1223 commented on Junkertown Disabled in Quick and Competitive Play 18 hours ago
Junkertown has been re-enabled in Quick Play and Competitive on all platforms. Thank you for your patience!
PlayOverwatch commented on @PlayOverwatch 1 day ago

RT @Blizzard_Ent: 📢 One month until #BlizzConline! Enjoy the virtual festivities in our free-to-watch experience on February 19-20! Be sure…

PlayOverwatch commented on @PlayOverwatch 1 day ago

“The most adorable reference is probably that the cat portraits found in the cat café are based on Overwatch team m… https://t.co/wvWOEbFtbm

BlizzardEntertainment submitted Next Stop: Kanezaka 1 day ago

Learn about the ins and outs of the newest Overwatch map from four of its creators.

View Full Article

PlayOverwatch commented on @PlayOverwatch 1 day ago

Now traveling to the cat cafe....Savor the sights of Kanezaka, a quiet town nestled in the shadow of Hanamura and t… https://t.co/M8MlkRNVzx

PlayOverwatch commented on @PlayOverwatch 2 days ago

Greetings from Kanezaka! Cuddle up at the Cat Café, check out Mochi’s Pottery Workshop, drop by Tora no Sumika (th… https://t.co/3W4ifuu4c3

JoshNash-1223 submitted Priority Pass Updates 5 days ago

Hey everyone, we wanted to follow up on the performance of the Priority Pass and some next steps we’re taking to improve the process.

So far, our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker. In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.

Moving forward, we’re looking to make the following adjustments to address some of these learnings:

  • Losing a match will now earn 1 pass, down from 2
  • A Priority Pass will be refunded back to players who used a pass, but ended up waiting longer that than the provided estimated wait time for those not using a pass

We’re going to continue evaluating data, make appropriate tuning changes to the system, and are looking into how we can better communicate when you are rewarded passes after playing a match.

We hope you continue to enjoy the Priority Pass feature going forward. Let us know what you think about the feature, we’re listening! To learn more about the Priority Pass, check out our interview with Scott Mercer and our forum post outlining the feature’s goals.

JoshNash-1223 commented on Overwatch PTR Patch Notes – January 14, 2021 6 days ago
Woops - Put this in the wrong category! Now in the PTR Feedback. Feel free to share any feedback you may have.
JoshNash-1223 submitted Overwatch PTR Patch Notes – January 14, 2021 6 days ago
Overwatch PTR Patch Notes – January 14, 2021

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


GENERAL UPDATES

Feature Update: Replay Viewer Fine Grained Playback Controls

  • We’ve introduced a new option that allows you to toggle between two different playback controls, the default playback controls and the “fine-grained” playback controls.
  • These “fine-grained” controls will allow you to increase and decrease the replay playback speed in smaller increments than 0.25x, from 0.10x to 1.00x. You can even use your “Move Fast” and “Move Slow” bindings to change the playback speed acceleration. This could help you capture cool slow-motion shots and more!

General

  • Added a “New” Ownership Filter to the Player Icon tab in the career profile
  • Reorganized the layout of the escape menu while you are in a custom game
  • Adjusted sound for boosted hit indicators to increase clarity
BUG FIXES

General

  • Fixed a bug that caused the chat feed to not properly indicate that a real ID friend request has been accepted

Heroes

Reaper

  • Fixed a bug with his hit volume becoming out of sync if frozen during his ultimate ability

Zenyatta

  • Fixed a bug with his Toybot skin that that caused an animation issue to occur when casting orbs
PlayOverwatch commented on @PlayOverwatch 6 days ago
PlayOverwatch commented on @PlayOverwatch 6 days ago

Close your eyes and take a cat nap to the soothing sounds of the Kanezaka Cat Cafe. 🐈 https://t.co/tUx4VjfvoS

Take part in a $10,000 open 4v4 Team Deathmatch tournament!

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PlayOverwatch commented on @PlayOverwatch 7 days ago
PlayOverwatch commented on @PlayOverwatch 7 days ago

The outcome was never in doubt. Link your Twitch and Blizzard accounts during the Kanezaka Challenge to earn limit… https://t.co/XaSWQ3Drht

PlayOverwatch commented on @PlayOverwatch 7 days ago

In the aftermath of Mondatta’s shocking assassination, the Underworld omnics begin a violent revolution. Jump into… https://t.co/eCSTjJPNeq

PlayOverwatch commented on @PlayOverwatch 8 days ago

Unleash the storm! Play the new map and earn new rewards, including Kyōgisha Hanzo, by winning games and watching… https://t.co/TuSCjP7y8K

JoshNash-1223 submitted Overwatch Retail Patch Notes – January 12, 2021 8 days ago
Overwatch Retail Patch Notes – January 12, 2021

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


NEW MAP: KANEZAKA
  • Kanezaka , nestled beside Hanamura, is our newest Free-For-All Map!
  • Fight for your life in a thrilling battlefield of alleyways, ancient stone, towering steel, and cat cafes. Shatter your enemy’s dreams in the pottery shop, deliver beatdowns in the Tora no Sumika nightclub, or rise above the competition in the tower at the center of the city.

KANEZAKA CHALLENGE

Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.

Learn more about the Kanezaka Challenge on the Overwatch website.


GENERAL UPDATES

Feature Update: Replay Viewer Custom Spectator Options

  • Added Detached Timecode UI option to Replay Viewer

HERO UPDATES

Ashe

The Viper

  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds

Developer Comments: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.


Hanzo

Storm Arrows

  • Shot recovery time reduced from 0.3 to 0.25 seconds

Developer Comments: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.


Sigma

Experimental Barrier

  • Redeploy cooldown increased from 1 to 2.5 seconds

Developer Comments: We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.


Wrecking Ball

Adaptive Shield

  • Shield per target reduced from 100 to 75

Developer Comments: Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.


BUG FIXES

General

  • Fixed a bug that caused the flex role rewards banner to not display immediately
  • Fixed a bug with the end of round screen for Deathmatch that would exclude players who left when the match ends
  • Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to “locked”
  • Fixed a bug that caused jump landing sounds to not playback properly
  • Fixed a bug with long spray names overlapping with UI elements
  • [XBOX-Only] Fixed a bug that caused an indefinite loading icon on the Social menu if your friends list is empty
  • [PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode

Heroes

Doomfist

  • Fixed a bug with the “One Punch” highlight intro that would cause it to clip into the ground on certain maps

Genji

  • Fixed a bug with the Genji Contenders skin portrait not appearing properly

Junkrat

  • Fixed a bug with the Unwrap emote animation not displaying properly when rotating the camera around during its duration
PlayOverwatch submitted Kanezaka Challenge | Trailer | Overwatch (EU) 8 days ago
Unleash the storm!
Play the new map and earn new rewards, including Kyōgisha Hanzo, by winning games and watching Overwatch on Twitch. Grab your bow and storm into Overwatch’s Kanezaka Challenge RIGHT NOW!
PlayOverwatch submitted Overwatch Kanezaka Challenge | Overwatch Micro-Event 8 days ago
Unleash the storm!


Play the new map and earn new rewards, including Kyōgisha Hanzo, by winning games and watching Overwatch on Twitch. Grab your bow and storm into Overwatch’s Kanezaka Challenge RIGHT NOW!


🐉 : http://blizz.ly/KanezakaChallenge


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