BlizzardEntertainment submitted Rise up and earn exclusive Twitch drops for Season 2 2 days ago

Watch your favorite Overwatch 2 streamers to earn free in-game cosmetics for Ramattra!

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Overwatch 2 Retail Patch Notes - December 6, 2022

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report forum.
For troubleshooting assistance, visit the Technical Support forum.

OVERWATCH 2, SEASON 2

Ramattra storms the Season 2 Battle Pass, unlocking for free at Level 45 or immediately for the premium Battle Pass. As Overwatch’s first “tempo tank,” Ramattra can change between two forms moment to moment based on what his teammates need. With the tactical training of a lethal soldier and the discipline of a devout monk, Ramattra can be your greatest asset or your worst enemy.

Embark on a pilgrimage to our latest escort map, Shambali Monastery, where you can explore ancient temple grounds and traverse winding village streets. Follow in the footsteps of countless omnics–some who may be familiar to you–on the uphill trek to the Sanctum.

Advance through the Battle Pass and earn rewards inspired by Ancient Greece and get ready for three limited-time events: Winter Wonderland, Battle for Olympus, and Lunar New Year!

GENERAL UPDATES

Control Game Mode

We fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we’ve made the following change:

  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.
    • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
    • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime

Hero Unlocks and Challenges

  • We’ve added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2

Shop Update

  • We’ve added a Hero purchase tab in the Shop
COMPETITIVE PLAY

Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
    • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks
HERO UPDATES

GENERAL

  • Damage Role Passive
    • No longer provides a movement speed bonus
    • Reload speed bonus increased from 25 to 35%

Developer comments: We’ve decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was helpful indicator the passive was active, we saw change in speed negatively affecting the ability to aim precisely.

TANK

Ramattra

  • Ramattra has been added to the line-up

Void Accelerator (Omnic Form)

  • Primary: Fire a stream of projectiles in a fixed pattern
  • Secondary: Create a barrier at the targeted location

Nemesis Form

  • Transform into Nemesis Form, changing your attacks and gaining bonus armor

Pummel (Nemesis Form)

  • Primary: Punch forward, creating a wave of piercing energy with every swing
  • Secondary: Significantly reduces damage taken from the front and reduces movement speed

Ravenous Vortex

  • Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward

Annihilation

  • Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.

Doomfist

Developer comments There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.

The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.

For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it’s broadly more useful regardless of where fights are taken.

Rocket Punch

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
    • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
    • This has been in since his rework but was not mentioned

Power Block

  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage

Meteor Strike

  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds

‘The Best Defense…’ Passive

  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health

Junker Queen

Developer comments: Commanding Shout is Junker Queen’s primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We’re looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.

  • Torso and head hit volume size increased 12%

Rampage

  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%

Commanding Shout

  • Cooldown reduced from 15 to 14 seconds

‘Adrenaline’ Passive

  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds

Damage

Bastion

Developer comments: The intent for Bastion’s ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won’t be as lethal the closer the target gets to the edge of the explosion range.

Configuration Artillery

  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%

Reconfigure

  • Cooldown reduced from 12 to 10 seconds

Sojourn

Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we’re increasing the damage of her primary fire and how quickly her energy charges during her ultimate.

Railgun

  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%

Symmetra

Developer comments: The changes to Symmetra’s primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We’re reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.

Photon Projector

  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again

Tracer

Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.

Pulse Pistols

  • Damage increased from 5 to 6

SUPPORT

Ana

Sleep Dart

Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we’re more comfortable with reducing the cooldown here to improve Ana’s personal survivability.

  • Cooldown reduced from 15 to 14 seconds

Kiriko

Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We’re reducing both the movement speed and cooldown rate boost it grants so that it’s easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option

Kitsune Rush

  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster

Protection Suzu

  • Cast time reduced from 0.15 to 0.1 second

Kunai

  • Ammo increased from 12 to 15

Swift Step

  • Ability input can now be held to activate

Mercy

Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

  • Weapon swap time reduced from 0.5 to 0.35 seconds

Caduceus Blaster

  • Ammo increased from 20 to 25
SEASON 2 MAP POOLS

Push

  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança - Morning

Hybrid

  • Blizzard World - Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso - Morning

Escort

  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)

Control

  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal - Evening (NEW)
  • Oasis - Morning (NEW)
BUG FIXES

GENERAL

  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a ‘Save’
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them

MAPS

Busan

  • Fixed an area of the map where players could get stuck

Colosseo

  • Fixed geometry that allowed some heroes to contest undetected

Esperança

  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected

Gibraltar

  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots

Nepal

  • Replaced some missing pillars on Sanctum

Rio

  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck

HEROES

  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active

Cassidy

  • Resolved an issue with some skins using the wrong props in the ‘Flashbang’ victory pose

Doomfist

  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her

D.Va

  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return

Mercy

  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel ‘cancel boost’ is now disabled when Mercy is stunned

Moira

  • Junkrat’s Trap no longer displays at chest height in first person when using Fade

Pharah

  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor

Symmetra

  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter

Tracer

  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range

Winston

  • Resolved an issue with the Werewolf skin and the ‘Excuse me’ highlight intro turning Winston red in the Hero Gallery

Zenyatta

  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

Season 2 is around the corner, and with it, a myriad of new in-game developments!

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Ramattra is very special in the world of Overwatch, both as a playable hero, and as a character with a rich story—He's exceptional, and we’re so excited to share him with you.

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BlizzardEntertainment submitted Join us for the Summit1g vs. iiTzTimmy Showdown 15 days ago

Watch iitzTimmy and Summit1g go head-to-head in an Overwatch 2 Showdown showcase event!

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BlizzardEntertainment submitted This Thanksgiving weekend, log on, play and watch with Overwatch 2! 16 days ago

Earn cool rewards – we’re thankful for you!

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Craig commented on Bonus Log-In Rewards through December 1 17 days ago
Update November 21: We apologize for an error in the dates that we had initially posted. The next two log-in rewards will launch one day later than previously listed and we have updated our times above.
PlayOverwatch commented on @PlayOverwatch 20 days ago

LET THE KITSUNE GUIDE YOU…into watching this amazing short animation featuring Kiriko 🦊 https://t.co/V4Ab4qjM60

PlayOverwatch commented on @PlayOverwatch 21 days ago

These are going to look awesome playing before your POTG 🏆 Get free #Overwatch2 highlight intros just by logging i… https://t.co/YUe7e2N0wu

Craig commented on Still no OWL rewards after todays patch 21 days ago

The Overwatch League is still working to issue rewards for watching the Grand Finals weekend. While the actual rewards are now available to view in the game client, you should receive the drops once we can process your watch time. Continue to follow @OverwatchLeague on Twitter for updates.

PlayOverwatch commented on @PlayOverwatch 21 days ago

Starting today, SMS Protect will now accept pre-paid phones globally. This update will finish rolling out by tomorr… https://t.co/aM4wrEZEWx

BillWarnecke commented on New update new features! 21 days ago

Hey there, sorry for this bug, I know it's a frustrating one. We have a more robust change in the upcoming Season 2 release. Apologies we couldn't get this fully fixed in the update today.

BillWarnecke commented on New update new features! 21 days ago

Hey there, sorry for this bug, I know it's a frustrating one. We have a more robust change in the upcoming Season 2 release. Apologies we couldn't get this fully fixed in the update today.

Whoops will fix.

BillWarnecke commented on Overwatch 2 Retail Patch Notes - November 17, 2022 21 days ago

Yes, we felt like being very explicit about how this works was important to avoid any confusion.

BillWarnecke commented on Overwatch 2 Retail Patch Notes - November 17, 2022 21 days ago

Yes, we felt like being very explicit about how this works was important to avoid any confusion.

A new hero joins the Overwatch team, and he's here to share some mid-season updates!

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PlayOverwatch commented on @PlayOverwatch 21 days ago

🧊MEI🧊IS🧊BACK🧊 (AND A BUNCH OF OTHER UPDATES!) Check out the full list of #Overwatch2 Patch Notes. 👀… https://t.co/P2xtRQPnJc

Overwatch 2 Retail Patch Notes - November 17, 2022

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report forum.
For troubleshooting assistance, visit the Technical Support forum.

OVERWATCH LEAGUE TOURNAMENT CHAMPION LEGENDARY SKIN REMIXES

Celebrate the Overwatch League’s Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.

GENERAL UPDATES Competitive Play and Matchmaking

We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division, many of which will become even more noticeable at the start of Season 2.

We’ve increased the precision of our queue time estimates for each individual role in role queue.

Defense Matrix

The audio transcription feature has been added with a limited rollout for PC players in select countries. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat—group “party” chat is excluded.

Crossplay and Aim Assist

We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.

In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.

We’d like to reiterate—at this point Aim Assist exists only on console platforms.

We’ll be monitoring the deployment of this change carefully and making changes quickly if needed.

HERO UPDATES TANKS

D.Va
Fusion Cannons

  • Spread increased from 3.5 to 3.75

Boosters

  • Impact damage reduced from 25 to 15

Call Mech

  • Call Mech ultimate cost reduced by 12%

Developer Comments: D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.

Zarya
Particle Barrier

  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds

Projected Barrier

  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds

Developer Comments: Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.

These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her.

DAMAGE

Genji
Shuriken

  • Maximum ammo reduced from 30 to 24
  • Damage reduced from 29 to 27

Developer Comments: Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.

Junkrat
Steel Trap

  • Arming time increased from 0.5 to 0.75 seconds
  • Trapped duration reduced from 3 to 2.5 seconds

Sombra
Hack

  • Ability lockout duration reduced from 1.75 to 1.5 seconds
  • Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect
  • Hacked enemy damage multiplier reduced from 40 to 25%

Developer Comments: With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.

She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets.*

Kiriko

Swift Step

  • Invulnerability duration reduced from 0.4 to 0.25 seconds

Developer Comments: This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko.

BUG FIXES GENERAL
  • PC Only – The Default setting for audio mix has been changed to “studio reference”
  • Resolved an issue where some players could be stuck in Bronze 5 even after several rank updates
  • Console Only – Fixed an issue where the PC interface was being forced on for some console players
  • Console Only – Fixed a bug on console where your game could freeze if you opened and closed a Hero cinematic
  • Console Only – Fixed an issue where ‘Capture Highlight’ could not be unbound from Left D-Pad
  • Addressed multiple leaderboard issues causing inaccurate placement and ordering
  • Players who getting healed will no longer see the healing status effect on their screen while they’re full health
  • Fixed an issue where players would sometimes be placed into an empty game
  • Resolved a bug that prevented players from rejoining their competitive game after being disconnected
  • Fixed a bug where typing in chat could purchase an item from the Hero Gallery
  • The ‘No Name Card’ selection in the Name Card interface is now selectable
  • Fixed a display issue where players were shown the incorrect amount of Overwatch League tokens, which made them unable to purchase items. The display now shows the correct amount of tokens a player owns
  • The ‘Avoid Teammates’ button is no longer hiding behind the Recent Players list
  • Fixed an issue with the Challenge ‘Farsighted’ not correctly tracking and/or completing
  • Fixed an issue with the Challenge ‘Damage Sponge’ not correctly tracking and/or completing
  • Resolved instances of the player’s screen becoming blurry/out of focus
  • Fixed an issue where some players were missing the Noire Widowmaker skin
  • Various visual improvements to the First Time User Experience
  • Fixed in last update - Practice bots now show up through walls correctly when you play a healer
MAPS

Junkertown

  • Fixed additional areas in the map that were causing performance issues in some cases
HEROES

Brigitte

  • Fixed a bug where Brigitte’s shield could become invulnerable under certain conditions

Cassidy

  • Cassidy now correctly drops the flag during Combat Roll in the Capture the Flag game mode

Doomfist

  • Fixed in last update - Fixed a bug with Seismic Slam being stopped early by obstructions
  • Fixed in last update - Fixed a bug with being able to jump during Seismic Slam

Genji

  • Fixed an issue with the Genji Mythic Skin’s hit volumes
  • Fixed in last update - Fixed an issue where players could get infinite Dragonblade Custom Games

Hanzo

  • Fixed in last update - Jump/wall climb no longer destroys breakables

Junker Queen

  • Commanding Shout and Rampage now correctly drop the flag in the Capture the Flag game mode

Kiriko

  • Fixed an issue where Kiriko could escape map boundaries using Swift Step

Mei

  • Has been added back to the line-up
  • Fixed several issues with Mei’s Ice Wall that allowed players and projectiles to occasionally pass through it or slip off it

Mercy

  • Audio made a change to the sound of Mercy’s first-person glide to address frequencies that some players found uncomfortable

Reinhardt

  • Fixed in last update - Fixed an issue where quick melee did not swing Reinhardt’s hammer

Sojourn

  • Sojourn can no longer pick up the flag in Capture the Flag when using Power Slide

Sombra

  • Fixed in last update - EMP can no longer be damage boosted

Torbjorn

  • Fixed in last update - Fixed an issue where quick melee did not swing Torbjorn’s hammer

Wrecking Ball

  • Fixed an issue with Adaptive Shield that could cause you to lose health in some cases

Since introducing Defense Matrix, our new initiative to stop disruptive players in Overwatch 2, we’ve successfully taken action on thousands of accounts that we’ve found to violate the Blizzard In-Game Code of Conduct.

We have continued to listen to player feedback and evaluate our barriers of entry that can prevent players from being able to join. As a result, we’re making a new change to our SMS Protect Requirements to play Overwatch 2 starting with today’s patch. Effective immediately, anyone with an eligible prepaid phone can now register their number on their Battle.net account and play Overwatch 2.

This change doesn’t affect any current Overwatch 2 accounts, regardless if they have SMS Protect or are exempt because they own a previous Overwatch game license. Players can register their phone numbers at account.battle.net. Here are a few questions to help determine if your phone number is eligible to play.

Q. Does any prepaid service now work to play Overwatch 2?
A. No. While we expect most prepaid service plans to be now eligible, mobile carriers sometimes define their plans differently.

Q. Do any VOIP, WiFi, text-only, or internet phone services work?
A. We do not support any of these services to register for SMS protect.

Q. Can I assign a single phone to multiple accounts?
A. No, we still require each phone number to be linked to a single BattleNet account.

Q. What if I have an eligible carrier or plan, and my phone number is still not working?
A. Your phone number could be registered on another battle.net account, or your phone number may be ineligible because it came from a previous phone plan that is still not eligible to be used.

Q. What if I am an Overwatch player who has not started playing Overwatch 2? Do I now need to register a phone number?
A. if you previously played Overwatch, you may now play Overwatch 2 without an eligible SMS on your account.

Q. What if I have another question about SMS Protect?
A. Check out our official support article for information about registering your phone number on your Battle.net account.

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