Abathur will be able to heal his Monstrosity once the rework goes Live. This was an oversight, which has since been fixed!

Blizz_LanaB commented on Dear Developers, how can we help? 8 days ago
KaeoMilker-1688 submitted Heroes of the Storm Update - Feb 08, 2019 8 days ago

Hi, Heroes!

I know we’ve been more quiet than usual the past few weeks, but it’s not because we’ve lost focus on the game. In fact, we’ve been working very hard behind the scenes to regroup as a team and align on our goals for 2019 and beyond. As I mentioned before, this process involved revisiting not only our existing plans, but also rethinking some of our approaches to core areas of the game and its development with our focus solely on creating the best experience possible for our players. It’s been a bunch of work and there’s still much more work ahead, but we’re finally ready to get back to talking about our plans and sharing some insight as to what our players can expect next.

We can’t talk about Heroes without talking about our awesome content. As you’ve seen so far this year, we released Imperius along with a flurry of impactful hero balance changes across the game. We also announced our Resistance themed event before bringing it to PTR this week, and we’re excited to deliver those fun skins for Hanzo, Deckard, and my BFF, Blaze, next week! While we have more balance changes coming at regular intervals, our next new hero is also right around the corner. There are some theories floating around as to who’s next, but we have a few more releases before they’ll be ready to see the light of day.

Speaking of our next few releases, you probably noticed that our Lunar New Year seasonal event hasn’t hit yet, but fear not – that’s just because we’ve reimagined it as our Spring Event. Last year we had a ton of fun with our unique seasonal events like Nexomania in Summer, The Fall of King’s Crest in Fall, and Toys in Winter, and we’d like to continue exploring fun new universes and themes to coincide with each season moving forward. Stay tuned for all the details on our Spring Event next month, and know that we’ll not only be bringing back our previous limited-time Lunar New Year content, but we’ll also unveil an exciting, all-new skin theme to round out this year’s event.

Let’s talk about features and systems. There’s been a lot of discussion both on the Heroes dev team and amongst our community regarding the state of Ranked Play, Quick Match, and matchmaking. The team’s made some decisions as a continuation of the plans we shared at BlizzCon and we have a schedule for a series of improvements we’ll be making across the next few patches and Ranked Seasons. Much like we did in our AMA’s last year, we’d like to have the developers responsible for those changes discuss these plans with you at our next Reddit AMA, tentatively planned for later this month. As part of that AMA, we’ll also dive into some thoughts surrounding our continued evolution of Quick Match and our upcoming completion of the Hero Role overhaul, so please join us for that discussion. We’ll share the upcoming Reddit AMA schedule soon!

Another thing I mentioned in my last post was that we’d be reevaluating not only our content and feature plans, but also taking another look at how players unlock the Collection. As part of looking back, we took stock of where we’ve been across the game’s lifespan. We recognized that Heroes 2.0 was an important step in our game’s evolution and brought a lot of very positive changes. It grew our audience, got more players earning or buying the stuff we loved creating, and most importantly – it uncapped progression and gave all Heroes players a chance to unlock content in the Collection for free by simply playing the game and earning Loot Chests. While we saw a lot of benefits from our Heroes 2.0 changes, they did come at the cost of taking away the ability to purchase most skins directly. I’m excited to say that we’ve decided to make some changes here based on player feedback.

Beginning with the Resistance patch that hits next week, all skins in the Collection will be purchasable individually with Gems. This is a change that many of our players have asked for, and we’re really happy to finally bring it to the game. Note that this goes beyond what we offered pre-Heroes 2.0, as every skin in the Collection will now have a Gem and Shard price individually, whereas before Heroes 2.0 skins were only available in bundles that included every color variation. Be sure to check out the patch notes next week for all the details and know that we have plans down the road to expand these offerings to the rest of the Collection. We hope this change helps give players the best option yet to get the exact content they’re most excited about.

We didn’t want to stop there, so we also looked deeper at ways we could provide more value and utility with Gold. As a result, we’re going to start allowing players to convert their earned Gold to Shards alongside the release of our Spring Event next month. This change combined with the Gem changes is intended to give all players maximum flexibility in how they unlock their favorite content, and the team is excited to provide these options.

So that’s a lot of stuff summarized at once here, and the team will be elaborating on it all as it unfolds across the next few patches. The past few months have been challenging for us, but the Heroes team is united with a passion for this game and all of you in our community. It’s been difficult to remain so silent while we unpacked all these changes, but we’re eager to get back to communicating regularly with you and talking about the game we all love. To that end, be on the lookout for our next few AMAs across February, March, and April and we’ll be striving to find more ways to get our developers involved in discussing the game with you.

Thank you for bearing with us as we adapt to these changes, and we can’t wait to share more of the awesome things we’re working on with you in the coming weeks and months! In the meantime, please keep that feedback coming!

Kaéo

KaeoMilker-1688 submitted Heroes of the Storm Update - Feb 08, 2019 8 days ago

Hi, Heroes!

I know we’ve been more quiet than usual the past few weeks, but it’s not because we’ve lost focus on the game. In fact, we’ve been working very hard behind the scenes to regroup as a team and align on our goals for 2019 and beyond. As I mentioned before, this process involved revisiting not only our existing plans, but also rethinking some of our approaches to core areas of the game and its development with our focus solely on creating the best experience possible for our players. It’s been a bunch of work and there’s still much more work ahead, but we’re finally ready to get back to talking about our plans and sharing some insight as to what our players can expect next.

We can’t talk about Heroes without talking about our awesome content. As you’ve seen so far this year, we released Imperius along with a flurry of impactful hero balance changes across the game. We also announced our Resistance themed event before bringing it to PTR this week, and we’re excited to deliver those fun skins for Hanzo, Deckard, and my BFF, Blaze, next week! While we have more balance changes coming at regular intervals, our next new hero is also right around the corner. There are some theories floating around as to who’s next, but we have a few more releases before they’ll be ready to see the light of day.

Speaking of our next few releases, you probably noticed that our Lunar New Year seasonal event hasn’t hit yet, but fear not – that’s just because we’ve reimagined it as our Spring Event. Last year we had a ton of fun with our unique seasonal events like Nexomania in Summer, The Fall of King’s Crest in Fall, and Toys in Winter, and we’d like to continue exploring fun new universes and themes to coincide with each season moving forward. Stay tuned for all the details on our Spring Event next month, and know that we’ll not only be bringing back our previous limited-time Lunar New Year content, but we’ll also unveil an exciting, all-new skin theme to round out this year’s event.

Let’s talk about features and systems. There’s been a lot of discussion both on the Heroes dev team and amongst our community regarding the state of Ranked Play, Quick Match, and matchmaking. The team’s made some decisions as a continuation of the plans we shared at BlizzCon and we have a schedule for a series of improvements we’ll be making across the next few patches and Ranked Seasons. Much like we did in our AMA’s last year, we’d like to have the developers responsible for those changes discuss these plans with you at our next Reddit AMA, tentatively planned for later this month. As part of that AMA, we’ll also dive into some thoughts surrounding our continued evolution of Quick Match and our upcoming completion of the Hero Role overhaul, so please join us for that discussion. We’ll share the upcoming Reddit AMA schedule soon!

Another thing I mentioned in my last post was that we’d be reevaluating not only our content and feature plans, but also taking another look at how players unlock the Collection. As part of looking back, we took stock of where we’ve been across the game’s lifespan. We recognized that Heroes 2.0 was an important step in our game’s evolution and brought a lot of very positive changes. It grew our audience, got more players earning or buying the stuff we loved creating, and most importantly – it uncapped progression and gave all Heroes players a chance to unlock content in the Collection for free by simply playing the game and earning Loot Chests. While we saw a lot of benefits from our Heroes 2.0 changes, they did come at the cost of taking away the ability to purchase most skins directly. I’m excited to say that we’ve decided to make some changes here based on player feedback.

Beginning with the Resistance patch that hits next week, all skins in the Collection will be purchasable individually with Gems. This is a change that many of our players have asked for, and we’re really happy to finally bring it to the game. Note that this goes beyond what we offered pre-Heroes 2.0, as every skin in the Collection will now have a Gem and Shard price individually, whereas before Heroes 2.0 skins were only available in bundles that included every color variation. Be sure to check out the patch notes next week for all the details and know that we have plans down the road to expand these offerings to the rest of the Collection. We hope this change helps give players the best option yet to get the exact content they’re most excited about.

We didn’t want to stop there, so we also looked deeper at ways we could provide more value and utility with Gold. As a result, we’re going to start allowing players to convert their earned Gold to Shards alongside the release of our Spring Event next month. This change combined with the Gem changes is intended to give all players maximum flexibility in how they unlock their favorite content, and the team is excited to provide these options.

So that’s a lot of stuff summarized at once here, and the team will be elaborating on it all as it unfolds across the next few patches. The past few months have been challenging for us, but the Heroes team is united with a passion for this game and all of you in our community. It’s been difficult to remain so silent while we unpacked all these changes, but we’re eager to get back to communicating regularly with you and talking about the game we all love. To that end, be on the lookout for our next few AMAs across February, March, and April and we’ll be striving to find more ways to get our developers involved in discussing the game with you.

Thank you for bearing with us as we adapt to these changes, and we can’t wait to share more of the awesome things we’re working on with you in the coming weeks and months! In the meantime, please keep that feedback coming!

Kaéo

Hey Gwen & RealistMMH, Thanks for the reports! We have this issue tracked, and hope to have it fixed when we can. Thank you, ~ Fizivix
Fizivix commented on RESISTANCE PTR; Blaze, Abathur, Ana 9 days ago

Hey GriM,

Thanks for the reports!

  • Blaze: Fuel Leak appears to be working correctly. It does extend the oil spill naturally to stay underneath blaze as he charges. If he hits a hero however, the additional oil spill appears directly underneath his target regardless if he dashes the full length.

  • Abathur: Symbiote Carapace change is currently intended to only affect heroes.

  • Ana: Animation Issue is a tracked and we hope to have it fixed as soon as we can.

Thank you,
~ Fizivix

Fizivix commented on PTR ai bots + map specific items 9 days ago

Hey Everyone,

Thanks, your continued reports are appreciated! We have issues tracked regarding the prioritization of Map Objectives and Mercenary/Boss Camps in a variety of situations. We hope to have them fixed as soon as we can. Please do keep reporting any new issues that arise!

Thank you,
~ Fizivix

Hey Quazer, Thanks for the report! We have this issue tracked and hope to have it fixed as soon as we can. Thank you, ~ Fizivix

Hey Neducalic,

Thanks for the report! Did this issue occur in Try Me Mode? I am not seeing this interaction in a normal match; however, there appears to be an issue with Carapace shield in Try Me Mode that we are aware of.

If you continue to encounter this issue, could you please send in a replay to our Heroes Bug Attachment Inbox.

Thank you,
~ Fizivxi

Fizivix commented on Ana Biotic Grenade Talent Bug 9 days ago
Hey Eradiactor18 & Quazer, Thanks for the reports! We have this issue tracked and hope to have it fixed as soon as we can. Thank you, ~ Fizivix
BlizzNeyman commented on PTR Patch Notes Feb 4th 12 days ago

POGCHAMP

cloaken commented on The Pink Piggy Plushy strikes again (Nexus Lore?) 13 days ago

I vote number 2 :)

Blizz_AKlontzas commented on Any planes for a Hotfix for Hanamura? 29 days ago

Your stab in the dark (6.5/10 pun) is fairly accurate but also wanted to let everyone know that the bug is getting fixed in the next balance patch so keep an eye out for that!

Zobrek commented on Limited map pool bug vs AI still active 30 days ago

"… if there is anything that we, the players can do to help resolve this please let us know. "

Thank you for the passion and support Sickroom/JHan. The best thing for now is to continue the reporting, stressing the importance of this issue and its impact on your play.

That said, we want to keep the discussion centralized for the benefit of our developers and our review process (as well as our forum guidelines). Please continue discussion in our existing thread on this issue.

Available maps in vs AI mode Bug Report
am I going crazy or for some reason this game mode is limited to 4 maps after the patch when playing vs AI - my personal sample size is around 30 or more games any I am yet to see any other map (I know that quitting a map and trying to recreate game in 9 AI + 1 player mode will make you play the same map that you just quit again until you finish it, that is not the case here) braxis, battlefield, towers and cursed hollow - always those 4 in other full PVP game modes it doesn’t seem to be an i…

We apologize for the inconvenience and thank you for your diligence and help. I personally agree that this issue is long overdue for a solve, and have worked with my (QA) team to push priority on its resolution.

-Zobrek

Hey MaxPower85, This sounds like a hotkey issue to me, since hotkeys stay with your account across computers. Does resetting your hotkey profile to use the default profile alleviate this issue? ~ Fizivix

I mean.... I do have a D&D Path of the Kensai Dwarf Monk that I'm playing right now who uses a Mithril Keg as his primary weapon.

Kinabrew is my last name. Most people in the game industry call me Brew.

not offended :)

Unsure about the Demonic Imperious Wings color. The wings in character select are smaller. That's a bug. We will be fixing that in a future patch. In game it should be the same size as base Imperious.

blizz guy gal guy

Sometimes I get "What can I get for you ladies" when I'm out with my wife because I have long hair. I'm use to it. Think this is the first time I've had to turn around to show my facial hair on the internet :) Guess that's what I get for breaking social norms.

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