Hello Friends - Happy Presidents' Day!
We actually discussed doing exactly this, but decided not to for a few different reasons, the largest being the fact that we don't have a lot to share at this exact moment. As you have seen many times in the past, our development cycle goes through ebbs and flows and we are caught in an ebb at the moment, which is very often the case coming out of the Holiday season. That doesn't mean that we don't have anything on it's way, just that we don't have anything we want to spoil, and having an AMA where we can't answer most of your questions isn't really a great AMA, IMO.
The team is still hard at work, pumping out as much content as we can that we will be sharing with you as soon as possible - Spazzo has already been doing his best to spoil as much as he can ;)
Hello friends. There's no panel because we didn't have anything to share at the moment. I will say that we have content coming including some of my favorite reworks, new mounts/skins and more. Have a good day!
Super cool idea!
Adam is one of the most amazing people I have ever had the pleasure to work alongside. I don't say that lightly either, as this is the first time in nearly 8 years here at Blizzard that we won't be working together on things side-by-side and I will miss him dearly.
While every developer that has touched Heroes has left their loving mark on the game, very few have had the chance to make such an incredibly large impact. Adam joined us early in the game's infancy and has been a beacon of light and a source of joy to the team for nearly 5 years!
I am excited for his next journey and the great things he will go on to deliver on his next project, but I want everyone to also rest assured that although he left some seriously large shoes to be filled, we have found the right person to fill them :)
Thanks for everything Adam! We love you, and your heart will forever remain in the Nexus! <3
Thank you. :)
I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first
MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
“How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
I’ll see you all… In the Nexus.
As far as I'm concerned, ultra-violence Li Li is canon now.
It's probably too early to talk to her about licensing agreements :)
This is adorable.
This should be fixed in the next balance patch. :)
Hi, need to step in here. D1rewo1f wasn't a Blizzard Employee that died before Heroes was launched.
He was however a fan and player of Blizzard games who passed. His family reached out to us and we were able to pay a little tribute as an NPC. When Dragonshire was updated we kept a shrine for him.
Public service announcement: Please open your chests. If you don't you make an artist cry and they don't get their wings.
Hey Reddit Fam,
We are hoping to fix this bug in a soon-to-be-deployed hotfix, but as with all things in game development, I can't snap my fingers and fix it (trust me, years of trying and failing) nor can I reliably give an accurate timeline at the moment. But please rest assured that while we like to give axe just as much as the next troll, we didn't intend for quite this much axe and are working hard to remedy the issue as quickly as we can :)
We're aware of several issues that snuck in this last balance patch and we're actively exploring our options to correct them. We'll share more details about our plans as soon as we are able.
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
Slow increased from 35% to 40%.
Whew, these summoning portals sure are wacky! Never know where they're going to materialize!