This behavior is absolutely not allowed. We want players to enjoy their games in any game mode, so if someone is ruining your match, please report them under the appropriate category! Please rest assured that we issue severe penalties for griefing and abusive chat as this is something we take very seriously. We know that there is some understandable confusion around our systems and we generally try not to discuss them much in order to minimize the ability for toxic players to exploit them but, in brief:
Gameplay penalties (AFK/Non-participation & Intentionally Dying) are handled by an internally built system that uses statistical analysis and historical trends to compare the reported player against baseline expectations for their Hero and skill level. Depending on the severity of the abuse, a penalty of variable length is issued. A thank-you email is then sent to everyone who recently reported the player.
Abusive Chat penalties go through a separate machine learning system that we’ve talked about at GDC. PCGamer wrote up an article on it found here if you’d like to know more. As a result, verified chat is actioned quickly and severely. These penalties range from a silence, to suspension, to ban, depending on the severity of abuse as well as the number of previous infractions.
We know that many players feel that their reports don’t help, but I can assure you that they absolutely do make a big difference. Please help us by reporting players so, together, we can ensure Heroes is the most fun it can be :)
Have a wonderful Labor Day Weekend friends!!
We caught up with David Warner, senior game designer on the Heroes of the Storm team and one of the talented individuals spearheading D.Va’s rework, to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
You’re going to want to take a look at this Gazlowe hero rework . . . he’s a miracle of Goblin engineering!
This was an older iteration of the 'Aggression Matrix' talent where Micro Missiles would be periodically fired at Heroes within your Defense Matrix. The more heroes within your Defense Matrix, the more missiles would fire. Ultimately this idea morphed into the "Target Locked" talent and the new healing reduction mechanic was added instead.
Take the upvote and get out.
Won't make the rework but it will be here before the year is out.
We're on it. Thanks.
We'll look into it. Thanks!
My greatest nemesis
Thanks for the report. This is due to the fact that when you are at full scrap and place a turret while your scrap regeneration is off cooldown, you will immediately regenerate a scrap. This can make it seem like you “spent” less scrap when really you spent the right amount but also immediately earned one back.
8/10 from Cris? I'll take it!
Edit: 7/10?!?! Oh no~~~ :(
We'll check into it. Thanks for the report.
It seems like we accidentally added a Spell FX tag in the store for the color change per color variation for his Ghouls. We have decided not to tout this as an FX change. Will fix.
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until September 7.