Blizz_DWarner commented on Why the **** is it taking so long to fix Zagara?! 64 days ago

If all goes as planned, next week.

Blizz_DWarner commented on Why the **** is it taking so long to fix Zagara?! 64 days ago

This!

BlizzKofalt commented on Valla question 67 days ago

Don't mind me - just commenting to bait out more replies from Valla players.

PezRadar commented on Support Group | HeroStorm Ep83 70 days ago

Perfect in everyway.

PezRadar commented on When their gate is up but you have 3 Qhira 73 days ago

Nope. I can comment when I want to and I found the above joke hilarious. :)

PezRadar commented on When their gate is up but you have 3 Qhira 73 days ago

I lol'd

PezRadar commented on I just love snow 73 days ago

That was so satisfying. I almost feel like if you waited one second, you may have gotten Morales as she was walking into the pile of people as well :P

Blizz_DWarner commented on I wonder the devs are up to these days 73 days ago

Well, personally, I'm working on two reworks, some changes for the next balance patch (coming soon!) and some stuff I can't talk about yet. :)

Blizz_Daybringer commented on Heroes of the Storm Bug Notes - July 20, 2021 88 days ago

Hello Reddit Family,

I just wanted to chime in quickly for two main points:

  • Thank you for the bug callouts, we see them and will address.

  • You're amazing and we love you, enjoy the patch <3

Have a wonderful night/morning!

BlizzKofalt commented on What I was actually looking for in the patch notes 88 days ago

Good things, like Zagara's banelings, come in twos!

BlizzardEntertainment submitted Heroes of the Storm Balance Patch Notes - July 20, 2021 88 days ago

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

View Full Article

;)

New? At this point I'm psychologically incapable of not injecting memes into everything I do.

*Through the shimmering iridescence of the summoning portal you hear the distant clamoring of battle, the rustling of dense brush, and a... car horn?*

You're absolutely correct - we don't expect these changes to fundamentally change how Jaina competes with other mages. While I understand how it can be disappointing to be in situations where it's better to draft another mage / have picked another mage, I feel Jaina is in healthy standing. She's strong enough that making her more well rounded would requires nerfs for her best case scenarios, but she's already popular enough that I don't feel that's a great deal.

I hear ya on looking to increase her flexibility through just a talent or two, and I'll chew on it, but no promises!

I absolutely hear that concern - whenever we make a talent valuable in a wider number of situations, we run the risk of cutting the reward from players who have developed mastery of the previous functionality. This absolutely something I weigh when making this style of change, so your concern is heard. For Ice Floes, I still felt the depth in our playtests. I felt the drive to tag enemies with Cone of Cold beyond my focus target as the reward was quite juicy, and I find encouraging aggression goes hand in hand with room for mastery.

That all said, I also feel that talent builds can have a wide range of depth - I'm not too concerned about 'breaking the magic' when this change is contained to her Cone of Cold build. It's not my goal here, so if you have a different experience in your games, please make a post after the patch hits!

Believe it or not, Jaina players keep picking it and winning games with Snowstorm. The pick rate does drop quite a bit at high levels SL, but it keeps winning at comparable/higher than its competition on the tier. That doesn't mean we won't do ANYTHING to Snowstorm, but it's not a high priority for our attention.

You're cool and can keep a secret, right?

While I can't speak to the original intent, I enjoy the decision making for which ability to apply Chill. Jaina's abilities have varying amounts of damage/difficult landing, so choosing the ability to apply Chill has a different answer due to the situation, and your confidence. With Chill being both a Slow (easier to land abilities) and a percent damage increase (lose more damage if you choose to Chill with Cone of Cold), I think there are solid trade-offs. I hear ya on how this can become slightly more awkward with some of her talents, but overall I'm quite happy with how Chill works.

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