Blizz_DWarner commented on Simple thank you devs <3 12 days ago

<3

BlizzKofalt commented on The real reason(s) that sharpshooter isn't taken 18 days ago

We had a very similar discussion internally before releasing Ana's latest changes. You're right, the most direct route to making Sharpshooter competitive is to adjust its consistency.

However, part of what makes Sharpshooter unique is its inconsistency and the struggle involved. So, we're first trying leaning further into its core fantasy. It may not work, but there's always the next patch.

You'll notice that this change is remarkedly different than our change to Debilitating Dart. We don't feel that Debilitating Dart's fantasy is rooted in it's inconsistency, and so our change is solely focusing on making it more reliable.

Before this patch, Maiev would fit right in to that list of difficult Heroes that haven't recently received changes. Her last changes are within a couple months of the last changes to many of those Heroes.

We will continue to change and update difficult Heroes.

Blizz_DWarner commented on Li Li after the patch looks like 18 days ago

She's growing up so fast *wipes single proud tear from eye*

Hey all, let's chat Maiev's recent changes!

Most of her changes were not focused on increasing Maiev's overall strength, and instead were about rising weaker/under picked talents to be on par with the popular choice. At higher skill levels of play, buffs to weak talents often have a minor impact on a Hero's overall strength, as these players were not picking the weaker talents. That said, there are high skilled Maiev players who picked some of these talents and are now going to be stronger.

So why the new baseline functionality? Simply because her 20 talents are weaker than her fellow Melee Assassins, and it's visible when comparing level 20 talent win rates. More popular Melee Assassins at Master Storm League include Heroes like Zeratul and Alarak, who have incredibly strong options such as Shadow Stride and Hasty Bargain. Maiev's level 20 talents have a wide range of effects with decent parity, which we like, but they don't help her secure wins as often.

Going forward, we are confident that if Maiev does become over dominant that we can address it. It wouldn't surprise us if some of these buffed talents were already strong enough to be a competitive option and they were just simply undervalued. We don't believe any of these recent changes affect Maiev's core identify, so we can easily reduce them or revert them if needed.

So where are we at with Genji? Genji has a powerful base kit, leaving him with many talents that aren't super exciting or strong. Additionally, Genji is our 11th most played Hero, and is viewed and played differently across our many player groups. We remain content with his overall status, and don't believe he needs a rework, but we think we can make some changes to make his talents more exciting and impactful.

Yea I feel similarly, this talent is mostly an attempt to see if I can get 1/4 of Thrall players to move away from Nexus Blades to something with a tad more gameplay.

👀

Blizz_DWarner commented on When Deckard Gets That Lvl 16 Horadrick Staff 23 days ago

Dogeard Canis skin needs to happen.

Blizz_DWarner commented on Improving or adding Li Li's talents. 33 days ago

:)

Hey I know that guy!

Most of the time we come here completely voluntarily :)

Blizz_DWarner commented on Valeera ganks Butcher 37 days ago

Something something Furnace Blast

Update: the rotation issue should be resolved.

Thanks for your reports!

Hi Heroes,

We are aware of the F2P Hero rotation and looking into it. Thanks for the reports and your patience while we dig into figuring out the best way to resolve the issue.

Blizz_Daybringer commented on Heroes of the Storm Balance Patch Notes - August 20, 2021 57 days ago

Happy Friday Reddit Fam!

This is exactly the reason. The team was working on finalizing the balance patch early this week, but due to random development hurdles, it looked like we weren't going to be able to get the patch out this week. Luckily enough, with some heavy lifting from the team, we were able to fix the issues and green-light the patch early this morning.

Disabling a Hero for a handful of hours was not intended, but with us in a space where we were not 100% confident that we could patch this week, we felt like it was the right thing to do.

All this said, we hope you enjoy the patch and are eagerly reading and absorbing your feedback. Have a wonderful weekend!

BlizzardEntertainment submitted Heroes of the Storm Balance Patch Notes - August 20, 2021 57 days ago

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

View Full Article

Blizz_Daybringer submitted Temporarily Disabling Zagara 58 days ago

Hello Reddit Family –

We’re working on getting the next balance patch into your hands as soon as possible, but until then we have disabled Zagara in all forms of play. We feel like this is the best step to ensure higher quality matches until we can address her current strengths.

To help prepare you, below is a preview of the changes Zagara will receive when the upcoming patch hits. Thank you for your patience.

Base

  • Health reduced from 1575 to 1500.

  • Health regeneration reduced from 3.82 to 3.12.

  • Basic Attack damage reduced from 85 to 83.

Baneling Barrage [Q]

  • Mana cost increased from 10 to 15.

  • Cooldown increased from 3 to 4.

  • Damage reduced from 86 to 80.

Talents

Level 1

Volatile Acid [Q]

  • Removed functionality: No longer increases Baneling Barrage’s damage.

Level 7

Baneling Massacre [Q]

  • Changed functionality: Gain two additional charges of Baneling Barrage, but increase its cooldown by 2 seconds.

Level 20

Pack Instinct [W]

  • Damage bonus reduced from 25% to 20%.

  • Duration reduced from 3 to 2 seconds.

Developer Comment:

In contrast to our usual ethos, Zagara is seeing her talents pay the price for an increase in power to her base kit. While the immediate effect is Zagara has less impactful Baneling talents, we feel that Baneling Barrage is a more interesting ability than from where we started, and we have more room for future changes.

BCrawford-21494 submitted Temporarily Disabling Zagara 58 days ago

Hey all –

We’re working on getting the next balance patch into your hands, but until then we have disabled Zagara in all forms of play. We feel like this is the best step to ensure higher quality matches until we can address her current strengths.

Below is a preview of the changes Zagara will receive in the upcoming patch. Thank you for your patience.

Base

  • Health reduced from 1575 to 1500.
  • Health regeneration reduced from 3.82 to 3.12.
  • Basic Attack damage reduced from 85 to 83.

Baneling Barrage [Q]

  • Mana cost increased from 10 to 15.
  • Cooldown increased from 3 to 4.
  • Damage reduced from 86 to 80.

Talents
Level 1
Volatile Acid [Q]

  • Removed functionality: No longer increases Baneling Barrage’s damage.

Level 7
Baneling Massacre [Q]

  • Changed functionality: Gain two additional charges of Baneling Barrage, but increase its cooldown by 2 seconds.

Level 20
Pack Instinct [W]

  • Damage bonus reduced from 25% to 20%.
  • Duration reduced from 3 to 2 seconds.

Developer Comment:

In contrast to our usual ethos, Zagara is seeing her talents pay the price for an increase in power to her base kit. While the immediate effect is Zagara has less impactful Baneling talents, we feel that Baneling Barrage is a more interesting ability than from where we started, and we have more room for future changes.

TOO SOON REDDITORS, YOU HAVE SUMMONED ME TOO SOON

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