Thank you all so much for the well wishes. It's much appreciated. =)
We actually worked together a loooong time ago before we were designers. We were on different Customer Support teams back in the mid 00's. We played Smash Bros together on break and he would absolutely stomp us *shakes fist*.
Well deserved =)
The widepeepohappy meme is taking some strange turns.
This bug is fixed internally. But he does have crazy muscle strength to hold that for the allotted time wouldn't you agree?
Will be released in a future patch!
Russ is one of my favorite Heroes streamers to watch lately, would recommend. I remember watching some of those plays Live.
Also Decimate Garrosh? Q Build Artanis? What is this madness?!?!
Good afternoon kn0thing - it's good to see you!
Let me take you on a magical journey that originated seven years ago and still ruminates in the head of one of our Lead Engineers!
Right as we begun transitioning Blizzard All-Stars from a Starcraft II Map Mod to an entirely new game, one of our coworkers really loved the idea of being able to 'port' your World of Warcraft character into Heroes and do battle in the Nexus as them. At the time, I was still just a baby balance designer, trying to explain to Dustin why it was a bad idea to add different statistical bonuses to, at the time, a very different and rudimentary version of today's Talent Tree. Listening to leadership talk through what it would actually take to make that a reality still gives me a tinge of anxiety, especially since I was in charge of trying to balance the game. As you can imagine, at the end of the day, there was really no feasible way we could make that work without blowing out the scope of the game massively.
But...that idea still floats around in Pat's head and just a couple months ago, he was talking to us how he really wanted a logging-in player to create and customize an avatar, land in a 3-dimensional world (the Nexus), and socialize with other players (completing quests and feats of strength), all while forming parties and jumping into QM and SL game portals...
I'm a huge fan of bread. In fact, I may be breads #1 fan.
Big Shot is now baseline! I should probably have recapped some of the info I had shared in past AMAs.
I'm fairly sure it's the same mechanically as live version, just adjusted numbers. It's been a hot minute since I touched that stuff, so it's not fresh in my mind.
I'm not even supposed to be here today.
Hi fishyPenguin, the best way to sum it up is empowering artists to use the right tool for the right job. To do that we're working to transforming our art production into a lightweight DCC-agnostic pipeline.
We're well on the way, and we are looking for a technical artist to join us to make awesome things:
I have some ideas I want to try to make Cloud Serpent and its talents a little more interesting, but nothing concrete to share at the moment. I think the idea that Li Li isn't viable in high level play is mostly a perception problem, the statistics don't support the claim ;)
Great question, and I'll start off by saying that we actually did implement this idea and tested it for a while.
Overall, we weren't too happy with how it was working out. Sappers are actually a very powerful mechanic and it essentially meant that missing a wave of two of soak would end up causing devastating damage to your wall or potentially even taking the entire fort as well. Combined with well timed merc pushes, it was incredibly powerful.
Going forward with this would have required us to do a massive balance pass on all merc camps, minions, tower and fort damage, etc. While it was fun for a while, it added a high level of stress and responsibility to the lanes that just felt like too much, especially when combined with already being punished for missing out on soak and any structure damage you take from the minion wave.
There are many other devs on other game teams at Blizzard who regularly play Heroes on their lunch breaks – especially on the WoW team. We also have a company-wide chat channel for players looking to form a group where people play regularly, share feedback, and even sometimes jump into team playtests! We occasionally have full on tournaments with shout casters that have been streamed to twitch. Seeing the love for Heroes at Blizzard is greatest compliment we could get, I think. :)
This is a great idea but there are some challenges that would have to be overcome (as well as new engineering requests), one the major ones is having to substantially increase the number of owned Heroes to enter Storm League. That said, I think it could be interesting to explore and will talk to some of the engineers to get a better grasp on the actual development cost of something like this :)
Of course! :)