Fixed - thank you!
You got me. But it's pronounced 'da. I guess my years of correcting people with saying 'de finally caught up to me and I actually misspelled it.
Unsure what you mean with your first question. But,
Are there any developers who play for example in the master league or higher?
Yes we have Master level and higher players on the team.
Awesome! we're glad you're enjoying her.
Good start for a couple months. I would say work on your rendering and focus on your fundamentals. It looks like you're going for a Lilo and Stitch type style which I love. Take that style and pay attention to what Disney does with that movie and use that as reference! Keep it up!
Adam Jackson /u/Blizz_AZJackson has been a high level GM in every single season of the game :)
Yes! We play often. I've shown my hero gold sheet before but here's an updated one. Some of my favorite heroes are ETC, Butcher, Tyranda and Zul'Jin. Gonna play a game. See you in the nexus!
Thank you so much for all the reports and feedback raised about your adventure in Storm League this season.
For clarity, we’ve just released this blog post that further explains the phenomenon you all are experiencing. As this is not a bug in the strictest sense, I’d encourage everyone to move these discussions over to the Competitive Discussion board so we can better keep feedback regarding your experiences in Season League in one location, to make it easier for us to track!
I appreciate all of the conversation and the patience you have shown regarding this topic!
I've got a soft spot for pixel art. Big fan of it!
Hey there! Thank you for this report, I'll look into it. :)
Would be cool to track non-player healing in some way. Not sure it would be valuable combined into Healing/Self-Healing since globe/fountain healing is % based. This makes it variable from Hero to Hero based on their maximum health, therefor tanks would benefit the most.
Good morning Reddit friends,
This feature has been in our internal builds for a very long time now - and was originally implemented to help our live team get snapshots of how much damage Mercenary Camps were actually doing. We have discussed releasing it many times but would need to put some polish on the UI. If this is something you are all super excited about, I can look to get the additional work scoped out and attempt to prioritize it.
Hmm.. will look into it. However, a potential issue is sometimes we amplify damage taken on specific units against specific units so it might mess with tracking accuracy.
That's a good idea.
Nothing concrete to share, but we do have the desire to track and show damage mitigation (Armor, Blind/Evasion) somehow, perhaps in the tab screen.
This is a great comment! Thanks u/drysart!
In addition, every "random" thing in every game is pseudorandom! Creating a truly random number generator is hard (impossible!?), so we don't do it.
Refer to the post pinned at the top of this board for more infomation.
Player Level is equal to the sum of your Hero Levels, so your Player Level will always move up when you level a Hero. Since Heroes 2.0, when Loot Chests and Progression was added, this has only awarded one Loot Chest, the rarity of which was determined by the Player Level you achieved. The systems on live are functioning the same as they have when they were first created, however, the popup is displaying the wrong number, creating confusion.
Since this is covered by the pinned post on this board, I’m going to close this thread out.
Happy Cake day!
I would like the record to show that Brew walked to my desk, buttered me up, and pleaded we bake this into the game.