Our next Heroes of the Storm patch is live! Read on for more information.
I love that I don't think I will possibly not hate it. Incredible, as always JoJo :)
PS: Blizzard, you should totes have done that Harpoon talent.
Harpoon was a Hook talent that caused it to pierce non-heroic, non-structure targets, increasing the damage dealt for each "fake" target it hit. Every second I was implementing it I knew it would never make it to a live setting, but I just *had* to try anyways. It was (predictably) absolutely bonkers. :)
With the tier position changes to Evenhanded Blessings and Desperate Prayer, Inner Focus became a redundant and overcomplicated option for single target healing. We also wanted to avoid creating a "piano" Anduin situation where almost every tier offers a new active.
These changes will hit when the patch goes live, we couldn't sneak it in with the PTR patch. Sorry for any confusion!
For sure, and that number is very easy for us to tune :)
Missing a full Minion wave of soak just because you can grab 25% of it's value a bit later is not really a great idea in most circumstances, especially at higher level play. That said, we will be watching it closely and appreciate the feedback!
Experience Globes were originally designed as a way to educate players (especially newer ones) about how important it is to be in lane and soak experience from it. It has honestly made a massive difference in that aspect and has become a very valuable part of the onboarding player experience.
This additional change actually takes it to a new level, as it allows players to see experience that they would have otherwise missed, and go collect it for a very discounted value - but, it shows that it would have been missed altogether otherwise.
As we evaluate it's effects on different levels of play, we will tune and tweak the numbers as necessary, but internally it has been nothing but positive moments of map evaluation (from all levels of play) that we have been excited about!
Hello again Heroes!
What a day - as we are winding down and getting ready for bed, I can't begin to explain to you all how awesome it was to see the positive interaction and discussion everyone has been sharing about the new Loan Talents!
That said, this post is not about Loan Talents, but another gameplay change we have made...and are excited to share!
Have a wonderful night, and know that we are all here and listening! <3
We're only planning to give this to Heroes where it's appropriate (sorry Abathur) and we're approaching this addition as being a permanent one.
It's a baseline "quest", complete with announcements, that auto-completes once you reach level 13. We felt it was important for the enemy team to know that they now need to watch for big hooks from the shadows.
We started off with tying them to deaths. We had thought about other vectors as well, but didn't really like the designs of them.
If you have suggestions, feel free to throw them out!
How did my name get on those? :)
They appear like a normal completed quest that loses progress as you acquire deaths.
Good afternoon Heroes!
We really appreciate all the feedback you've given so far on our plans to introduce Loan talents, so we're gonna preview a few more!
We already showed off Johanna's Divine Fortress talent:
Ol' Jimmy Raynor is getting a new version of Veteran Marksman:
Our favorite Demon Hunter, (get rekt Illidan), is springing into action with a new Creed of the Hunter:
Finally, our large lord of lard, Stitches, is lumbering to the buffet for a Second Helping:
The dev team is excited to share these changes (and plenty of others!) very soon. No trademark memeing involved!
P.S. Stitches is getting Fishing Hook baseline at level 13 Ahhhhh freak-out!
Good morning Heroes!
There is some new content coming right around the corner and I wanted to take a quick minute to share something new that will be entering the Nexus shortly - Loan Talents. Here is a sneak-peek at one of them:
The idea behind these was to give fairly substantial up-front power spikes that can either help carry you to victory or potentially lose potency over time - think of them as sort of 'reverse-quests'. Play smart and they can be extremely powerful over the course of the game, but know that by choosing it, you also put a pretty substantial target over your head... cough, Convection, cough.
Anyways, the team is excited to see what you think about these and get them into your hands as soon as possible! Have a wonderful day and we will see you in the Nexus! <3
A fun idea! I wonder if something simpler, like 'Gain all Level 1 Talents', would be as interesting as an upgrade based on the level 1 choice.
Curious how you'd feel if we added this talent but kept Storm Shield. Is your desire to see Storm Shield removed solely due to it being a generic talent? Or do you think that Storm Shield doesn't play in a way that is useful for Kharazim?
Hey folks, thanks for mentioning this. We recognize that this has been a really frustrating issue to deal with and I wanted to stop by and let you all know that it has not been forgotten. For those affected, the Heroes team has been working on a fix that they hope to have in an upcoming patch. We'll be keeping an eye out once that patch is release to capture any ongoing issues or edge cases.
I don't have a date that I'm able to share for that patch, since it's still being worked on. But hopefully this will be corrected soon.