Happy patch day, Heroes!
We are aware of this issue and are still looking into the root cause. Thanks for your patience, we will fix it ASAP :)
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
Ah yea my apologies, we're also cutting the extra 2 seconds of Tranquility duration from Serenity.
Doing a boring buff of taking its base damage from 12 to 15, probably going to revisit it in the future if/when that doesn't move the needle.
We're updating the tooltip to reflect its extra 25% Tranquility healing.
Well I like that, that's for sure.
Interesting thoughts! I was particularly interested on your comments about Tiers 2+3. There is value in having clear talent tiers, and it usually smooths out talent pick rates, but there can be fun to found in letting players over-specialize. At the moment we're just going to drag some of Hold Your Ground's increased Shield baseline, and touch up Sins Exposed/Steed Charge.
I will keep chewing on your thoughts, particularly about making Hold Your Ground and Indestructible more exciting. Perhaps with Hold Your Ground's power less tied to just Shield amount, there's more room to give it something spicy.
Yup - his Basic Attack and Penetrating Round damage are getting some love.
Speaking for just myself, there is a window of time that I prefer to comment - when my part for an upcoming patch is mostly complete.
Here's my thought process:
Post-Patch: As the community is reacting to new things, I'm less inclined to comment as I think it's usually better to not give my thoughts before conclusions are reached.
During Patch: This is when much of the strong discussion occurs that I could comment - but I'm often not sure what our response will be, or whether our response will be in the next patch.
Pre-Patch: Not only am I less busy, I can speak more candidly with the assurance of what's happening next. For example, the upcoming patch will have Raynor's Ace in the Hole returning to its pre-rework functionality. This decision was reached after reading community sentiment throughout the patch, but I'm only commenting now, when I know it's going to happen.
Tychus' In the Rhythm will always be my go-to when I crave the dings.
I'm supposed to be going to sleep right now, but I had to comment on how happy it made me to see this clip. :)
We know that we have to be careful with quests as they can encourage 'suboptimal play' just to complete them. This isn't a terrible problem, as briefly changing how an ability is used in exchange for a reward can have its perks. Ultimately this is something we always measure against the value of quests, with Tanks paying a higher price for using their abilities outside the norm.
I also understand how this 'level unlock' can dampen the reward of quests from a fairness perspective, especially if your Hero's quest carries an above average burden. We accept the cost of some element of unfairness in exchange for a wider range of experiences from playing different Heroes - we don't have much desire to change Medivh's quest. That said, frequently when we update a Hero their quests are high on our list to be either reconsidered or refocused. With the next patch, we are currently planning to grant Muradin's Stormbolt pierce as a 'level unlock'.
Let me show you her features!
Our next Heroes of the Storm patch is live! Read on for more information.
I love that I don't think I will possibly not hate it. Incredible, as always JoJo :)
PS: Blizzard, you should totes have done that Harpoon talent.
Harpoon was a Hook talent that caused it to pierce non-heroic, non-structure targets, increasing the damage dealt for each "fake" target it hit. Every second I was implementing it I knew it would never make it to a live setting, but I just *had* to try anyways. It was (predictably) absolutely bonkers. :)
With the tier position changes to Evenhanded Blessings and Desperate Prayer, Inner Focus became a redundant and overcomplicated option for single target healing. We also wanted to avoid creating a "piano" Anduin situation where almost every tier offers a new active.
These changes will hit when the patch goes live, we couldn't sneak it in with the PTR patch. Sorry for any confusion!