Winter Veil is upon us, and there’s a ton of festive fun in store for good ghouls and trolls who visit the Hearthst… https://t.co/zLuwoGUCeA
12/18/2018 08:02 AMPosted by autosquelch Good morning Jesse,
Anything new on the auto-squelch front from the dev team?
12/18/2018 08:12 AMPosted by Right So sad.
Usual suspects bumping the thread...
12/18/2018 08:45 AMPosted by Right Source?
And what percentage are these "thousands" of the total playerbase?
12/18/2018 08:53 AMPosted by autosquelch is a "No Comment" comment.
12/18/2018 09:06 AMPosted by irie haha because a thread 114 pages long being bumped for half a year is not evidence enough for you.
12/18/2018 09:27 AMPosted by Grumphy Ignoring your playerbase is a sign of extreme stubbornness.
06/22/2018 10:25 AMPosted by Jesse Hill There was an answer given and the stance has remained the same. Not changing due to whatever reason is not the matter being ignored. It is maintaining a stance on a topic.
12/18/2018 09:27 AMPosted by irie "development resources" haahahahahh what like an entire afternoon for one guy
12/18/2018 10:13 AMPosted by Morthasa Hoy thanks!
I may dissagree with your position, but biscuits are always good ^_^
We come back for two weeks of balance focused playtesting pretty close to set release. We also do a lot of playtesting, so even if we're 2-3 sets ahead, we've been playtesting each of those individual metas for a couple months each (in addition to other tasks). For example, most all card design is complete for the first set of next year, but we'll wait until Rastakhan meta has settled to make all final balance decisions for that set.
Both odd and even are fairly aggressive or tempo decks. It'll be difficult to make powerful aggro/tempo cards in paladin next year, but there is a lot of space outside those archetypes. Paladin also loses a ton to rotation.
Yeah. Something we have to consider when thinking about card changes is what the fallout might be. It's a little scary to consider that a change to Odd Paladin might result in something like Kingsbane Rogue being the most played deck. While I love Kingsbane as a card and deck, I don't think it's the kind of strategy that is very fun if it's the highest population deck for an extended time period.
Ideally every class has something in the tier 2+ range every set. For Druid, I think it's just that cards like Wild Growth, Nourish, Swipe, Naturalize, Branching Paths, UI, Plague, Spellstone, Malfurion, etc make up a core that is very good and has been around for a long time. There is some player fatigue with anything that is powerful and high population for a year+. Mike has mentioned this before, I think it's likely we'll do something to address Druid decks feeling similar in a way that is more long-term.
Considered both actually. Odd Warrior is a deck that I think is cool if it shows up in a very specific meta then goes away. If Odd Warrior were to find a long-term place in the 5-10% play rate range I think it would be time to seriously think about a change to the deck. For Odd Paladin, it's the best deck in the game on most days. As 'best decks in the game' go, I'd say it's not so bad. There are some clear counter strategies and most games have a good amount of interesting minion combat. The downside of course is that it's been around for 8 months or so and that's a long time for any deck to see a very high play rate. For now, we're still in the set evaluation phase, the meta from a data perspective is still changing every day.
The thought was essentially that Dreampetal might improve Maly and Togwaggle a small amount, but not enough to be more powerful than decks they already had like Token Druid and Taunt Druid. I think without Dreampetal and Floop, there would probably be less variants of Druid. You can argue that is good or bad :).
Generally the idea is that when there is a very powerful archetype in one expansion, we try not to give that archetype additional powerful cards so other archetypes can catch up. I think the fact you state here has more to do with intentionally not making more powerful cards for Odd Paladin than it has to do with all the cards in Odd Paladin being so powerful they could never be reasonably replaced.
It’s time to smash down the gates and take Gurubashi Arena by storm! Rumble Run is now live! 🎉… https://t.co/FUlT25k7Yq
Starting now, the Rumble Run Livestream! Get an early look at the new single-player content before it goes live fea… https://t.co/CUQ1NwBgiF
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