RT @anhyracosplay: Bul'Kathos guides my hand! 🗡️ Close up of my new Barbarian Cosplay! Based on the Barbarian Leader concept art from Diabl…
Scour the realm of Sanctuary to uncover the precious loot that awaits you during the Darkening of Tristram annivers… https://t.co/SuWlQdO1ZA
Oh not at all.
The teams are pretty passionate about all of their work. I think it's just different sense of how each group and how different developers and publishers allow for that type of interaction. Some prefer to do it during big moments like a BlizzCon or a big beat with a game update. Some like to do it on a more regular casual basis.
I would actually love to hear what you all prefer?
I think there are pros and cons to each! My own thoughts... Pros to the more regular discussion is that you can see them more often. Downsides being that they take away from the community being able to answer and have an active discussion around a topic. Sometimes when a dev chimes in everyone just waits for that answer as its the one and only answer.
Pros to big beats is that there is more to talk about as new info is out right then and there. Cons being that it really is only during that big beat and feels like there are large gaps.
The community team tries to supplement on our side by jumping into convos or answering questions. We've just been a bit slammed over the last month with Diablo Immortal and BlizzConline coming up! Speaking of which, I'm looking forward to BlizzConline! :)
The Darkening of Tristram has arrived! 😈 Hunt down a group of mysterious cultists causing trouble in Sanctuary, e… https://t.co/oQIQW9MTbi
Hey Avalon, this is a great question. Presently, we don’t have anything to share. However, over the next couple weeks the BlizzCon Website will be updated with a schedule guide of the virtual event. So, very soon you’ll be informed about what times you need to know for tuning in to get your Diablo fix.
When the time comes, I’ll share that schedule here on the community forums.
Huge congrats to meatr0o, Heckson, and Whisperra on that World Record New Game co-op run in Diablo III during… https://t.co/wXwurztoSU
No. Please stop spreading fake rumors.
📢 Diablo's anniversary is approaching & the Darkening of Tristram has returned! Complete event activities for spec… https://t.co/YHgVcRlA1b
Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
Read on for more, including a closer look at the anniversary dungeon and its unique rewards.
Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .
Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .
What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!Your Journey Begins…
Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
I believe in you. Took me about a day or so with my Monk to get into Hell 2 and clear out waves in a combo.
Focus was on early to mid-game for this testing as we've stated level 45 isn't the cap and players aren't really getting the full sight of DI endgame yet.
Hi all -
We are looking into this issue on our end. It doesn't seem to be affecting everyone but it is affecting a good chunk. Hoping we can get this cleared up soon!
I would very much take things like the exact weapon damage numbers you see on items with a grain of salt. We are still in development :)