Thanks for the response and reaching out. We’ve been looking into this issue for quite some time and have people working on it daily. We should have a fix soon and sorry for it taking a bit longer than normal.
There’s a thread on the General Discussion forum with some more information and updates if you’d like to follow along as well.
Orrion actually stated this fairly well.
When it comes to consoles, we should be doing a better job at cleansing the leaderboards and continuously hardening our services to not allow cheating. This, we can do better at.
Every console does have a subscription model for online play
Some features are slightly different based on the console vs PC. This derives from the original game design of consoles couple of years ago.
This is currently a bug that is on our plate for multiple classes on PC and consoles. This will be fixed as soon as we get out a new patch. Consoles are specifically trickier because they have to go through the first party to get approved and then released.
I hope these answers help you a bit, thanks for reaching out
What i recall saying is that it’s difficult to balance every build to the exact same GR level. Some Class Sets will always mathematically be better in some scenarios. We gather data for each set and then strive each season to balance as best to our abilities and time permits. We’ll continue to search through data and make changes as we go. Was there a Class and Set that you particular are fond of that isn’t performing as you seek?
Also, When it comes to 4 mans and the meta, we’re happy that the meta has changed a bit and allowed for different variations.
I’m sure you’ll receive more context in our upcoming blog soon enough.
I truly appreciate you reaching out
I haven’t chimed in to this thread in a while but i want to make sure everyone understands.
In the blog post we’ll be presenting, it’ll go over the specifics of how we balance and hopefully answer many questions.
Some have already deduced through multiple threads and replies how we envision our balance.
Classes that are 1-2 GRs above or below our projected max GR is good.
Classes that are 3-4 GRs above or below our projected max GR is the grey area where we could potentially look at it to make some adjustments. Whether that be through numbers tweaking, items, or whatever other means.
Classes that are 5 GRs above or below our projected max GR is not good and we would aim to balance them in the near future.
So, if you’re looking at Crusader…we can all look at them and say, “Good Day! Have your fun for now!”, but…more likely than not, they’ll come down a bit next patch.
_——_ ( (• _ • )) / >💰u want this? _——-_ ( ( • _ •) ) 💰< \ finish your season journey https://t.co/HupFR0IC1m
That’s quite unfortunate about the non-responsiveness over in the KR forums. We’ll make sure to reach out to them and see what’s going on. Thank you for bringing that up.
As far as the Maintenance, we upgrade our Battle.net services over time but some of these changes are for all Blizzard titles and cause minor issues (which normally get fixed same day) within the individual games.
I personally did not hear about the achievement records missing as of yesterday, we’ll make sure to check it out tomorrow.
I hope this helps a little bit and also thanks again for reaching out
As a matter of fact, we do know that there are some issues going on at the moment.
I appreciate the call out though, a lot of these have to do with how the game client handles Battle.net and so on. Both teams have been working hard to get these fixed up as soon as possible.