PlayOverwatch commented on @PlayOverwatch 11 days ago
PlayOverwatch commented on @PlayOverwatch 11 days ago

The Mercy Recall Challenge is just heating up. Link your Twitch and Blizzard accounts to earn rewards for tuning in…

PlayOverwatch commented on @PlayOverwatch 11 days ago

@Ubisoft Who wants to play some ⚡ 💀 🕸️ 💪 🔫 ⚒️ 🕹…

PlayOverwatch commented on @PlayOverwatch 15 days ago

RT @matthewmercer: “You seem familiar... ain’t I killed you before?” Got some of my McCree photos back, and I’m PRETTY damn happy with how…

PlayOverwatch commented on @PlayOverwatch 15 days ago

We’re investigating the performance issues for this mode on Switch. Once we fix any issues we’ll bring it back, sorry for the hassle.


PlayOverwatch commented on @PlayOverwatch 16 days ago
PlayOverwatch commented on @PlayOverwatch 17 days ago
PlayOverwatch commented on @PlayOverwatch 18 days ago
PlayOverwatch commented on @PlayOverwatch 19 days ago

RT @colin_furze: Part 2 of Junkrat's Rip-tire from #Overwatch is now on my Channel... With some 600cc power #colinf

PlayOverwatch commented on @PlayOverwatch 19 days ago

RT @KRAV0R: Dr. Ziegler is here ! 🚑 I am in love with her new skin ~ #cutiesaturday

PlayOverwatch commented on @PlayOverwatch 21 days ago
PlayOverwatch commented on @PlayOverwatch 21 days ago
PlayOverwatch commented on @PlayOverwatch 21 days ago

RT @colin_furze: I've made Junkrat's Rip-tire from #Overwatch come to reality. Full video now live on YouTube! #colinfurze #gaming #gaming

PlayOverwatch commented on @PlayOverwatch 22 days ago

RT @lavelis_twi: blizzard feeding me all those good mercy looks recently, god bless🙏

MaxThompson-1393 submitted NOTICE: Changes to the PTR Bug Report Forum 23 days ago

I wanted to make everyone aware of a change that we are making to our PTR Bug Report Forum and provide some additional transparency as to why we are moving in this new direction.

Starting today, each time we release a major update to the PTR we will be locking all old PTR Bug Report threads. The reason for this is to ensure that each new issue for the current PTR can be tracked appropriately. Recently we encountered an issue where an older thread from a previous PTR revision was resurrected due to similarities in the symptoms associated with the issue. We had closed the older issue on our side through our bug tracking software and additional comments were being associated with the wrong patch content. Had the new issue received its own dedicated thread, we would have been able to better identify and separate root cause much more effectively.

This change will not affect our normal Bug Report Forums, as any issue that makes it out to the live environment is tracked separately from our new PTR-related content.
This text will be hidden
I apologize for any inconvenience this may incur, and I thank you for your patience and participation while we explore these new process improvements.

We want to continue being transparent with these types of changes as each of you continue to help us make Overwatch a great game. Thank you, and we look forward to seeing you on the PTR!

Overwatch PTR Patch Notes – Nov 13, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.

When in queue, players will now be prompted to pick, if they want to, between the following game modes:

  • Practice Range - Now available to be entered as a group
  • Skirmish - Spar freely with other players without keeping track of score
  • Deathmatch - Compete for the top place on the scoreboard
  • Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
  • Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected

All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.

  • Custom Games - Practice Range Mode
  • New Workshop Values
    • Game Mode
    • Current Game Mode
  • New Workshop setting
    • "Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created


  • Armor damage reduction increased from 3 to 5



  • Base armor increased from 200 to 250

Fusion Driver

  • Movement speed penalty reduced from 30% to 20%

Protective Barrier

  • Health reduced from 900 to 600


  • Cooldown decreased from 10 seconds to 8 seconds


Experimental Barrier

  • Health reduced from 1500 to 900
  • Barrier health regeneration rate reduced from 150 to 120 health per second

Kinetic Grasp

  • Cooldown reduced from 13 seconds to 10 seconds
  • Damage-to-shield gain ratio increased from 40% to 60%


Barrier Field

  • Health reduced from 2000 to 1600
  • Movement speed penalty reduced from 50% to 25%

Steadfast (Passive)

  • Knockback resistance increased from 30% to 50%

Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.


Biotic Grasp

  • Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)

Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.


Defense Matrix

  • Cooldown decreased from 2 seconds to 1.5 seconds

Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.


Grappling Hook

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.



  • Cooldown decreased from 12 to 10 seconds

Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.



  • Ammo increased from 24 to 30

Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.


Particle Cannon (Secondary Fire)

  • Explosion radius increased from 2 to 2.5 meters
  • Ammo cost decreased from 25 to 20

Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.



  • Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
  • Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
  • Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
  • Custom Games - Renamed Assault/Escort to Hybrid
  • Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
  • Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
  • Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently


  • Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors



  • The default circle is now hidden when using advanced reticle settings
  • Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
  • Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes


  • Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines


  • Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.


  • Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers


  • Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
PlayOverwatch commented on @PlayOverwatch 24 days ago

RT @eitograph: OVERWATCH マーシー新スキンイベント 【ジーグラー博士】のイラストを描かせていただきました! #overwatch #mercy

PlayOverwatch commented on @PlayOverwatch 24 days ago

RT @vickisigh: the doctor is in! (*•̀ᴗ•́*)و ̑̑

PlayOverwatch commented on @PlayOverwatch 24 days ago
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