PlayOverwatch commented on @PlayOverwatch 12 days ago
PlayOverwatch commented on @PlayOverwatch 12 days ago

RT @NipahDUBS: Zenyatta - Overwatch (2017) I made this cause I wanted to finally make a full armor cosplay (mostly full lol). Also Zen was…

Hey there, I sent this along to QA and our sound team to review again. Thanks for the detail.

BillWarnecke commented on Sound bugged since patch 1.41. Example here. 13 days ago

Hey u/aurens and u/Carter_OW - I'll pass this along to QA and our sound folks. For the previous bug we had a way to reproduce the issue and verified before and after the change it fixed that particular scenario. Perhaps there's more to it though. Sorry for the hassle.

ZachMetcalf-1561 commented on Workshop Bug with Dummy Bots not being recognized as Bots 16 days ago
Thanks for the report! We’ll take a look and make sure we get this fixed.
PlayOverwatch commented on @PlayOverwatch 16 days ago

RT @Hot_Wheels: Fight for the future with these @PlayOverwatch themed #HotWheels! Which hero are you riding with? https://t.co/G0f8cHTVIW

PlayOverwatch commented on @PlayOverwatch 16 days ago
MattWhited-1216 commented on Genji Deflect Issue 17 days ago
Thanks for the report. We have a fix for this issue in 1.50, currently in PTR. Give it a try and let us know how it goes.
JoshNash-1223 commented on Mei Bugs Still Present in 1.50 18 days ago
It is intended that Mei cannot be healed through Cryo-Freeze.
JoshNash-1223 commented on Mei Bugs Still Present in 1.50 18 days ago
Feel free to respond in this thread, we’ll keep an eye out!
JoshNash-1223 commented on Mei Bugs Still Present in 1.50 18 days ago

Thanks for bringing these points to our attention! We wanted to clarify some of things you’re bringing up, as some are intended, and others are being investigated. In the order provided:

  • It is intended that Mei’s Cryo-Freeze makes her untargetable by friendly abilities. This was implemented on May 19 with the note, “Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way.” Previously, Mei’s Cryo-Freeze would block damage and break line of sight from enemies, but it is now intended to be more consistent and behave the same way for allies as well (i.e. Cryo-Freeze also blocks friendly abilities, projectiles, bullets, etc)
  • We will take a look to see about the change in number of ticks. There was not an intended change to Mei’s freeze rate
  • We will take a look at Mei not stopping Reinhardt’s Charge / Wrecking Ball. Mei’s Cryo-Freeze is intended to serve as an immovable object (once planted on the ground) and disrupt line of sight
JoshNash-1223 submitted Overwatch PTR Patch Notes – June 23, 2020 19 days ago
Overwatch PTR Patch Notes – June 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


GENERAL UPDATES

Feature Update: Career Profile Improvements

The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:

  • Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes
  • Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view
  • Your in-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock
  • Your Player Icons are now grouped by category and can be filtered by hero and whether you own them

General

  • Capture the Flag in-game achievements have been moved to the Maps category
  • Added additional playback languages for Echo’s Duplicate ability video

HERO UPDATES

Junkrat

Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds

RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

BUG FIXES

General

  • Fixed a bug where the Heavy Jump Land sound would not play under specific circumstances
  • Fixed a bug with the Role Select screen not appearing on various main menu screens for non-group leaders
  • Fixed a bug with spectator functionality in FFA not working properly in 1P and 3P
  • Fixed a bug with FFA matches showing Defeat for all players
  • Fixed a bug with the announcer voice line in Deathmatch incorrectly stating the number of kills remaining

Heroes

Ashe

  • Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights

D.Va

  • Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities

Genji

  • Fixed a bug with Deflect where projectiles could still cause damage when deflected under specific circumstances

Wrecking Ball

  • Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form
  • Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis

Workshop

  • Fixed a bug where Echo’s primary fire sound was too loud when using the “No Ammunition Requirement” setting
PlayOverwatch commented on @PlayOverwatch 19 days ago

RT @BlizzHeroes: | Mei Spotlight | ❄️Get your parka on and prepare for Mei’s arrival in Heroes of the Storm!️❄️ https://t.co/Px2EvWiYDe

JoshNash-1223 submitted Overwatch Retail Patch Notes – June 23, 2020 19 days ago
Overwatch Retail Patch Notes – June 23, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

Dynamite

  • Cooldown increased from 10 to 12 seconds

Brigitte

Repair Pack

  • No longer grants an additional armor health pool when healing full health targets

Barrier Shield

  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds

D.Va

Fusion Cannons

  • Movement penalty reduced from 50 to 40%

Defense Matrix

  • Cooldown reduced from 1.5 to 1 second

Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds

Junkrat

Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds

RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
PlayOverwatch commented on @PlayOverwatch 20 days ago
PlayOverwatch commented on @PlayOverwatch 20 days ago

@SistahSaber Hope you enjoy it! https://t.co/GdJG5SgPyG

PlayOverwatch commented on @PlayOverwatch 21 days ago

“I’ve got you, Papa.” Happy Father’s Day from all of us on the Overwatch team! https://t.co/ITxep3o6Xq

PlayOverwatch commented on @PlayOverwatch 24 days ago
PlayOverwatch commented on @PlayOverwatch 24 days ago
PlayOverwatch commented on @PlayOverwatch 24 days ago
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