PlayOverwatch commented on @PlayOverwatch 13 days ago

@KipzMud 👀

PlayOverwatch commented on @PlayOverwatch 13 days ago


PlayOverwatch commented on @PlayOverwatch 13 days ago

We’re here to oversee your education on our undersea onion. It’s pachi facts! #PachiMarchi

PlayOverwatch commented on @PlayOverwatch 13 days ago

Woah, did you see that? That pachimari’s got moves! #PachiMarchi

PlayOverwatch commented on @PlayOverwatch 14 days ago

Build ‘em up, break ‘em down! Discover what goes into finding the hero balance sweet spot inour most recent Insid…

Appreciate you following up with these additional details! For more information on the flash indicator resulting from the Trigger Flash option, please check out this article from NVIDIA:

BlizzardEntertainment submitted Inside Overwatch: Balance Design and the Experimental Card 14 days ago

Find out more about the team behind balance design and discover how the Overwatch community took a shot at creating the perfect patch notes.

View Full Article

PlayOverwatch commented on @PlayOverwatch 16 days ago

RT @overwatchleague: Grab those tokens and watch the fun unfold! The Semifinals of the Experimental Card Tournament are now live! 📺 https:…

PlayOverwatch commented on @PlayOverwatch 17 days ago

RT @overwatchleague: Time to watch the madness! The semifinals of the Experimental Card Tournament are live now! 📺

Thanks for sharing your experience with the new feature. We’d like to follow up to ensure that we understand the issue and can troubleshoot accordingly. There were two options included in this update:

  1. Reflex, which has 3 modes: Disabled (default), Enabled, and Enabled+Boost. These modes control if Reflex will be enabled to lower input latency.
  2. Additionally, there is a second option: the Trigger Flash. When Trigger Flash is enabled, we present a white square so that players with Reflex Latency Analyzer equipped monitors can measure their input latency. In order to be able to form accurate comparisons with Reflex on, and off, it is important that this white square be presented always.

These options are independent of one another, so if you have the Reflex option turned off, the trigger flash can still be turned on separately. The Trigger Flash should be disabled by default, requiring you to enable it to be active. Do you mind confirming which options you have selected? We want to verify that these options are behaving as intended and that the Trigger Flash is not being enabled without you selecting for it to be so.

PlayOverwatch commented on @PlayOverwatch 19 days ago

RT @YumYumHelen: I made this cute PachiMari plant pot for the @PlayOverwatch #PachiMarchi challenge! 🌱💫 #Overwatch

PlayOverwatch commented on @PlayOverwatch 20 days ago
PlayOverwatch commented on @PlayOverwatch 20 days ago
PlayOverwatch commented on @PlayOverwatch 21 days ago

Ready to go Whole Hog! 🐽 Look like a champion with Midas Roadhog, The @SFShock's 2020 Grand Finals Champions skin…

JoshNash-1223 submitted Overwatch Retail Patch Notes – March 22, 2021 22 days ago
Overwatch Retail Patch Notes – March 22, 2021

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves–there is no plan to implement these changes outside of this experimental card.


Biotic Rifle

  • Ammo increased from 12 to 14
    Nano Boost
  • Can now be self-cast on Ana by using the interact key



  • Damage reduced from 100 to 90


Regenerative Burst

  • Healing reduced from 75 to 65

Immortality Field

  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum



  • Now increases movement speed increased by 25% while repairing



  • Healing removed from teammates when Brigitte is eliminated



  • Duration increased from 2 to 3 seconds



  • When Duplicate ends, Echo will be healed to 50% health instead of 100%



  • (Secondary Fire) Spread reduced from 9 to 8 meters


  • Duration increased by 1 second for each kill while active



  • Travel speed increased by 20%

  • Damage increased by 20%

  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters


Concussion Mine

  • Minimum damage increased from 30 to 35



  • Cooldown increased from 4 to 6 seconds


  • Radius increased by 50%

  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range


Endothermic Blaster

  • Ammo increased from 120 to 140


Guardian Angel

  • Killing blows now reset cooldown


Protective Barrier

  • Health increased from 600 to 700

  • Cooldown increased from 10 to 11


New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%


Shadow Step

  • Removed voice line triggered upon arrival



  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds

Soldier: 76

Helix Rockets

  • Now has two charges

  • Damage reduced from 40 impact + 80 splash to 30 impact + 50 splash

  • Self-damage scalar reduced from 50% to 40%.



  • Activation time increased from 0.65 to 1.15 seconds

  • Duration increased from 5 to 6 seconds


  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement

  • Cooldown reduced from 6 to 5 seconds


Sentry Turret

  • Placement travel speed increased from 15 to 20 meters per second


Deploy Turret

  • Now has two charges

  • Damage reduced by 40%

  • Health reduced by 40%



  • Health increased from 150 to 175


  • Cooldown increased from 12 to 14 seconds


Venom Mine

  • Damage increased from 75 to 120

Duration of damage over time effect increased from 5 to 6 seconds

  • Trigger radius increased from 3 to 4 meters



  • Health/Armor has been redistributed from 350/150 to 335/165

Wrecking Ball


  • Size reduced by 15%

Quad Cannons

  • Ammo reduced from 80 to 70

Grappling Claw

  • Cooldown increased from 5 to 7 seconds

Adaptive Shield

  • No longer prevents enemies from generating ultimate charge


Projected Barrier

  • Range increased from 30 to 34 meters



  • Movement speed multiplier increased from 2x to 2.3x
PlayOverwatch commented on @PlayOverwatch 22 days ago
PlayOverwatch commented on @PlayOverwatch 23 days ago

Go whole hog and pick up Pachimari Roadhog before it’s too late! The #PachiMarchi Challenge ends March 22.

PlayOverwatch commented on @PlayOverwatch 24 days ago

RT @whammo__: Here have a Roadhog illustration I did last night for my new favorite @PlayOverwatch event #PachiMarchi

PlayOverwatch commented on @PlayOverwatch 24 days ago

A most pleasant International Day of Happiness from the Overwatch team!

PlayOverwatch commented on @PlayOverwatch 25 days ago

RT @Kid_Kaiju: It’s everyone’s favorite onion based alien, Pachimari! 🧅🐙 #pachimari #PachiMarchi #Overwatch @PlayOverwatch

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