PlayOverwatch commented on @PlayOverwatch 19 days ago

@bradyonetta They are! Stream the new soundtrack from your favorite streaming service. Get the links here https://t.co/xe9wyU5Xtt

PlayOverwatch commented on @PlayOverwatch 19 days ago
PlayOverwatch commented on @PlayOverwatch 19 days ago

That music…it’s playing again. Listen to the music behind our cinematics in this 11-track album, Overwatch: Animat… https://t.co/NNcXov6TSA

PlayOverwatch commented on @PlayOverwatch 25 days ago

Mother knows best. ☀️ 👁️ Claim victory with Haroeris Ana, an all new @Overwatchleague skin. ✨ Available Now! https://t.co/rPosbJ5Uze

PlayOverwatch commented on @PlayOverwatch 26 days ago

B.O.B! Do somethin'! https://t.co/g3sbC9scPX

JoshNash-1223 commented on Welcome to Season 29 of Competitive Play 27 days ago

Be sure to check out our Cross-Play blog for questions regarding how Cross-Play impacts Top 500 and Leaderboards!

Some key notes:

  • PC players will remain on their own, separated leaderboard since they do not Cross-Play with other platforms in Competitive under any circumstance

  • Console leaderboards will now contain players from other platforms if you’re opted in to Cross-Play

  • If you’re opted out of Cross-Play, only players from your platform who are also opted out of Cross-Play will be present on the leaderboard

  • Regional leaderboards still exist for all platforms

PlayOverwatch commented on @PlayOverwatch 28 days ago

Do ya need me to repeat myself? Test your grit before Ashe’s Deadlock Challenge ends on July 5! https://t.co/Uv010hXS9X

PlayOverwatch commented on @PlayOverwatch 31 days ago
PlayOverwatch commented on @PlayOverwatch 31 days ago

Anyone get a 🎯 on their first try?

PlayOverwatch commented on @PlayOverwatch 31 days ago

Bullseye. Get in there and tap to pin Bob's hat on his head. 🎯 https://t.co/DbKzvRS5PO

PlayOverwatch commented on @PlayOverwatch 32 days ago

RT @jpPlayOverwatch: 開催中イベント『デッドロック・チャレンジ』のWEB小説では若かりし頃のアッシュとマクリーの出会いが描かれています🤠 今回、この物語にインスパイアされたアニメーションをNOSTALOOK(@nostalook7090)さんに制作頂きました…

JoshNash-1223 submitted Welcome to Season 29 of Competitive Play 32 days ago
Welcome to Season 29 of Competitive Play

Season 29 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Within the standard Role Queue competitive mode, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve. Open Queue will utilize the same rating and tier system, but since there is no Role Queue system, you will have a separate, single SR reflective of your performance across all heroes within this game mode.

Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your selected role or Open Queue skill rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match.

A detailed breakdown of the skill tiers, along with icons and information about the corresponding skill ratings can be found by pressing the “Information” button under the Competitive Play menu.


COMPETITIVE REWARDS

In addition to experiencing the thrill of victory, players can also unlock unique rewards through Competitive Play. Anyone who completes their placement matches in any role or Open Queue during a Competitive Season will receive a special spray and player icon.

On top of that, as you complete competitive matches, you’ll earn a currency called Competitive Points. When the season concludes, you’ll also receive a number of Competitive Points based on the highest Skill Tier you obtained during the season per role to spend on golden versions of your favorite heroes’ weapons. This also applies to your highest Skill Tier reached within the Open Queue.

Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown:

Per RoleOpen QueueMax Total
Bronze 25 65 140
Silver 50 125 275
Gold 100 250 550
Platinum 200 500 1100
Diamond 300 750 1650
Master 450 1200 2550
Grandmaster 650 1750 3700

TOP 500 LEADERBOARDS

The best of the best players compete across five separate Top 500 Leaderboards. Within Role Queue, one for each role, along with an additional combined average leaderboard. The combined Role Queue Top 500 Leaderboard will be based on the player’s average skill rating across all three roles. To be eligible for a role-specific leaderboard, players must complete at least 25 games in that role. To qualify for the combined Top 500 Leaderboard, players must be eligible for all three role-specific leaderboards. Open Queue will have its own Leaderboard that will require at least 50 games played within the game mode for qualification. At the end of the season, players who earn a spot within the Top 500 players for any of these leaderboards on their platform and region will receive an additional player icon and animated spray.


Season 29 is live RIGHT NOW on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One, so power up your favorite gaming machine and join the fight. We’ll see you in-game!


As a reminder, new seasons begin on the first Thursday of every other month. We’ve included a projected 2021 calendar of season start dates below!

Start Date (PDT)
Season 30 September 2, 2021
Season 31 November 4, 2021
JoshNash-1223 submitted Overwatch Retail Patch Notes – July 1, 2021 32 days ago
Overwatch Retail Patch Notes – July 1, 2021

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

HERO UPDATES

General

  • Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes:
    • Ashe
    • Baptiste
    • Bastion
    • McCree
    • Soldier: 76
    • Widowmaker
    • Wrecking Ball

Developer Comments: This change may be difficult to notice immediately as it scales damage over a range slightly more than before, but it will lower the impact of hitscan damage outside of their intended optimal ranges.


Bastion

Configuration: Recon

  • Weapon spread reduced from 1.5 to 1.2

Developer Comments: We’re making Bastion’s Configuration: Recon weapon more reliable to help strengthen his run-and-gun gameplay when moving between spots he wants to post up with Configuration: Sentry.


D.Va

Call Mech

  • Damage area reduced from 3 to 2.5 meters
  • No longer builds ultimate charge while using Self Destruct until after her mech detonates

Developer Comments: No longer building ultimate charge in the window of time between using Self Destruct and when it detonates is targeted at Echo’s Duplicate ability when copying D.Va. Echo’s accelerated ultimate charge enabled her to have Call Mech available before the Self Destruct explosion went off, making it very difficult for enemies to find a safe place to hide.


Soldier: 76

Heavy Pulse Rifle

  • Damage falloff is disabled while Tactical Visor is active

Developer Comments: This will make Tactical Visor effective for more than just the aim assist, which slightly loses some value as player aim improves.


Widowmaker

Widow’s Kiss

  • Damage falloff range increased from 60-85 to 70-100 meters

Developer Comments: We’re adjusting Widowmaker’s optimal range to be slightly further out to account for some map locations where counter-sniping was common but just barely outside of the effective range with the damage falloff. For Widowmaker, the sniping damage falloff is mainly in place to restrict the lethality of mid-air grapple shots at the extreme distances possible on some maps.

PlayOverwatch commented on @PlayOverwatch 34 days ago

@Eventrapta Red is SUS.

PlayOverwatch commented on @PlayOverwatch 34 days ago

Get ready for Bob. We’ve prepped a Bob template just for you. Get creative and comment with your own creations! https://t.co/L7J36rkkGl

PlayOverwatch commented on @PlayOverwatch 35 days ago

“I love how she’s [Ashe] a little prickly and bossy, but softer on the inside than she lets on...” Gun-sling your… https://t.co/pmCjxUnb7S

Learn more about writing, working with the story team, and capturing characters’ voices from Lyndsay Ely, author of the latest Overwatch novel.

View Full Article

JoshNash-1223 commented on Crossplay update soft region locked everyone 38 days ago
6/25 Update We’ve made another change that should further reduce the possibility of getting into a match in a far away datacenter. Please continue to report these issues so we can identify any further changes we can make to improve datacenter selection.
PlayOverwatch commented on @PlayOverwatch 38 days ago

Waffles and Troublemakers. Fill your spray collection with these Ashe-themed sprays for a limited time. Link your… https://t.co/0PAjBJwrzC

BillWarnecke commented on The new system is stupid and should be reverted immediately 38 days ago

Hey everyone, what Glackwin described sounds like a bug and we're looking into it. Sincere apologies for any rough matchmaking this week, we've been looking at match quality in depth all week and we'll continue to adjust it until we get it right.

It's extremely helpful for us to get details when you're able to share. Your rating, where you're playing from, and the timestamp for when you had the match are all super useful.

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