Build ‘em up, break ‘em down! Discover what goes into finding the hero balance sweet spot inour most recent Insid… https://t.co/d1tdRtEyZy
Appreciate you following up with these additional details! For more information on the flash indicator resulting from the Trigger Flash option, please check out this article from NVIDIA: https://nvidia.custhelp.com/app/answers/detail/a_id/5175.
Find out more about the team behind balance design and discover how the Overwatch community took a shot at creating the perfect patch notes.
RT @overwatchleague: Grab those tokens and watch the fun unfold! The Semifinals of the Experimental Card Tournament are now live! 📺 https:…
Thanks for sharing your experience with the new feature. We’d like to follow up to ensure that we understand the issue and can troubleshoot accordingly. There were two options included in this update:
These options are independent of one another, so if you have the Reflex option turned off, the trigger flash can still be turned on separately. The Trigger Flash should be disabled by default, requiring you to enable it to be active. Do you mind confirming which options you have selected? We want to verify that these options are behaving as intended and that the Trigger Flash is not being enabled without you selecting for it to be so.
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves–there is no plan to implement these changes outside of this experimental card.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Travel speed increased by 20%
Damage increased by 20%
Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Radius increased by 50%
Effectiveness increased by 20% at close range, falling off to -50% at maximum range
Health increased from 600 to 700
Cooldown increased from 10 to 11
New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
Now has two charges
Damage reduced from 40 impact + 80 splash to 30 impact + 50 splash
Self-damage scalar reduced from 50% to 40%.
Activation time increased from 0.65 to 1.15 seconds
Duration increased from 5 to 6 seconds
Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
Cooldown reduced from 6 to 5 seconds
Now has two charges
Damage reduced by 40%
Health reduced by 40%
Duration of damage over time effect increased from 5 to 6 seconds
A most pleasant International Day of Happiness from the Overwatch team! https://t.co/LRYy1S7v7e