PlayOverwatch commented on @PlayOverwatch 8 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago

The dragon awakens. Play Overwatch Kanezaka Challenge on Jan 12!

PlayOverwatch commented on @PlayOverwatch 9 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago

[CORRESPONDENCE] As winter leads to spring, let me write a letter of lightness. Perhaps it will grant us both a lit…

BlizzardEntertainment submitted [CORRESPONDENCE] Post for Toshiro Yamagami 9 days ago

As winter leads to spring, let me write a letter of lightness. Perhaps it will grant us both a little peace, even as I turn my blade to keeping the peace here from shattering altogether. -Asa

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PlayOverwatch commented on @PlayOverwatch 10 days ago

Back in the fight! TRACER-LONDON CALLING 4 from @DarkHorseComics lands into your hands on Jan 13th, but here’s a s…

PlayOverwatch commented on @PlayOverwatch 11 days ago

#Nendoroid online! Learn more about this new collectible + pre-order yours today:…

JoshNash-1223 commented on ? No experimental on PS4? 12 days ago
Hey - Thanks for the heads up! The PlayStation Experimental mode should be up and running now.
JoshNash-1223 commented on Experimental Mode – Hero Balance January 2021 13 days ago
This Experimental mode is anticipated to be available until the morning of Monday, January 11th (PST)!
JoshNash-1223 submitted Experimental Mode – Hero Balance January 2021 13 days ago

Hey everyone!

We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.

What are we trying to address?

While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.

What are we testing?

For this Experimental patch, we’re adjusting four heroes:

Ashe – The Viper has received a number of adjustments over last year, resulting in a slightly too powerful state when combined when damage boosts. Her capability to eliminate 200 health enemies with a single headshot became too dominant. We’re reducing her aim-down-sight (ADS) damage, but also reducing her ADS recovery time, netting similar damage output, but requiring at least two shots to reach the same result.

Hanzo – Storm Arrows doesn’t quite have the impact we’re hoping for at the moment. We’re slightly reducing the shot recovery time between arrows to make it feel a bit more impactful over the course of the ability’s five arrows.

Sigma – Sigma’s received a lot of feedback recently, particularly surrounding his barrier. We’re increasing the cooldown of the Experimental Barrier ability to make its use a bit more of a commitment and open up more opportunities for counterplay.

Wrecking Ball – Wrecking Ball’s survivability is currently a bit too high. The combination of his high mobility and high shield capability has made him a bit too slippery of a target. While the initial 100 shield provided by Adaptive Shield remains unchanged, we’re reducing the amount of shield generated per nearby enemy from 100 to 75.

We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.

Thank you!

JoshNash-1223 submitted Welcome to Season 26 of Competitive Play 13 days ago
Welcome to Season 26 of Competitive Play

Season 26 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Within the standard Role Queue competitive mode, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve. Open Queue will utilize the same rating and tier system, but since there is no Role Queue system, you will have a separate, single SR reflective of your performance across all heroes within this game mode.

Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your selected role or Open Queue skill rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match.

A detailed breakdown of the skill tiers, along with icons and information about the corresponding skill ratings can be found by pressing the “Information” button under the Competitive Play menu.


In addition to experiencing the thrill of victory, players can also unlock unique rewards through Competitive Play. Anyone who completes their placement matches in any role or Open Queue during a Competitive Season will receive a special spray and player icon.

On top of that, as you complete competitive matches, you’ll earn a currency called Competitive Points. When the season concludes, you’ll also receive a number of Competitive Points based on the highest Skill Tier you obtained during the season per role to spend on golden versions of your favorite heroes’ weapons. This also applies to your highest Skill Tier reached within the Open Queue.

Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown:

Per RoleOpen QueueMax Total
Bronze 25 65 140
Silver 50 125 275
Gold 100 250 550
Platinum 200 500 1100
Diamond 300 750 1650
Master 450 1200 2550
Grandmaster 650 1750 3700


The best of the best players compete across five separate Top 500 Leaderboards. Within Role Queue, one for each role, along with an additional combined average leaderboard. The combined Role Queue Top 500 Leaderboard will be based on the player’s average skill rating across all three roles. To be eligible for a role-specific leaderboard, players must complete at least 25 games in that role. To qualify for the combined Top 500 Leaderboard, players must be eligible for all three role-specific leaderboards. Open Queue will have its own Leaderboard that will require at least 50 games played within the game mode for qualification. At the end of the season, players who earn a spot within the Top 500 players for any of these leaderboards on their platform and region will receive an additional player icon and animated spray.

Season 26 is live RIGHT NOW on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One, so power up your favorite gaming machine and join the fight. We’ll see you in-game!

PlayOverwatch commented on @PlayOverwatch 16 days ago

All hope is not frost. ❄️ There is still time to earn thaw-some rewards – Overwatch Winter Wonderland ends Jan 5!

PlayOverwatch commented on @PlayOverwatch 19 days ago

"Start over, at the beginning." Happy New Year from all of us on the Overwatch team.

PlayOverwatch commented on @PlayOverwatch 22 days ago

Snow pain, snow gain. ☃️ Play. Win. Earn. Unlock Frosty Roadhog (Epic) by winning 9 games in Quick Play, Competi…

PlayOverwatch commented on @PlayOverwatch 23 days ago

Installing updates. The Hero of Numbani, written by @nickydrayden, is now available via audiobook! Listen to the e…

PlayOverwatch commented on @PlayOverwatch 25 days ago

The world could always use more heroes. Tap to find out which hero you’ll be perfecting in 2021.

PlayOverwatch commented on @PlayOverwatch 26 days ago

Happy Holidays from all of us on the Overwatch team.🎄❤️

PlayOverwatch commented on @PlayOverwatch 27 days ago

Don't you just love surprises? Log in before January 5 to collect five winter-themed loot boxes! Happy Holidays f…

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