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This person can no longer play Overwatch. This type of behavior isn’t welcome in our game.
Overwat2
Overwat2
Watch your favorite Overwatch 2 streamers to earn free in-game cosmetics for Ramattra!
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report forum.
For troubleshooting assistance, visit the Technical Support forum.
Ramattra storms the Season 2 Battle Pass, unlocking for free at Level 45 or immediately for the premium Battle Pass. As Overwatch’s first “tempo tank,” Ramattra can change between two forms moment to moment based on what his teammates need. With the tactical training of a lethal soldier and the discipline of a devout monk, Ramattra can be your greatest asset or your worst enemy.
Embark on a pilgrimage to our latest escort map, Shambali Monastery, where you can explore ancient temple grounds and traverse winding village streets. Follow in the footsteps of countless omnics–some who may be familiar to you–on the uphill trek to the Sanctum.
Advance through the Battle Pass and earn rewards inspired by Ancient Greece and get ready for three limited-time events: Winter Wonderland, Battle for Olympus, and Lunar New Year!
GENERAL UPDATESControl Game Mode
We fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we’ve made the following change:
Hero Unlocks and Challenges
Shop Update
Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:
GENERAL
Developer comments: We’ve decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was helpful indicator the passive was active, we saw change in speed negatively affecting the ability to aim precisely.
TANK
Ramattra
Void Accelerator (Omnic Form)
Nemesis Form
Pummel (Nemesis Form)
Ravenous Vortex
Annihilation
Doomfist
Developer comments There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.
The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.
For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it’s broadly more useful regardless of where fights are taken.
Rocket Punch
Power Block
Meteor Strike
‘The Best Defense…’ Passive
Junker Queen
Developer comments: Commanding Shout is Junker Queen’s primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We’re looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.
Rampage
Commanding Shout
‘Adrenaline’ Passive
Damage
Bastion
Developer comments: The intent for Bastion’s ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won’t be as lethal the closer the target gets to the edge of the explosion range.
Configuration Artillery
Reconfigure
Sojourn
Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we’re increasing the damage of her primary fire and how quickly her energy charges during her ultimate.
Railgun
Symmetra
Developer comments: The changes to Symmetra’s primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We’re reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.
Photon Projector
Tracer
Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.
Pulse Pistols
SUPPORT
Ana
Sleep Dart
Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we’re more comfortable with reducing the cooldown here to improve Ana’s personal survivability.
Kiriko
Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We’re reducing both the movement speed and cooldown rate boost it grants so that it’s easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.
Kitsune Rush
Protection Suzu
Kunai
Swift Step
Mercy
Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.
Caduceus Blaster
Push
Hybrid
Escort
Control
GENERAL
MAPS
Busan
Colosseo
Esperança
Gibraltar
Nepal
Rio
Route 66
New Queen Street
HEROES
Cassidy
Doomfist
D.Va
Junker Queen
Mercy
Moira
Pharah
Soldier 76
Symmetra
Tracer
Winston
Zenyatta
Ramattra is very special in the world of Overwatch, both as a playable hero, and as a character with a rich story—He's exceptional, and we’re so excited to share him with you.
Watch iitzTimmy and Summit1g go head-to-head in an Overwatch 2 Showdown showcase event!
LET THE KITSUNE GUIDE YOU…into watching this amazing short animation featuring Kiriko 🦊 https://t.co/V4Ab4qjM60
These are going to look awesome playing before your POTG 🏆 Get free #Overwatch2 highlight intros just by logging i… https://t.co/YUe7e2N0wu
The Overwatch League is still working to issue rewards for watching the Grand Finals weekend. While the actual rewards are now available to view in the game client, you should receive the drops once we can process your watch time. Continue to follow @OverwatchLeague on Twitter for updates.
Starting today, SMS Protect will now accept pre-paid phones globally. This update will finish rolling out by tomorr… https://t.co/aM4wrEZEWx
Hey there, sorry for this bug, I know it's a frustrating one. We have a more robust change in the upcoming Season 2 release. Apologies we couldn't get this fully fixed in the update today.
Hey there, sorry for this bug, I know it's a frustrating one. We have a more robust change in the upcoming Season 2 release. Apologies we couldn't get this fully fixed in the update today.
Whoops will fix.
Yes, we felt like being very explicit about how this works was important to avoid any confusion.
Yes, we felt like being very explicit about how this works was important to avoid any confusion.