These are very silly.
That’s actually the point
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The formatting issues with the patch notes was completely my fault. As someone pointed out, those were line breaks that didn’t properly transfer over from one format to another. It’s something I’m aware of and will be looking out for in the future.
The issues with notes being posted with different languages/characters is something I’m already looking into with our Web and Localization teams and should be resolved soon, if it’s not already.
The absolute best thing you can do to raise our awareness of these issues is to post in the Bug Report forums.
When you realize they're not talking about GOATS or Double Shield meta https://t.co/dSbnCWXkDW
Many things you say are academically consistent… like textbook-style to management theory and leadership.
Are you familiar with the Vroom-Jago contingency model? This began to remind me of it.
I know many theories are ways we define behaviors within organizations, but I always find relevance and inspiration in the way you speak.
It’s beneficial to be a perpetual student when you’re a CM. I am always reading new studies, new whitepapers, and listening to experts in fields like behavioral psychology and sociology. Understanding what motivates players beyond what we see on the surface is key to being effective facillitators of conversation. Plus it’s heck of interesting.
I’m somewhat familiar with Vroom-Yetton (Jago). Like many leadership philosophies, it lends itself well to community management.
The madmen actually put this in an official summary.
While we rarely will quote comments that include hyperbole or obvious emotional investment, we do like to make sure that we are conveying both sentiment and emotion, albeit in a more unbiased way.
I don’t see you denying this?!
Do I need to?
I believe that most players are rational when you get them in a 1:1 conversation and don’t really believe that game developers for a franchise like Overwatch would actually play favorites.
Balance changes over time can influence that perception, and to some players be demonstrable proof, however I think that we all (deep down) understand that balance and design requires a holistic view of the game that takes the bigger picture into account.
Thanks to everyone who shared their experiences with the recent Experimental Card. Your constructive feedback was helpful in communicating concerns to the Hero Balance and Design folks. We’re going to take that feedback, process it, and will try out some additional changes in a future update.
In the interest of transparency, below you’ll find the topline executive summary that we sent to both the Hero Balance and Design team, and Team 4 leadership (along with a much more detailed report that they can dig into for additional details). Please note: we’re sharing this summary as it was presented to T4, which removes hyperbole and personal biases as much as possible
Your continued constructive conversation continues to be the fuel that drives these reports. Thanks for participating in the various discussions last week.
@dragonson04 Previous content will remain unaltered. This affects content moving forward, both in game and out.
Let’s put a smile on that face. 🤡 Quit joking around and snatch the Clown Roadhog (Epic) before it’s too late. P… https://t.co/wf5mF8hqOW
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
"We were especially careful to take our time on the design to make it feel like a worthy homage to the iconic NYC l… https://t.co/YNw44VhZzp