PlayOverwatch commented on @PlayOverwatch 16 hours ago

RT @hirotaka_hazard: Brigitte? Oh my gosh, you’ve grown! | feels good to be actively drawing again. • • • • • • #Art #drawing #sketch #illu

PlayOverwatch commented on @PlayOverwatch 18 hours ago
PlayOverwatch commented on @PlayOverwatch 18 hours ago

Whale hello there. Keep it reel with Feskarn Brigitte (Legendary) 🎣 Grab your fishing rod and join the fun!

PlayOverwatch commented on @PlayOverwatch 20 hours ago
PlayOverwatch commented on @PlayOverwatch 20 hours ago
PlayOverwatch commented on @PlayOverwatch 20 hours ago
PlayOverwatch commented on @PlayOverwatch 20 hours ago
PlayOverwatch commented on @PlayOverwatch 20 hours ago

Tropic like it's hot 🍹 Hang loose with Tropical Baptiste (Legendary) 🤙 Grab your tropical drink and join the fun!

Hello everyone!

We’re starting up another Experimental mode, this time featuring balance adjustments to a number of heroes (Patch Notes). While we can’t say that all of these updates will reach the live version of the game, we’re hoping this test provides some insight into changes we’re looking to make and an opportunity for feedback from our players.

What are we trying to address?

At Overwatch’s highest levels of play, we’ve seen the meta become more defined due to certain heroes over-performing. With this experiment, we’re testing some hero adjustments aimed at shifting away from a barrier-heavy meta. In addition, we’re taking this opportunity to address some under-performing heroes. We hope these changes will help to diversify hero choices and team compositions.

What are we testing?

In this Experimental mode, we will be making hero updates (value adjustments, rather than changes to ability function) to the following heroes:

  • Brigitte
  • Orisa
  • Pharah
  • Roadhog
  • Sigma
  • Symmetra
  • Zenyatta

These changes are focused on reducing the potency of some shield-heavy Tanks, while also targeting heroes like Brigitte, who help enable the meta we’re looking to address. We’re also including some adjustments to under-performing Damage heroes like Pharah and Symmetra to increase their effectiveness.

We hope that you’ll give this Experimental mode a shot and share your feedback! Reminder that game development is an iterative process – especially hero balance. We’ll be reading your feedback, monitoring the experiment, as well as live games to gauge whether these changes address our goals of moving the barrier-heavy meta.


JoshNash-1223 submitted Overwatch Retail Patch Notes – August 6, 2020 20 hours ago
Overwatch Retail Patch Notes – August 6, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.




  • Base health lowered from 200 to 150


  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half



  • Base armor reduced from 250 to 200


  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30


Hover Jets

  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second


  • Duration reduced from 3 to 2.5 seconds


Scrap Gun

  • (General) Ammo reduced from 6 to 5
  • (General) Damage per projectile increased from 6 to 7
  • (General) Recovery increased from 0.7 to 0.85 seconds


Experimental Barrier

  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds


Photon Projector

  • (Primary Fire) Delay before losing charge increased from 2 to 4 seconds


  • Cooldown reduced from 12 to 10 seconds


Orb of Destruction

  • (Secondary Fire) Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • (Secondary Fire) Rate of fire increased from 8.5 to 9 shots per second
PlayOverwatch commented on @PlayOverwatch 1 day ago

RT @marisa522: First OWL MVP Candidate Leaked! #OWL2020

PlayOverwatch commented on @PlayOverwatch 1 day ago

Let’s get you back in the fight! @KarQGames offers some A-MEI-ZING advice to help you succeed in Overwatch! ❤OW:…

PlayOverwatch commented on @PlayOverwatch 1 day ago
PlayOverwatch commented on @PlayOverwatch 1 day ago

Keep calm and Tracer on! Play. Win. Earn. Unlock Union Jack Tracer (Epic) now through August 10.

JeffreyKaplan commented on Brigitte Summer Games Skin 1 day ago
hi. thanks for the post. we actually have quite a few Swedes on our team who helped to name the skin. when asked about the spelling, they clarified: "The spelling we chose is a kind of slang or play on the word, something that is a bit more common in Gothenburg. "
JoshNash-1223 commented on Overwatch Retail Patch Notes – August 4, 2020 2 days ago
We have added two additional bug fixes that missed the original release of patch notes. Please refer to the Brigitte and Moira bug fixes under Bug Fixes -> Heroes.
MattWhited-1216 commented on Mercy rez bug 15char 2 days ago
Thanks for the report. We are actively looking into this issue.
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch commented on @PlayOverwatch 2 days ago
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