I wanted to make everyone aware of a change that we are making to our PTR Bug Report Forum and provide some additional transparency as to why we are moving in this new direction.
Starting today, each time we release a major update to the PTR we will be locking all old PTR Bug Report threads. The reason for this is to ensure that each new issue for the current PTR can be tracked appropriately. Recently we encountered an issue where an older thread from a previous PTR revision was resurrected due to similarities in the symptoms associated with the issue. We had closed the older issue on our side through our bug tracking software and additional comments were being associated with the wrong patch content. Had the new issue received its own dedicated thread, we would have been able to better identify and separate root cause much more effectively.
This change will not affect our normal Bug Report Forums, as any issue that makes it out to the live environment is tracked separately from our new PTR-related content.
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I apologize for any inconvenience this may incur, and I thank you for your patience and participation while we explore these new process improvements.
We want to continue being transparent with these types of changes as each of you continue to help us make Overwatch a great game. Thank you, and we look forward to seeing you on the PTR!
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.INTRODUCING “WHILE YOU WAIT”
Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.
When in queue, players will now be prompted to pick, if they want to, between the following game modes:
All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.WORKSHOP UPDATES
Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.
Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.
Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.
Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.
Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.
Particle Cannon (Secondary Fire)
Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.BUG FIXES