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We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the full patch notes here.
What are we trying to address?
While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of hero updates for under- and over-performing heroes. These changes are not intended to be hugely impactful to gameplay, but rather numbers adjustments that should improve some heroes’ performance.
What are we testing?
We’re making some adjustments to a number of under- and over-performing heroes. These changes are focused on improving performance of the following heroes:
We’re also aiming to make some adjustments to Ashe’s Dynamite since she’s currently pretty powerful across the board.
We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.
Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.
Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.
Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
We spoke with character art director Arnold Tsang about the creative process behind the latest Overwatch challenge skin, his love for comics, and what Tracer means to him.
Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release. This list will be updated accordingly.HEROES
RT @overwatchleague: What do Junkrat & Mei have in common? Hint: it's not their popularity in your ranked games 😉 For more Devs & The De…
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We’re aware of an issue with the Tracer’s Comic Challenge 6 Hour rewards not being usable on accounts after watching 6-hours of Overwatch streams on Twitch. But, don’t worry - ALL watch time has been correctly tracked and rewards are being properly credited to accounts on the back-end.
We believe we’ve found a solve for this issue and we’re actively working on implementing a fix that will allow use of the sprays for accounts that have unlocked the reward.
If you want more information on the event: read here.
Thanks for your patience!
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Join the fight and earn limited-time rewards, including Comic Book Tracer (epic), by winning games and watching Overwatch on Twitch.